Example #1
0
        protected override void LoadContent()
        {
            _gamePlaySong = Content.Load<Song>("Sounds\\battle");
            _menuSong = Content.Load<Song>("Sounds\\menu_song2");
            _dead = Content.Load<Song>("Sounds\\defeat");
            MediaPlayer.IsRepeating = true;
            MediaPlayer.Play(_menuSong);
            _menuClickSelected = Content.Load<SoundEffect>("Sounds\\button-25");
            _spriteBatch = new SpriteBatch(GraphicsDevice);
            _gameIsOn = false;
            SetScreenSize();

            _gameOverScreen = new GameOverScreen(this, _spriteBatch, Content.Load<SpriteFont>("menufont"), Content.Load<Texture2D>("gameover_screen"));
            Components.Add(_gameOverScreen);
            _gameOverScreen.Hide();

            _startScreen = new StartScreen(this, _spriteBatch, Content.Load<SpriteFont>("menufont"), Content.Load<Texture2D>("splash_screen"));
            Components.Add(_startScreen);
            _startScreen.Hide();
            
            _actionScreen = new ActionScreen(this, _spriteBatch, Content.Load<Texture2D>("Levels\\level1_background"));
            Components.Add(_actionScreen);
            _actionScreen.Hide();

            //_activeScreen = _gameOverScreen;
            //_gameOverScreen.SetScoreText();

            _activeScreen = _startScreen;
            _activeScreen.Show();
        }
Example #2
0
 private void SetActiveScreen(GameScreen gameScreen)
 {
     _activeScreen.Hide();
     _activeScreen = gameScreen;
     _activeScreen.Show();
 }