Example #1
0
        static void Main()
        {
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);
            Game       game = new Game();
            GameSounds snd  = new GameSounds(game);

            game.setSounds(snd);
            game.Show();
            do
            {
                game.Advance();
                game.Render();
                Application.DoEvents();
            } while (game.Created);
        }
Example #2
0
        public Game()
        {
            InitializeComponent();
            if (!InitializeDirect3D())
            {
                return;
            }
            // To create a triangle

            /*  vertices = new VertexBuffer(typeof(CustomVertex.PositionColored), // Type of vertex
             *                            3,      // How many
             *                            device, // What device
             *                            0,      // No special usage
             *                            CustomVertex.PositionColored.Format,
             *                            Pool.Managed);*/

            // To create a rectangle
            vertices = new VertexBuffer(typeof(CustomVertex.PositionColored), // Type of vertex
                                        4,                                    // How many
                                        device,                               // What device
                                        0,                                    // No special usage
                                        CustomVertex.PositionColored.Format,
                                        Pool.Managed);
            verticeshex = new VertexBuffer(typeof(CustomVertex.PositionColored), // Type of vertex
                                           6,                                    // How many
                                           device,                               // What device
                                           0,                                    // No special usage
                                           CustomVertex.PositionColored.Format,
                                           Pool.Managed);

            background = new Background(device, playingW, playingH);

            //font = new Microsoft.DirectX.Direct3D.Font(device, new System.Drawing.Font(System.Drawing.FontFamily.GenericSansSerif, 20f));

            sound = new GameSounds(this);

            // Add a polygon

            /* floor.AddVertex(new Vector2(0, 1));
             * floor.AddVertex(new Vector2(playingW, 1));
             * floor.AddVertex(new Vector2(playingW, 0.9f));
             * floor.AddVertex(new Vector2(0, 0.9f));
             * floor.Color = Color.CornflowerBlue;*/

            // Add multiple polygons to form the world
            Polygon floor = new Polygon();

            floor.AddVertex(new Vector2(0, 1));
            floor.AddVertex(new Vector2(playingW, 1));
            floor.AddVertex(new Vector2(playingW, 0.9f));
            floor.AddVertex(new Vector2(0, 0.9f));
            floor.Color = Color.CornflowerBlue;
            world.Add(floor);
            for (int i = 0; i < 10; i++)
            {
                Texture         coin_texture = TextureLoader.FromFile(device, "../../coin.png");
                PolygonTextured hexagon      = new PolygonTextured();
                hexagon.Transparent = true;
                hexagon.Tex         = coin_texture;

                float x = (float)random.Next(2, 10);
                float y = (float)random.Next(1, 6);

                hexagon.AddVertex(new Vector2(x + 0.5f / 6, y));
                hexagon.AddTex(new Vector2(0.75f, 1f));
                hexagon.AddVertex(new Vector2(x, y + 1.732f / 12));
                hexagon.AddTex(new Vector2(1f, 0.5f));
                hexagon.AddVertex(new Vector2(x + 0.5f / 6, y + 1.732f / 6));
                hexagon.AddTex(new Vector2(0.75f, 0f));
                hexagon.AddVertex(new Vector2(x + 1.5f / 6, y + 1.732f / 6));
                hexagon.AddTex(new Vector2(0.25f, 0f));
                hexagon.AddVertex(new Vector2(x + 2f / 6, y + 1.732f / 12));
                hexagon.AddTex(new Vector2(0f, 0.5f));
                hexagon.AddVertex(new Vector2(x + 1.5f / 6, y));
                hexagon.AddTex(new Vector2(0.25f, 1f));
                hexagon.Color = Color.Transparent;
                coins.Add(hexagon);
            }

            Texture flag_texture = TextureLoader.FromFile(device, "../../../textures/flag.png");

            flag.AddVertex(new Vector2(9.7f, 2));
            flag.AddVertex(new Vector2(10.7f, 2));
            flag.AddVertex(new Vector2(10.7f, 1));
            flag.Tex = flag_texture;
            flag.AddTex(new Vector2(0, 0));
            flag.AddTex(new Vector2(1, 0));
            flag.AddTex(new Vector2(1, 1));
            //world.Add(flag);
            //basketball
            Texture basketballtexture = TextureLoader.FromFile(device, "../../basketball.png");

            basketball.Transparent = true;
            basketball.P           = new Vector2(2, 2);
            //basketball.V = new Vector2(0.1f,-0.1f);
            basketball.Tex = basketballtexture;

            basketball.AddVertex(new Vector2(-0.5f / 3, 1.732f / 6));
            basketball.AddTex(new Vector2(0, 1));
            basketball.AddVertex(new Vector2(0.5f / 3, 1.732f / 6));
            basketball.AddTex(new Vector2(0, 0));
            basketball.AddVertex(new Vector2(0.5f / 3, 0));
            basketball.AddTex(new Vector2(1, 0));
            basketball.AddVertex(new Vector2(-0.5f / 3, 0));
            basketball.AddTex(new Vector2(1, 1));
            basketball.Color = Color.Transparent;
            //powerup.Add(basketball);
            //Vector2 v_b = basketball.V;
            //v_b.Y = -0.5f;
            //basketball.V = v_b;

            AddObstacle(2, 3, 1.7f, 1.9f, Color.Crimson);
            AddObstacle(4, 4.2f, 1, 2.1f, Color.Coral);
            AddObstacle(5, 6, 2.2f, 2.4f, Color.BurlyWood);
            AddObstacle(5.5f, 6.5f, 3.2f, 3.4f, Color.PeachPuff);
            AddObstacle(6.5f, 7.5f, 2.5f, 2.7f, Color.Chocolate);
            AddObstacle(8.5f, 9.5f, 1.0f, 1.2f, Color.AliceBlue);

            Platform platform = new Platform();

            platform.AddVertex(new Vector2(3.2f, 2));
            platform.AddVertex(new Vector2(3.9f, 2));
            platform.AddVertex(new Vector2(3.9f, 1.8f));
            platform.AddVertex(new Vector2(3.2f, 1.8f));
            platform.Color = Color.Black;
            world.Add(platform);

            Texture texture = TextureLoader.FromFile(device, "../../stone08.bmp");

            //PolygonTextured pt = new PolygonTextured();
            pt.Tex = texture;
            pt.AddVertex(new Vector2(1.2f, 3.5f));
            pt.AddTex(new Vector2(0, 1));
            pt.AddVertex(new Vector2(1.9f, 3.5f));
            pt.AddTex(new Vector2(0, 0));
            pt.AddVertex(new Vector2(1.9f, 3.3f));
            pt.AddTex(new Vector2(1, 0));
            pt.AddVertex(new Vector2(1.2f, 3.3f));
            pt.AddTex(new Vector2(1, 1));
            pt.Color = Color.Transparent;
            world.Add(pt);

            //Texture spritetexture = TextureLoader.FromFile(device, "../../guy8.bmp");
            spritetexture      = TextureLoader.FromFile(device, "../../../textures/small_mario.png");
            spritepowertexture = TextureLoader.FromFile(device, "../../../textures/big_mario.png");
            player.Transparent = true;
            player.P           = new Vector2(0.5f, 1);
            player.Tex         = spritetexture;

            player.AddVertex(new Vector2(-0.2f, 0));
            player.AddTex(new Vector2(0, 1));
            player.AddVertex(new Vector2(-0.2f, 1));
            player.AddTex(new Vector2(0, 0));
            player.AddVertex(new Vector2(0.2f, 1));
            player.AddTex(new Vector2(0.125f, 0));
            player.AddVertex(new Vector2(0.2f, 0));
            player.AddTex(new Vector2(0.125f, 1));
            player.Color = Color.Transparent;

            /*
             * Texture wolverineTex = TextureLoader.FromFile(device, "../../../textures/wolverine.bmp");
             * wolverine = new Wolverine(2, 2);
             * wolverine.Tex = wolverineTex;
             */
            Texture wolvSprite = TextureLoader.FromFile(device, "../../../textures/wolverine.png");

            for (int i = 0; i < 1; i++)
            {
                //wolverine = new Wolverine((float)random.Next(3, 5) + (float)random.NextDouble(),  .5f);
                wolverine = new Wolverine(3, .5f);

                //wolverine.Transparent = true;
                //wolverine.P = new Vector2(0.5f, 1);
                wolverine.Tex = wolvSprite;
                wolverines.Add(wolverine);
            }

            /*
             * wolverine.AddVertex(new Vector2(-0.2f, 0));
             * wolverine.AddTex(new Vector2(0, 1));
             * wolverine.AddVertex(new Vector2(-0.2f, 1));
             * wolverine.AddTex(new Vector2(0, 0));
             * wolverine.AddVertex(new Vector2(0.2f, 1));
             * wolverine.AddTex(new Vector2(0.125f, 0));
             * wolverine.AddVertex(new Vector2(0.2f, 0));
             * wolverine.AddTex(new Vector2(0.125f, 1));
             * wolverine.Color = Color.Transparent;
             */

            /*
             * Texture swordtexture = TextureLoader.FromFile(device, "../../sword_alpha.png");
             * sword_sprite.Transparent = true;
             * //sword_sprite.P = new Vector2(2,2);
             * sword_sprite.Tex = swordtexture;
             * sword_sprite.AddVertex(new Vector2(1, 0));
             * sword_sprite.AddTex(new Vector2(0,1));
             * sword_sprite.AddVertex(new Vector2(2, 0.5f));
             * sword_sprite.AddTex(new Vector2(1,0.5f));
             * sword_sprite.AddVertex(new Vector2(1, 1));
             * sword_sprite.AddTex(new Vector2(0,0));
             * sword_sprite.Color = Color.Transparent;
             */
            // Determine the last time
            stopwatch.Start();
            lastTime = stopwatch.ElapsedMilliseconds;
        }
Example #3
0
 /// <summary>
 /// Set the sound object for the game
 /// </summary>
 public void setSounds(GameSounds newSnd)
 {
     snd = newSnd;
 }
Example #4
0
        public Game()
        {
            InitializeComponent();
            if (!InitializeDirect3D())
            {
                return;
            }

            vertices = new VertexBuffer(typeof(CustomVertex.PositionColored), // Type of vertex
                                        4,                                    // How many
                                        device,                               // What device
                                        0,                                    // No special usage
                                        CustomVertex.PositionColored.Format,
                                        Pool.Managed);

            background = new Background(device, playingW + 2, playingH);
            sounds     = new GameSounds(this);

            // Determine the last time
            stopwatch.Start();
            lastTime = stopwatch.ElapsedMilliseconds;

            Texture spritetexture = TextureLoader.FromFile(device, "../../ship.bmp");

            player.Tex = spritetexture;

            float L = 0.225f;
            float Y = 0.05f;

            player.AddVertex(new Vector2(-L, L));
            player.AddTex(new Vector2(Y, 0));

            player.AddVertex(new Vector2(0, L));
            player.AddTex(new Vector2(0.5f, 0));

            player.AddVertex(new Vector2(L, 0.005f));
            player.AddTex(new Vector2(1.0f - Y, 0.5f - 0.005f));

            player.AddVertex(new Vector2(L, -0.005f));
            player.AddTex(new Vector2(1.0f - Y, 0.5f + 0.005f));

            player.AddVertex(new Vector2(0, -L));
            player.AddTex(new Vector2(0.5f, 1));

            player.AddVertex(new Vector2(-L, -L));
            player.AddTex(new Vector2(Y, 1));

            player.Color       = Color.Transparent;
            player.Transparent = true;
            player.P           = new Vector2(2f, 2);

            AddEnemy(new Vector2(6, 2), 1);
            AddEnemy(new Vector2(8, 2), 2);
            AddEnemy(new Vector2(10, 2), 3);
            AddEnemy(new Vector2(12, 2), 4);

            //setting up the font
            font = new Microsoft.DirectX.Direct3D.Font(device,                         // Device we are drawing on
                                                       20,                             // Font height in pixels
                                                       0,                              // Font width in pixels or zero to match height
                                                       FontWeight.Bold,                // Font weight (Normal, Bold, etc.)
                                                       0,                              // mip levels (0 for default)
                                                       false,                          // italics?
                                                       CharacterSet.Default,           // Character set to use
                                                       Precision.Default,              // The font precision, try some of them...
                                                       FontQuality.Default,            // Quality?
                                                       PitchAndFamily.FamilyDoNotCare, // Pitch and family, we don't care
                                                       "Terminal");                    // And the name of the font
        }