Example #1
0
 /// <summary>
 /// Allows the game to perform any initialization it needs to before starting to run.
 /// This is where it can query for any required services and load any non-graphic
 /// related content.  Calling base.Initialize will enumerate through any components
 /// and initialize them as well.
 /// </summary>
 protected override void Initialize()
 {
     // TODO: Add your initialization logic here
     base.Initialize();
     Arduino.Initialize();
     timer          = new Timer();
     scoreCounter   = new OverallScoreCounter();
     renderTarget   = new RenderTarget2D(this.GraphicsDevice, 3840, 2160);
     soundEffects   = new SoundEffects();
     outerWorks     = new OuterWorks();
     gearCounter    = new GearCounter();
     endgameCounter = new EndgameCounter();
     rpCounter      = new RPCounter();
 }
Example #2
0
 /// <summary>
 /// LoadContent will be called once per game and is the place to load
 /// all of your content.
 /// </summary>
 protected override void LoadContent()
 {
     // Create a new SpriteBatch, which can be used to draw textures.
     spriteBatch = new SpriteBatch(GraphicsDevice);
     Timer.Load(Content);
     OverallScoreCounter.Load(Content);
     SoundEffects.Load(Content);
     OuterWorks.Load(Content);
     GearCounter.Load(Content);
     EndgameCounter.Load(Content);
     RPCounter.Load(Content);
     titleFont    = Content.Load <SpriteFont>("titlefont");
     bigTitleFont = Content.Load <SpriteFont>("titlefontsuper");
     logo         = Content.Load <Texture2D>("steamhold4");
     background   = Content.Load <Texture2D>("background");
     // TODO: use this.Content to load your game content here
 }
Example #3
0
 public void Update(GameTime gameTime, SoundEffects soundEffects)
 {
     this.gameTime = gameTime;
     if (inMatch)
     {
         // currently in true seconds since match start counting up
         secondsToDisplay = (float)gameTime.TotalGameTime.TotalSeconds - timeMatchStarted;
         if (secondsToDisplay <= 15)
         {
             if (matchJustStarted)
             {
                 soundEffects.addToQueue("autoStart");
                 matchJustStarted = false;
             }
             // auto
             auto             = true;
             teleop           = false;
             endgame          = false;
             secondsToDisplay = 15 - secondsToDisplay;
         }
         else if (secondsToDisplay <= 119)
         {
             if (!teleop)
             {
                 soundEffects.addToQueue("teleopStart");
             }
             // teleop
             auto              = false;
             teleop            = true;
             endgame           = false;
             secondsToDisplay -= 15;
             secondsToDisplay  = 135 - secondsToDisplay;
         }
         else if (secondsToDisplay <= 150)
         {
             // endgame
             if (!endgame)
             {
                 soundEffects.addToQueue("endgameStart");
             }
             auto              = false;
             teleop            = false;
             endgame           = true;
             secondsToDisplay -= 15;
             secondsToDisplay  = 135 - secondsToDisplay;
         }
         else if (secondsToDisplay > 150)
         {
             if (endgame)
             {
                 soundEffects.addToQueue("matchEnd");
             }
             // match over
             auto             = false;
             teleop           = false;
             endgame          = false;
             secondsToDisplay = 0;
             inMatch          = false;
         }
         timeStr = ((int)secondsToDisplay).ToString();
     }
     else
     {
         timeStr = "0";
     }
 }
Example #4
0
 public void Reset(SoundEffects soundEffects)
 {
     inMatch = false;
     soundEffects.addToQueue("faultSound");
 }