/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); Arduino.Initialize(); timer = new Timer(); scoreCounter = new OverallScoreCounter(); renderTarget = new RenderTarget2D(this.GraphicsDevice, 3840, 2160); soundEffects = new SoundEffects(); outerWorks = new OuterWorks(); gearCounter = new GearCounter(); endgameCounter = new EndgameCounter(); rpCounter = new RPCounter(); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); Timer.Load(Content); OverallScoreCounter.Load(Content); SoundEffects.Load(Content); OuterWorks.Load(Content); GearCounter.Load(Content); EndgameCounter.Load(Content); RPCounter.Load(Content); titleFont = Content.Load <SpriteFont>("titlefont"); bigTitleFont = Content.Load <SpriteFont>("titlefontsuper"); logo = Content.Load <Texture2D>("steamhold4"); background = Content.Load <Texture2D>("background"); // TODO: use this.Content to load your game content here }