public static void SendBytes(SteamPlayer User, byte[] Bytes) { SendBytes(User.m_handle, Bytes); }
public static void AcceptP2PSessionWithPlayer(SteamPlayer Player) { SteamNetworking.AcceptP2PSessionWithUser(Player.m_handle); }
public static void SendMessage(SteamPlayer User, String Message) { SendMessage(User.m_handle, Message); }