public static Byte[] QuickMessage(UInt64 TransactionID, UInt32 Type, String Data, SteamClient Client)
        {
            NetworkPacket NewPacket = new NetworkPacket();
            redBuffer NewBuffer = new redBuffer();

            NewBuffer.WriteBlob(Encoding.ASCII.GetBytes(Data));
            NewPacket.CreatePacket(TransactionID, Type, NewBuffer, Client);

            NewBuffer = new redBuffer();
            NewPacket.Serialize(ref NewBuffer, Client);

            return NewBuffer.GetBuffer();
        }
        // Handles all packets and calls the service designated to the packet type.
        public void HandlePacket(SteamClient Client)
        {
            redBuffer InternalBuffer;
            Byte[] ServiceData = new Byte[1];
            NetworkPacket ServicePacket = new NetworkPacket();

            // Serialize and create the packet.
            InternalBuffer = new redBuffer(Client.Buffer);
            InternalBuffer.ReadBlob(ref ServiceData);
            ServicePacket.Deserialize(new redBuffer(ServiceData), Client);

            // Log that we got a packet for debug.
            Log.Debug(String.Format("PacketType: {0}", ServicePacket._Type));

            // If it's a heartbeat packet, drop it.
            if(ServicePacket._Type == 64)
                return;

            // Send the packet to the right service.
            if(ServiceMap.ContainsKey(ServicePacket._Type))
                ServiceMap[ServicePacket._Type].HandlePacket(ref ServicePacket, ref Client);
            else
                Log.Debug(String.Format("Couldn't find a service for {0}", ServicePacket._Type));
        }