private void WishListOnclick(string name) { this.Close(); myHome.Show(); myHome.setLibpanelVisible(false); myHome.setGameDetailpanelVisible(true); for (int i = 0; i < myHome.saveGamePreviews.Count(); i++) { if (myHome.saveGamePreviews.ElementAt(i).gameO.Name == name) { myHome.currGame = myHome.saveGamePreviews.ElementAt(i).gameO; myHome.LoadGamePanel(myHome.currGame); } } }
private void button1_Click(object sender, EventArgs e) { int check = 0; //txtID: username/email if (txtID.Text != "" && txtPass.Text != "") { //Loading_Bar(check); LoginObject loginObject = new LoginObject(txtID.Text, txtPass.Text); string rs = AuthsControllerShould.LoginController(loginObject); if (rs.Equals("user")) { check = 1; //Loading_Bar(check); MessageBox.Show("Account does not exist!\nYou should register it!", "Error"); } else if (rs.Equals("pass")) { check = 2; //Loading_Bar(check); MessageBox.Show("Password incorrect!", "Error"); } else // login correctly, received token, id { string id = rs; MyHome a = new MyHome(id, txtPass.Text); //pass: //add wishgame check = 3; //Loading_Bar(check); a.Show(); this.Hide(); } } else { MessageBox.Show("Information is not enough!"); } }
private void txtPass_KeyUp(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Enter) { //txtID: username/email if (txtID.Text != "" && txtPass.Text != "") { LoginObject loginObject = new LoginObject(txtID.Text, txtPass.Text); string rs = AuthsControllerShould.LoginController(loginObject); //if (rs.Equals("user")) //{ // MessageBox.Show("Account does not exist!\nYou should register it!", "Error"); //} //else if (rs.Equals("pass")) //{ // MessageBox.Show("Password incorrect!", "Error"); //} //else // login correctly, received token, id //{ // string id = rs; // MyHome a = new MyHome(id); // a.Show(); // this.Hide(); //} if (!rs.Equals("user") && !rs.Equals("pass")) { string id = rs; MyHome a = new MyHome(id, txtPass.Text); a.Show(); this.Hide(); } } //else MessageBox.Show("Information is not enough!"); } }
private void btnCancel_Click(object sender, EventArgs e) { myHome.Enabled = true; this.Close(); myHome.Show(); }