Example #1
0
        public Steam()
        {
            Client = new SteamClient();

            User = Client.GetHandler<SteamUser>();
            Apps = Client.GetHandler<SteamApps>();
            Friends = Client.GetHandler<SteamFriends>();
            UserStats = Client.GetHandler<SteamUserStats>();

            CallbackManager = new CallbackManager(Client);

            Client.AddHandler(new ReadMachineAuth());

            new Connection(CallbackManager);
            new PICSProductInfo(CallbackManager);
            new PICSTokens(CallbackManager);
            new LicenseList(CallbackManager);
            new WebAuth(CallbackManager);
            new FreeLicense(CallbackManager);

            if (!Settings.IsFullRun)
            {
                new AccountInfo(CallbackManager);
                new ClanState(CallbackManager);
                new ChatMemberInfo(CallbackManager);
                new GameCoordinator(Client, CallbackManager);

                new Watchdog();
            }

            PICSChanges = new PICSChanges(CallbackManager);
            DepotProcessor = new DepotProcessor(Client, CallbackManager);

            IsRunning = true;
        }
Example #2
0
        public Steam()
        {
            Client = new SteamClient();

            User      = Client.GetHandler <SteamUser>();
            Apps      = Client.GetHandler <SteamApps>();
            Friends   = Client.GetHandler <SteamFriends>();
            UserStats = Client.GetHandler <SteamUserStats>();

            CallbackManager = new CallbackManager(Client);

            Client.AddHandler(new ReadMachineAuth());

            new Connection(CallbackManager);
            new PICSProductInfo(CallbackManager);
            new PICSTokens(CallbackManager);
            new LicenseList(CallbackManager);
            new WebAuth(CallbackManager);
            new FreeLicense(CallbackManager);

            if (!Settings.IsFullRun)
            {
                new AccountInfo(CallbackManager);
                new ClanState(CallbackManager);
                new ChatMemberInfo(CallbackManager);
                new GameCoordinator(Client, CallbackManager);

                new Watchdog();
            }

            PICSChanges    = new PICSChanges(CallbackManager);
            DepotProcessor = new DepotProcessor(Client);

            IsRunning = true;
        }
Example #3
0
        private Steam()
        {
            Configuration = SteamConfiguration.Create(b => b
                                                      .WithServerListProvider(new FileStorageServerListProvider(Path.Combine(Application.Path, "files", ".support", "servers.bin")))
                                                      .WithCellID(LocalConfig.Current.CellID)
                                                      .WithProtocolTypes(ProtocolTypes.Tcp)
                                                      .WithWebAPIKey(Settings.Current.Steam.WebAPIKey)
                                                      );

            Client = new SteamClient(Configuration, "SteamDB");

#if DEBUG_NETHOOK
            Client.DebugNetworkListener = new NetHookNetworkListener();
#endif

            User            = Client.GetHandler <SteamUser>();
            Apps            = Client.GetHandler <SteamApps>();
            Friends         = Client.GetHandler <SteamFriends>();
            UserStats       = Client.GetHandler <SteamUserStats>();
            UnifiedMessages = Client.GetHandler <SteamUnifiedMessages>();

            CallbackManager = new CallbackManager(Client);

            Client.AddHandler(new PurchaseResponse());

            Handlers = new List <SteamHandler>
            {
                new Connection(CallbackManager),
                new AccountInfo(CallbackManager),
                new PICSProductInfo(CallbackManager),
                new PICSTokens(CallbackManager),
                new LicenseList(CallbackManager),
                new WebAuth(CallbackManager)
            };

            if (Settings.Current.CanQueryStore)
            {
                Handlers.Add(new FreeLicense(CallbackManager));
            }

            if (!Settings.IsFullRun)
            {
                Handlers.Add(new ClanState(CallbackManager));

                WatchdogHandle = new Watchdog();
            }

            PICSChanges    = new PICSChanges(CallbackManager);
            DepotProcessor = new DepotProcessor(Client, CallbackManager);

            IsRunning = true;
        }
Example #4
0
        private Steam()
        {
            Configuration = SteamConfiguration.Create(b => b
                                                      .WithServerListProvider(new FileStorageServerListProvider(Path.Combine(Application.Path, "files", ".support", "servers.bin")))
                                                      .WithCellID(LocalConfig.CellID)
                                                      .WithProtocolTypes(ProtocolTypes.Tcp)
                                                      .WithWebAPIBaseAddress(Settings.Current.Steam.WebAPIUrl)
                                                      .WithWebAPIKey(Settings.Current.Steam.WebAPIKey)
                                                      );

            Client = new SteamClient(Configuration);

            User      = Client.GetHandler <SteamUser>();
            Apps      = Client.GetHandler <SteamApps>();
            Friends   = Client.GetHandler <SteamFriends>();
            UserStats = Client.GetHandler <SteamUserStats>();

            CallbackManager = new CallbackManager(Client);

            Client.AddHandler(new PurchaseResponse());

            new Connection(CallbackManager);
            new AccountInfo(CallbackManager);
            new PICSProductInfo(CallbackManager);
            new PICSTokens(CallbackManager);
            new LicenseList(CallbackManager);
            new WebAuth(CallbackManager);

            if (Settings.Current.CanQueryStore)
            {
                new FreeLicense(CallbackManager);
            }

            if (!Settings.IsFullRun)
            {
                new MarketingMessage(CallbackManager);
                new ClanState(CallbackManager);
                new ChatMemberInfo(CallbackManager);
                new GameCoordinator(Client, CallbackManager);

                new Watchdog();
            }

            PICSChanges    = new PICSChanges(CallbackManager);
            DepotProcessor = new DepotProcessor(Client, CallbackManager);

            IsRunning = true;
        }
Example #5
0
        private Steam()
        {
            Configuration = new SteamConfiguration
            {
                ServerListProvider = new FileStorageServerListProvider(Path.Combine(Application.Path, "files", ".support", "servers.bin")),
                WebAPIBaseAddress  = Settings.Current.Steam.WebAPIUrl,
                CellID             = LocalConfig.CellID,
                ProtocolTypes      = ProtocolTypes.Tcp
            };

            Client = new SteamClient(Configuration);

            User      = Client.GetHandler <SteamUser>();
            Apps      = Client.GetHandler <SteamApps>();
            Friends   = Client.GetHandler <SteamFriends>();
            UserStats = Client.GetHandler <SteamUserStats>();

            CallbackManager = new CallbackManager(Client);

            Client.AddHandler(new ReadMachineAuth());

            new Connection(CallbackManager);
            new PICSProductInfo(CallbackManager);
            new PICSTokens(CallbackManager);
            new LicenseList(CallbackManager);
            new WebAuth(CallbackManager);
            new FreeLicense(CallbackManager);

            if (!Settings.IsFullRun)
            {
                new AccountInfo(CallbackManager);
                new ClanState(CallbackManager);
                new ChatMemberInfo(CallbackManager);
                new GameCoordinator(Client, CallbackManager);

                new Watchdog();
            }

            PICSChanges    = new PICSChanges(CallbackManager);
            DepotProcessor = new DepotProcessor(Client, CallbackManager);

            IsRunning = true;
        }