Example #1
0
 public void NotesInput(ref string PressedNotes, PlayNote Temp)
 {
     if (Temp.IsPressed)
     {
         PressedNotes = PressedNotes + Temp.ReturnNote;
     }
 }
Example #2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            this.IsMouseVisible = true;
            Restart             = false;
            base.Initialize();
            _KeyList        = new List <PlayNote>();
            CurrentKeyImage = new PlayNote[9];
            string DictionaryIndex = "";
            string SoundFile       = "";

            _MyGameForm = (Form)Form.FromHandle(this.Window.Handle);
            Sound.TVariation Variation = (Sound.TVariation) 5;
            for (Sound.TNote Note = Sound.TNote.A; Note < (Sound.TNote) 8; Note++)
            {
                for (Sound.TOctaveIndex Octave = Sound.TOctaveIndex.Octave_1; Octave < (Sound.TOctaveIndex) 6; Octave++)
                {
                    DictionaryIndex = string.Concat((int)Note, (int)Octave, (int)Variation);
                    SoundFile       = string.Concat(Note, (int)Octave, Variation);
                    try
                    {
                        SoundEffect Temp = Content.Load <SoundEffect>(SoundFile);
                        Sound.Sound_Library.Add(DictionaryIndex, Temp);
                    }
                    catch
                    {
                        Sound.Sound_Library.Add(DictionaryIndex, null);//Not every octave can be filled. Not appropriate to abort the process
                    }
                }
            }
            Image = Content.Load <Texture2D>("Quaver - Copy");
            Note.NoteImages.Add(Image);
            Image = Content.Load <Texture2D>("Quaver");
            Note.NoteImages.Add(Image);
            Image = Content.Load <Texture2D>("Crotchet");
            Note.NoteImages.Add(Image);
            Image = Content.Load <Texture2D>("Minim");
            Note.NoteImages.Add(Image);
            Image = Content.Load <Texture2D>("Semibreve");
            Note.NoteImages.Add(Image);
            Image = Content.Load <Texture2D>("A note");
            PlayNote.KeyImages.Add("A", Image);
            Image = Content.Load <Texture2D>("B note");
            PlayNote.KeyImages.Add("B", Image);
            Image = Content.Load <Texture2D>("C note");
            PlayNote.KeyImages.Add("C", Image);
            Image = Content.Load <Texture2D>("D note");
            PlayNote.KeyImages.Add("D", Image);
            Image = Content.Load <Texture2D>("E note");
            PlayNote.KeyImages.Add("E", Image);
            Image = Content.Load <Texture2D>("F note");
            PlayNote.KeyImages.Add("F", Image);
            Image = Content.Load <Texture2D>("G note");
            PlayNote.KeyImages.Add("G", Image);
            C  = new PlayNote("335", 1);
            D  = new PlayNote("435", 2);
            E  = new PlayNote("535", 3);
            F  = new PlayNote("635", 4);
            G  = new PlayNote("735", 5);
            A  = new PlayNote("145", 6);
            B  = new PlayNote("245", 7);
            C1 = new PlayNote("345", 8);
            _KeyList.Add(C);
            _KeyList.Add(D);
            _KeyList.Add(E);
            _KeyList.Add(F);
            _KeyList.Add(G);
            _KeyList.Add(A);
            _KeyList.Add(B);
            _KeyList.Add(C1);
            PauseButton      = Content.Load <Texture2D>("PauseButton");
            Ticker           = Content.Load <Texture2D>("Ticker");
            CurrentNoteBox   = Content.Load <Texture2D>("CurrentNoteBox");
            spriteFont       = Content.Load <SpriteFont>("SpriteFont1");
            Image            = Content.Load <Texture2D>("staves");
            DifficultyBar    = Content.Load <Texture2D>("DifficultyBar");
            DifficultySlider = Content.Load <Texture2D>("DifficultyBarSlider");
            Bar       = Content.Load <Texture2D>("Bar");
            UpArrow   = Content.Load <Texture2D>("Up Arrow");
            DownArrow = Content.Load <Texture2D>("Down Arrow");
        }
Example #3
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            _PriorKey     = _CurrentKey;
            _CurrentKey   = Keyboard.GetState();
            PriorButton   = CurrentButton;
            CurrentButton = Mouse.GetState();
            NoteFunction();
            OctaveToggle();
            bool DifficultyUp = _CurrentKey.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Right) && _PriorKey.IsKeyUp(Microsoft.Xna.Framework.Input.Keys.Right);
            bool DifficultyDown = _CurrentKey.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Left) && _PriorKey.IsKeyUp(Microsoft.Xna.Framework.Input.Keys.Left);
            int  XBar, OctaveIndex;

            SongString           = TSong.Song;
            OctaveIndex          = (int)_OctaveVariation;
            PlayNote.OctaveIndex = OctaveIndex.ToString()[0];
            Note.TNote KeyToScreen     = Note.TNote.C;
            Rectangle  SliderRectangle = new Rectangle(400 - (50 * (int)TSong.Difficulty), 14, 15, 25);
            bool       ButtonPressed   = CurrentButton.LeftButton == Microsoft.Xna.Framework.Input.ButtonState.Pressed && PriorButton.LeftButton == Microsoft.Xna.Framework.Input.ButtonState.Released;
            bool       ButtonUnpressed = CurrentButton.LeftButton == Microsoft.Xna.Framework.Input.ButtonState.Released && PriorButton.LeftButton == Microsoft.Xna.Framework.Input.ButtonState.Pressed;

            for (int i = 1; i < 9; i++) //Prints Keyboard
            {
                KeyToScreen = (Note.TNote)((int)KeyToScreen % 8);
                if (KeyToScreen == 0)
                {
                    KeyToScreen++;
                }
                Value = KeyToScreen.ToString();
                CurrentKeyImage[i] = new PlayNote(Value[0], i);
                KeyToScreen++;
            }
            GraphicsDevice.Clear(Color.White);
            // TODO: Add your drawing code here
            spriteBatch.Begin();
            if (PressedNotes == "")
            {
                if (DifficultyUp && TSong.Difficulty != Composition.TDifficulty.Hard)
                {
                    TSong.Difficulty--;
                }
                if (DifficultyDown && TSong.Difficulty != Composition.TDifficulty.SuperEasy)
                {
                    TSong.Difficulty++;
                }
            }
            ToBePlayed = TSong.DifficultyModification(SongString, TSong.Difficulty);
            if (Index != ToBePlayed.Length)
            {
                if (ButtonPressed && PauseButtonRec.Contains(CurrentButton.X, CurrentButton.Y))
                {
                    Pause = true;
                    PauseScreen();
                }
                spriteBatch.Draw(Image, StaveRec, Color.White);
                spriteBatch.Draw(PauseButton, PauseButtonRec, Color.Red);
                spriteBatch.DrawString(spriteFont, "Current Octave Index:" + PlayNote.OctaveIndex, new Vector2(500, 210), Color.Blue);
                spriteBatch.Draw(DifficultyBar, new Vector2(150, 20), Color.Red);
                spriteBatch.Draw(DifficultySlider, SliderRectangle, Color.Black);
                spriteBatch.Draw(UpArrow, UpArrowRec, Color.White);
                spriteBatch.Draw(DownArrow, DownArrowRec, Color.White);
                spriteBatch.DrawString(spriteFont, TSong.TimeSignature.Numerator.ToString(), new Vector2(150, 45), Color.Black);
                spriteBatch.DrawString(spriteFont, TSong.TimeSignature.Numerator.ToString(), new Vector2(150, 125), Color.Black);
                spriteBatch.DrawString(spriteFont, TSong.TimeSignature.Denominator.ToString(), new Vector2(150, 73), Color.Black);
                spriteBatch.DrawString(spriteFont, TSong.TimeSignature.Denominator.ToString(), new Vector2(150, 153), Color.Black);
                int MaxNotesOnScreen = (20 / (int)TSong.Difficulty);
                if (TSong.Difficulty == Composition.TDifficulty.Medium)
                {
                    MaxNotesOnScreen++;
                }
                if (Index / 2 < MaxNotesOnScreen)
                {
                    if (ToBePlayed.Length / 2 == MaxNotesOnScreen)
                    {
                        XBar = Composition.NotesToScreen.ElementAt(LastNoteIndex()).XValue + 30;
                        spriteBatch.Draw(Bar, new Vector2(XBar, 48), Color.Black);
                        spriteBatch.Draw(Bar, new Vector2(XBar + 5, 48), Color.Black);
                        spriteBatch.Draw(Bar, new Vector2(XBar, 125), Color.Black);
                        spriteBatch.Draw(Bar, new Vector2(XBar + 5, 125), Color.Black);
                    }
                    if (ToBePlayed.Length / 2 >= MaxNotesOnScreen)
                    {
                        for (int i = 0; i < MaxNotesOnScreen; i++)//Creates a bar
                        {
                            Temp = i * (int)TSong.Difficulty;
                            spriteBatch.Draw(Composition.NotesToScreen.ElementAt(Temp).NoteImage, Composition.NotesToScreen.ElementAt(Temp).Coordinates, Color.White);
                            BoxCoords = new Vector2(Composition.NotesToScreen.ElementAt(Temp).XValue, Composition.NotesToScreen.ElementAt(Temp).YValue - 20);
                            if (TSong.IsBar(i) == true && i + 1 < Composition.NotesToScreen.Count)
                            {
                                XBar = Composition.NotesToScreen.ElementAt(Temp).XValue + 30;
                                spriteBatch.Draw(Bar, new Vector2(XBar, 48), Color.Black);
                                spriteBatch.Draw(Bar, new Vector2(XBar, 125), Color.Black);
                            }
                            if (Index / 2 == i)
                            {
                                spriteBatch.Draw(CurrentNoteBox, BoxCoords, Color.White);
                            }
                        }
                    }
                    else
                    {
                        for (int i = 0; i < ToBePlayed.Length / 2; i++)//Creates a bar
                        {
                            Temp = i * (int)TSong.Difficulty;
                            spriteBatch.Draw(Composition.NotesToScreen.ElementAt(Temp).NoteImage, Composition.NotesToScreen.ElementAt(Temp).Coordinates, Color.White);
                            BoxCoords = new Vector2(Composition.NotesToScreen.ElementAt(Temp).XValue, Composition.NotesToScreen.ElementAt(Temp).YValue - 20);
                            if (TSong.IsBar(i) == true && i + 1 < Composition.NotesToScreen.Count)
                            {
                                XBar = Composition.NotesToScreen.ElementAt(Temp).XValue + 30;
                                spriteBatch.Draw(Bar, new Vector2(XBar, 48), Color.Black);
                                spriteBatch.Draw(Bar, new Vector2(XBar, 125), Color.Black);
                            }
                            if (Index / 2 == i)
                            {
                                spriteBatch.Draw(CurrentNoteBox, BoxCoords, Color.White);
                            }
                            XBar = Composition.NotesToScreen.ElementAt(LastNoteIndex()).XValue + 30;
                            spriteBatch.Draw(Bar, new Vector2(XBar, 48), Color.Black);
                            spriteBatch.Draw(Bar, new Vector2(XBar + 5, 48), Color.Black);
                            spriteBatch.Draw(Bar, new Vector2(XBar, 125), Color.Black);
                            spriteBatch.Draw(Bar, new Vector2(XBar + 5, 125), Color.Black);
                        }
                    }
                }
                else
                {
                    for (int i = MaxNotesOnScreen; i < ToBePlayed.Length / 2; i++)//Adds Note
                    {
                        Temp = i * (int)TSong.Difficulty;
                        spriteBatch.Draw(Composition.NotesToScreen.ElementAt(Temp).NoteImage, Composition.NotesToScreen.ElementAt(Temp).Coordinates, Color.White);
                        BoxCoords = new Vector2(Composition.NotesToScreen.ElementAt(Temp).XValue, Composition.NotesToScreen.ElementAt(Temp).YValue - 20);
                        if (Index / 2 == i)
                        {
                            spriteBatch.Draw(CurrentNoteBox, BoxCoords, Color.White);
                        }
                        if (TSong.IsBar(i) == true && i + 1 < ToBePlayed.Length / 2)
                        {
                            XBar = Composition.NotesToScreen.ElementAt(i).XValue + 30;
                            spriteBatch.Draw(Bar, new Vector2(XBar, 48), Color.Black);
                            spriteBatch.Draw(Bar, new Vector2(XBar, 125), Color.Black);
                        }
                        XBar = Composition.NotesToScreen.ElementAt((ToBePlayed.Length / 2) - 1).XValue + 30;
                        spriteBatch.Draw(Bar, new Vector2(XBar, 48), Color.Black);
                        spriteBatch.Draw(Bar, new Vector2(XBar + 5, 48), Color.Black);
                        spriteBatch.Draw(Bar, new Vector2(XBar, 125), Color.Black);
                        spriteBatch.Draw(Bar, new Vector2(XBar + 5, 125), Color.Black);
                    }
                }
                for (int i = 1; i < 9; i++)//Adds Piano Keys
                {
                    if (i == 6)
                    {
                        PlayNote.OctaveIndex++;
                    }
                    else if (i == 0)
                    {
                        PlayNote.OctaveIndex--;
                    }
                    PlayNote Temp = _KeyList.ElementAt(i - 1);
                    spriteBatch.Draw(CurrentKeyImage[i].ReturnCurrentTexture, CurrentKeyImage[i].ReturnCurrentKey, CurrentKeyImage[i].ToBePressed(ref ToBePlayed, ref Index, Temp, false));
                    NotesInput(ref PressedNotes, Temp);
                    Temp.IsPressed = false;
                    CurrentKeyImage[i].IsPressed = false;
                }
                if (Counter > TSong.TimeBetweenBeats - 10 || Counter < 10)
                {
                    spriteBatch.Draw(Ticker, Metronome, Color.Red);
                    if (Counter == TSong.TimeBetweenBeats)
                    {
                        Counter = 0;
                    }
                }
            }
            else
            {
                Validation = new TValidation(ToBePlayed, PressedNotes);
                Validation.Feedback();
                FormLoad();
            }
            spriteBatch.End();
            base.Draw(gameTime);
        }
Example #4
0
 public Color ToBePressed(ref string ToBePlayed, ref int Index, PlayNote NoteButton, bool UserHelp)
 {
     if (!UserHelp)
     {
         bool   StringValidation;
         string CurrentNote = "";
         try
         {
             CurrentNote = string.Concat(ToBePlayed[Index], ToBePlayed[Index + 1]);
         }
         catch
         {
             return(Color.White);
         }
         StringValidation = CurrentNote == NoteButton.ReturnNote;
         if (ToBePlayed == "")
         {
             return(Color.White);
         }
         if (StringValidation && !NoteButton.IsPressed)
         {
             return(Color.Red);
         }
         if (StringValidation && NoteButton.IsPressed)
         {
             Index = Index + 2;
         }
         if (!StringValidation && NoteButton.IsPressed)
         {
             if (Index + 1 >= ToBePlayed.Length)
             {
                 Index = 0;
             }
             else
             {
                 Index = Index + 2;
             }
             return(Color.White);
         }
         else
         {
             return(Color.White);
         }
     }
     else
     {
         bool   StringValidation;
         string CurrentNote = string.Concat(ToBePlayed[Index], ToBePlayed[Index + 1]);
         if (ToBePlayed == "")
         {
             return(Color.White);
         }
         StringValidation = CurrentNote == NoteButton.ReturnNote;
         if (StringValidation && !NoteButton.IsPressed)
         {
             if (Index + 2 >= ToBePlayed.Length)
             {
                 Index = 0;
             }
             else
             {
                 Index = Index + 2;
             }
             return(Color.Red);
         }
         if (!StringValidation && NoteButton.IsPressed)
         {
             if (Index + 2 >= ToBePlayed.Length)
             {
                 Index = 0;
             }
             else
             {
                 Index = Index + 2;
             }
             return(Color.White);
         }
         else
         {
             return(Color.White);
         }
     }
 }