private void MainForm_Load( object sender, EventArgs e ) { ClassEditControl scout = new ClassEditControl( "Scout" ); scout.ClassImage = Properties.Resources.scout; // heavy ClassEditControl heavy = new ClassEditControl( "Heavy" ); heavy.ClassImage = Properties.Resources.heavy; // medic ClassEditControl medic = new ClassEditControl( "Medic" ); medic.ClassImage = Properties.Resources.medic; // soldier ClassEditControl soldier = new ClassEditControl( "Soldier" ); soldier.ClassImage = Properties.Resources.soldier; // engi ClassEditControl engineer = new ClassEditControl( "Engineer" ); engineer.ClassImage = Properties.Resources.engineer; // spy ClassEditControl spy = new ClassEditControl( "Spy" ); spy.ClassImage = Properties.Resources.spy; // sniper ClassEditControl sniper = new ClassEditControl( "Sniper" ); sniper.ClassImage = Properties.Resources.sniper; // demo ClassEditControl demo = new ClassEditControl( "Demoman" ); demo.ClassImage = Properties.Resources.demoman; // pyro ClassEditControl pyro = new ClassEditControl( "Pyro" ); pyro.ClassImage = Properties.Resources.pyro; flowLayoutPanel1.Controls.Add( scout ); flowLayoutPanel1.Controls.Add( heavy ); flowLayoutPanel1.Controls.Add( medic ); flowLayoutPanel1.Controls.Add( soldier ); flowLayoutPanel1.Controls.Add( engineer ); flowLayoutPanel1.Controls.Add( spy ); flowLayoutPanel1.Controls.Add( sniper ); flowLayoutPanel1.Controls.Add( demo ); flowLayoutPanel1.Controls.Add( pyro ); toolStripStatusLabel1.Text = "Initializing steamworks..."; try { int error; client = ( SteamClient008 )Steamworks.CreateInterface( SteamClient008.InterfaceVersion, out error ); if ( client == null ) throw new InvalidOperationException( "Unable to create ISteamClient." ); pipe = client.CreateSteamPipe(); if ( pipe == SteamPipeHandle.InvalidHandle ) throw new InvalidOperationException( "Unable to create steam pipe." ); user = client.ConnectToGlobalUser( pipe ); clientEngine = ( ClientEngine )Steamworks.CreateInterface( ClientEngine.InterfaceVersion, out error ); if ( clientEngine == null ) throw new InvalidOperationException( "Unable to create IClientEngine." ); } catch (Exception ex) { MessageBox.Show( this, "Unable to initialize steamworks. Please ensure the following:\n\n" + " * steamclient.dll, tier0_s.dll, vstdlib_s.dll, are present in the running directory\n" + " * You are logged into steam and are online.\n\nAdditional Details: " + ex.Message, "TF2 Stats Suite" ); this.Close(); return; } toolStripStatusLabel1.Text = "Loading stats..."; statsAcc = new StatsAccessor( client, pipe, user, 440 ); steamUser = ( SteamUser012 )client.GetISteamUser( user, pipe, SteamUser012.InterfaceVersion ); clientUtils = ( ClientUtils )clientEngine.GetIClientUtils( pipe, ClientUtils.InterfaceVersion ); clientUtils.SetAppIDForCurrentPipe( new AppID( 440 ) ); foreach ( ClassEditControl cec in flowLayoutPanel1.Controls ) { toolStripStatusLabel1.Text = "Loading stats for '" + cec.Class + "'..."; cec.LoadStats( statsAcc ); Application.DoEvents(); } toolStripStatusLabel1.Text = "Stats fully loaded!"; }
private void MainForm_Load(object sender, EventArgs e) { ClassEditControl scout = new ClassEditControl("Scout"); scout.ClassImage = Properties.Resources.scout; // heavy ClassEditControl heavy = new ClassEditControl("Heavy"); heavy.ClassImage = Properties.Resources.heavy; // medic ClassEditControl medic = new ClassEditControl("Medic"); medic.ClassImage = Properties.Resources.medic; // soldier ClassEditControl soldier = new ClassEditControl("Soldier"); soldier.ClassImage = Properties.Resources.soldier; // engi ClassEditControl engineer = new ClassEditControl("Engineer"); engineer.ClassImage = Properties.Resources.engineer; // spy ClassEditControl spy = new ClassEditControl("Spy"); spy.ClassImage = Properties.Resources.spy; // sniper ClassEditControl sniper = new ClassEditControl("Sniper"); sniper.ClassImage = Properties.Resources.sniper; // demo ClassEditControl demo = new ClassEditControl("Demoman"); demo.ClassImage = Properties.Resources.demoman; // pyro ClassEditControl pyro = new ClassEditControl("Pyro"); pyro.ClassImage = Properties.Resources.pyro; flowLayoutPanel1.Controls.Add(scout); flowLayoutPanel1.Controls.Add(heavy); flowLayoutPanel1.Controls.Add(medic); flowLayoutPanel1.Controls.Add(soldier); flowLayoutPanel1.Controls.Add(engineer); flowLayoutPanel1.Controls.Add(spy); flowLayoutPanel1.Controls.Add(sniper); flowLayoutPanel1.Controls.Add(demo); flowLayoutPanel1.Controls.Add(pyro); toolStripStatusLabel1.Text = "Initializing steamworks..."; try { int error; client = ( SteamClient008 )Steamworks.CreateInterface(SteamClient008.InterfaceVersion, out error); if (client == null) { throw new InvalidOperationException("Unable to create ISteamClient."); } pipe = client.CreateSteamPipe(); if (pipe == SteamPipeHandle.InvalidHandle) { throw new InvalidOperationException("Unable to create steam pipe."); } user = client.ConnectToGlobalUser(pipe); clientEngine = ( ClientEngine )Steamworks.CreateInterface(ClientEngine.InterfaceVersion, out error); if (clientEngine == null) { throw new InvalidOperationException("Unable to create IClientEngine."); } } catch (Exception ex) { MessageBox.Show(this, "Unable to initialize steamworks. Please ensure the following:\n\n" + " * steamclient.dll, tier0_s.dll, vstdlib_s.dll, are present in the running directory\n" + " * You are logged into steam and are online.\n\nAdditional Details: " + ex.Message, "TF2 Stats Suite" ); this.Close(); return; } toolStripStatusLabel1.Text = "Loading stats..."; statsAcc = new StatsAccessor(client, pipe, user, 440); steamUser = ( SteamUser012 )client.GetISteamUser(user, pipe, SteamUser012.InterfaceVersion); clientUtils = ( ClientUtils )clientEngine.GetIClientUtils(pipe, ClientUtils.InterfaceVersion); clientUtils.SetAppIDForCurrentPipe(new AppID(440)); foreach (ClassEditControl cec in flowLayoutPanel1.Controls) { toolStripStatusLabel1.Text = "Loading stats for '" + cec.Class + "'..."; cec.LoadStats(statsAcc); Application.DoEvents(); } toolStripStatusLabel1.Text = "Stats fully loaded!"; }