Example #1
0
        protected override void PreProcessing()
        {
            float curTime;

            if (IsActivated && (curTime = UnityEngine.Time.realtimeSinceStartup) - lastCheck > 0.1)
            {
                lastCheck = curTime;
                if (!checkTrait())
                {
                    StopResourceConverter();
                    this.status = "Inactive; no " + requiredTrait;
                }
                else if (StationExperiment.checkBoring(vessel, false))
                {
                    StopResourceConverter();
                    this.status = "Inactive; on Kerbin";
                }
                else
                {
                    int nsci   = 0;
                    int nstars = 0;
                    foreach (var crew in part.protoModuleCrew)
                    {
                        if (crew.experienceTrait.TypeName == requiredTrait)
                        {
                            nsci   += 1;
                            nstars += crew.experienceLevel;
                        }
                    }
                    SetEfficiencyBonus((float)Math.Max(nsci + nstars * experienceBonus, 1.0));
                }
            }
            base.PreProcessing();
        }
        protected override void PreProcessing()
        {
            float curTime;

            if (IsActivated && (curTime = UnityEngine.Time.realtimeSinceStartup) - lastCheck > 0.1)
            {
                lastCheck = curTime;
                if (!checkTrait())
                {
                    StopResourceConverter();
                    this.status = "Inactive; no " + requiredTrait;
                }
                else if (StationExperiment.checkBoring(vessel, false))
                {
                    StopResourceConverter();
                    this.status = "Inactive; on Kerbin";
                }
                else
                {
                }
            }
            base.PreProcessing();
        }
        protected override void PreProcessing()
        {
            float curTime;

            if (IsActivated && (curTime = UnityEngine.Time.realtimeSinceStartup) - lastCheck > 0.1)
            {
                lastCheck = curTime;
                if (!CheckSkill())
                {
                    StopResourceConverter();
                    this.status = "Inactive; no " + requiredSkills;
                }
                else if (StationExperiment.CheckBoring(vessel, false))
                {
                    StopResourceConverter();
                    this.status = "Inactive; on home planet";
                }
                else
                {
                    int nsci   = 0;
                    int nstars = 0;
                    foreach (var crew in part.protoModuleCrew)
                    {
                        foreach (String skill in skills)
                        {
                            if (crew.HasEffect(skill))
                            {
                                nsci   += 1;
                                nstars += crew.experienceLevel;
                            }
                        }
                    }
                    SetEfficiencyBonus((float)Math.Max(nsci + nstars * experienceBonus, 1.0));
                }
            }
            base.PreProcessing();
        }
        private void updateStatus()
        {
            updateLights();
#if false
            bool animActive = false;
            if (!doResearch)
            {
                displayStatusMessage("Paused");
            }
            else if (minimumCrew > 0 && part.protoModuleCrew.Count < minimumCrew)
            {
                displayStatusMessage("Understaffed (" + part.protoModuleCrew.Count + "/" + minimumCrew + ")");
            }
            else if (StationExperiment.checkBoring(vessel, false))
            {
                displayStatusMessage("Go to space!");
            }
            else
            {
                Fields["researchStatus"].guiActive = false;
                foreach (ResearchGenerator generator in generators)
                {
                    generator.updateStatus();
                    animActive = animActive || (generator.last_time_step != 0);
                }

                /*
                 * eurekasStatus = "";
                 * var r = getOrDefault(EurekasGenerator.rates,"Eurekas");
                 * if (r != null)
                 * {
                 *  if (r.last_available == 0)
                 *      eurekasStatus = "No Experiments";
                 *  else
                 *  {
                 *      eurekasStatus = String.Format("{0:F2} per hour", -r.ratePerHour * r.rateMultiplier);
                 *      animActive = true;
                 *  }
                 * }
                 * Fields["eurekasStatus"].guiName = "Eurekas";
                 * Fields["eurekasStatus"].guiActive = (eurekasStatus != "");
                 *
                 * kuarqStatus = "";
                 * var qr = getOrDefault(KuarqGenerator.rates, "Kuarqs");
                 * var cr = getOrDefault(KuarqGenerator.rates, "ElectricCharge");
                 * if (qr != null)
                 * {
                 *  if (qr.last_available == 0)
                 *      kuarqStatus = "No Experiments";
                 *  else if (cr != null && cr.last_available < 0.000001)
                 *      kuarqStatus = "Not Enough Charge";
                 *  else if (qr.last_produced != 0)
                 *  {
                 *      animActive = true;
                 *      kuarqStatus = String.Format("{0:F2} per second", -qr.ratePerSecond * qr.rateMultiplier);
                 *  }
                 * }
                 * Fields["kuarqStatus"].guiActive = (kuarqStatus != "");
                 *
                 * bioproductsStatus = "";
                 * var br = getOrDefault(BioproductsGenerator.rates,"Bioproducts");
                 * var kr = getOrDefault(BioproductsGenerator.rates,"Kibbal");
                 * if (br != null)
                 * {
                 *  if (br.last_available == 0)
                 *      bioproductsStatus = "No Experiments";
                 *  else if (kr != null && kr.last_available == 0)
                 *      bioproductsStatus = "Not Enough Kibbal";
                 *  else if (br.last_produced != 0)
                 *  {
                 *      animActive = true;
                 *      bioproductsStatus = String.Format("{0:F2} per hour", -br.ratePerHour * br.rateMultiplier);
                 *  }
                 * }
                 * Fields["bioproductsStatus"].guiActive = (bioproductsStatus != "");
                 *
                 * scienceStatus = "";
                 * var sr = getOrDefault(ScienceGenerator.rates,"__SCIENCE__zoologyBay");
                 * var skr = getOrDefault(ScienceGenerator.rates,"Kibbal");
                 * if (skr != null && skr.last_available == 0)
                 *  scienceStatus = "Hibernating";
                 * else if(sr != null && sr.last_produced != 0)
                 *  scienceStatus = String.Format("{0:F2} per day", -sr.ratePerDay * sr.rateMultiplier);
                 * Fields["scienceStatus"].guiActive = (scienceStatus != "");
                 *
                 * kibbalStatus = "";
                 * double total_produced = 0, total_rate = 0;
                 * if (kr != null && kr.last_produced != 0)
                 * {
                 *  total_produced += kr.last_produced; total_rate += kr.ratePerDay * kr.rateMultiplier;
                 * }
                 * if (skr != null && skr.last_produced != 0)
                 * {
                 *  total_produced += skr.last_produced; total_rate += skr.ratePerDay * skr.rateMultiplier;
                 * }
                 * if (total_produced != 0)
                 *  kibbalStatus = String.Format("{0:F2} per day", total_rate);
                 * Fields["kibbalStatus"].guiActive = (kibbalStatus != "");
                 */
            }
            if (animator != null)
            {
                if (lightsMode == 2)
                {
                    animActive = true;
                }
                if (lightsMode == 0)
                {
                    animActive = false;
                }
                if (animActive && animator.Progress == 0 && animator.status.StartsWith("Locked", true, null))
                {
                    animator.allowManualControl = true;
                    animator.Toggle();
                    animator.allowManualControl = false;
                }
                else if (!animActive && animator.Progress == 1 && animator.status.StartsWith("Locked", true, null))
                {
                    animator.allowManualControl = true;
                    animator.Toggle();
                    animator.allowManualControl = false;
                }
            }
#endif
        }