private bool HasRangerBonusFeats(string FeatName)
        {
            if (!CharacterClasses.HasClass("ranger"))
            {
                return(false);
            }


            int rangerLevel = CharacterClasses.FindClassLevel("ranger");

            if (rangerLevel < 2)
            {
                return(false);
            }

            string CombatStyle = _monSBSearch.GetSpecialAttack("combat style").Replace("combat style", string.Empty);

            CombatStyle = Utility.RemoveParentheses(CombatStyle);

            if (string.IsNullOrEmpty(CombatStyle))
            {
                bool foundBonus = false;
                //Two-Weapon Combat
                List <string> BonusFeats = new List <string> {
                    "Double Slice", "Improved Shield Bash", "Quick Draw", "Two-Weapon Fighting"
                };
                foreach (FeatFoundation.FeatFoundation feat in Feats)
                {
                    if (BonusFeats.Contains(feat.Name))
                    {
                        foundBonus = true;
                        break;
                    }
                }

                //if (foundBonus)
                //{
                //    if (rangerLevel >= 6) BonusFeats.AddRange(new List<string> { "Improved Two-Weapon Fighting", "Two-Weapon Defense" });
                //    if (rangerLevel >= 6) BonusFeats.AddRange(new List<string> { "Greater Two-Weapon Fighting", "Two-Weapon Rend" });
                //}


                //List<string> BonusFeats = new List<string> {"Catch Off-Guard", "Combat Reflexes", "Deflect Arrows", "Dodge",
                //                  "Improved Grapple", "Scorpion Style", "Throw Anything"};

                CombatStyle = foundBonus ? "two-weapon combat" : "archery";
            }
            List <string> temp = RemoveSuperScripts(new List <string> {
                CombatStyle
            });
            List <string> CombatStyleFeats = GetRangerCombatStyleFeats(rangerLevel, temp[0]);

            return(CombatStyleFeats.Contains(FeatName));
        }