public PlayerCreationScreen(LoderGame game) : base(game.screenSystem, ScreenType.PlayerCreation) { _game = game; _content = new ContentManager(game.Services, "Content"); _titleFont = _content.Load<SpriteFont>("player_creation_screen/title_font"); _letterFont = _content.Load<SpriteFont>("shared_ui/dialogue_font"); _namePreview = new NamePreview(this, _letterFont, UIAlignment.MiddleCenter, -200, -122, _maxLetters); _nameInputPane = new NameInputPane(this, _letterFont, UIAlignment.MiddleCenter, 0, 98, 648, 320, _maxLetters); _title = new Label( this, _titleFont, UIAlignment.MiddleCenter, 0, -180, TextAlignment.Center, "Please choose a name", 2); _cancelButton = new TextureButton( this, _spriteBatch, UIAlignment.MiddleCenter, 24, 240, _content.Load<Texture2D>("shared_ui/cancel_button_over"), _content.Load<Texture2D>("shared_ui/cancel_button"), new Rectangle(0, 0, 152, 33), () => { _game.closePlayerCreationScreen(); _game.openMainMenu(); }); _createButton = new TextureButton( this, _spriteBatch, UIAlignment.MiddleCenter, 184, 240, _content.Load<Texture2D>("player_creation_screen/create_button_over"), _content.Load<Texture2D>("player_creation_screen/create_button"), new Rectangle(0, 0, 152, 33), () => { _game.closePlayerCreationScreen(); _screenSystem.addTransition(new ScreenFadeOutTransition(this, Color.Black, true, 0.05f, null, () => { int playerSlot; _game.startPersistentSystems(); _game.playerSystem.createPlayer(); playerSlot = DataManager.createPlayerData(_nameInputPane.name); DataManager.loadPlayerData(playerSlot); _game.loadLevel("dagny_house"); //_game.openWorldMap(); })); }); }
public ConfirmationScreen(ScreenSystem screenSystem, SpriteFont font, string text, Action onCancel, Action onOkay) : base(screenSystem, ScreenType.Confirmation) { _spriteBatch = screenSystem.spriteBatch; _font = font; _onCancel = onCancel; _onOkay = onOkay; Vector2 titleSize = _font.MeasureString(text); int padding = 16; _overlay = new Overlay(this, Color.Black); _pane = new StonePane( this, UIAlignment.MiddleCenter, 0, -padding, (int)titleSize.X + padding * 2, 100); _label = new Label( this, _font, UIAlignment.MiddleCenter, 0, -50, TextAlignment.Center, text, 2); _cancelButton = new TextureButton( this, _spriteBatch, UIAlignment.MiddleCenter, (int)(titleSize.X / 2f) - 285, 15, ResourceManager.getTexture("cancel_button_over"), ResourceManager.getTexture("cancel_button"), new Rectangle(0, 0, 152, 33), () => { _onCancel(); }); _okayButton = new TextureButton( this, _spriteBatch, UIAlignment.MiddleCenter, (int)(titleSize.X / 2f) - 125, 15, ResourceManager.getTexture("okay_button_over"), ResourceManager.getTexture("okay_button"), new Rectangle(0, 0, 152, 33), () => { _onOkay(); }); }
public LoadingScreen(LoderGame game) : base(game.screenSystem, ScreenType.Loading) { _textures = new List<Texture2D>(); _content = new ContentManager(game.Services); _content.RootDirectory = "Content"; for (int i = 0; i < 10; i++) { _textures.Add(_content.Load<Texture2D>(string.Format("loading_screen/gear_{0}", i))); } _background = _content.Load<Texture2D>("loading_screen/background"); _titleFont = _content.Load<SpriteFont>("loading_screen/title"); _messageFont = _content.Load<SpriteFont>("loading_screen/message"); _title = new Label( this, _titleFont, UIAlignment.TopLeft, 32, 32, TextAlignment.Left, "Loading", 4); _title.layerDepth = 0.1f; _message = new Label( this, _messageFont, UIAlignment.BottomRight, -50, -90, TextAlignment.Right, "Loading level data...", 2); _message.layerDepth = 0.1f; _progressBar = new ProgressBar( this, UIAlignment.BottomRight, -590, -64); _progressBar.layerDepth = 0.1f; }
private void createVideoElements() { _videoTitle = new Label( this, _categoryTitleFont, UIAlignment.MiddleCenter, -255, -160, TextAlignment.Left, "Video", 3); _resolutionLabel = new Label( this, _optionsFont, UIAlignment.MiddleCenter, -255, -80, TextAlignment.Left, "Resolution", 2, _optionsColor); _resolutionValue = new Label( this, _optionsFont, UIAlignment.MiddleCenter, 200, -80, TextAlignment.Center, _currentResolution.text, 2, _optionsColor); _resolutionPrevious = new TextureButton( this, _spriteBatch, UIAlignment.MiddleCenter, 120, -80, _leftArrowsOver, _leftArrows, _leftArrows.Bounds, () => { selectPreviousResolution(); }); _resolutionNext = new TextureButton( this, _spriteBatch, UIAlignment.MiddleCenter, 264, -80, _rightArrowsOver, _rightArrows, _rightArrows.Bounds, () => { selectNextResolution(); }); _fullscreenLabel = new Label( this, _optionsFont, UIAlignment.MiddleCenter, -255, -40, TextAlignment.Left, "Fullscreen", 2, _optionsColor); _fullscreenValue = new Label( this, _optionsFont, UIAlignment.MiddleCenter, 200, -40, TextAlignment.Center, _fullscreen ? "True" : "False", 2, _optionsColor); _fullscreenPrevious = new TextureButton( this, _spriteBatch, UIAlignment.MiddleCenter, 120, -40, _leftArrowsOver, _leftArrows, _leftArrows.Bounds, () => { toggleFullscreen(); }); _fullscreenNext = new TextureButton( this, _spriteBatch, UIAlignment.MiddleCenter, 264, -40, _rightArrowsOver, _rightArrows, _rightArrows.Bounds, () => { toggleFullscreen(); }); }
private void createControlsElements() { _controlsTitle = new Label( this, _categoryTitleFont, UIAlignment.MiddleCenter, -255, -160, TextAlignment.Left, "Controls", 3); }
private void createAudioElements() { _audioTitle = new Label( this, _categoryTitleFont, UIAlignment.MiddleCenter, -255, -160, TextAlignment.Left, "Audio", 3); }