Example #1
0
        public void AddWeapon(WeaponSlot facing, Weapon weapon, int count, bool update = true, bool enabled = true)
        {
            UserControl NewWeapon = null;

            if (weapon == null || weapon.Type == WeaponType.Macrobattery || weapon.Type == WeaponType.Lance)
            {
                NewWeapon = new WeaponTemplate(facing, this, count, weapon, Starship.MacrobatteryModifier);
            }
            else if (weapon.Type == WeaponType.TorpedoTube)
            {
                NewWeapon = new AmmoWeapon(facing, this, count, weapon as TorpedoTubes, enabled);
            }
            else if (weapon.Type == WeaponType.LandingBay)
            {
                NewWeapon = new AmmoWeapon(facing, this, count, weapon as LandingBay, enabled);
            }
            else if (weapon.Type == WeaponType.NovaCannon)
            {
                NewWeapon = new NovaCannonTemplate(facing, this, count, weapon as NovaCannon, enabled);
            }
            if (NewWeapon != null)
            {
                Grid.SetRow(NewWeapon, WeaponRowCount++);//Add the extra row as you place this one
                Grid.SetColumnSpan(NewWeapon, 7);
                Weapons.Children.Add(NewWeapon);
                if (weapon != null && update)
                {
                    UpdateSP();
                    UpdateUsedSpace();
                    UpdateUsedPower();
                }
            }
        }
Example #2
0
 public void AddWeapon(WeaponSlot facing, Weapon weapon, int count, bool update = true, bool enabled = true)
 {
     UserControl NewWeapon = null;
     if (weapon == null || weapon.Type == WeaponType.Macrobattery || weapon.Type == WeaponType.Lance)
         NewWeapon = new WeaponTemplate(facing, this, count, weapon, Starship.MacrobatteryModifier);
     else if (weapon.Type == WeaponType.TorpedoTube)
         NewWeapon = new AmmoWeapon(facing, this, count, weapon as TorpedoTubes, enabled);
     else if (weapon.Type == WeaponType.LandingBay)
         NewWeapon = new AmmoWeapon(facing, this, count, weapon as LandingBay, enabled);
     else if (weapon.Type == WeaponType.NovaCannon)
         NewWeapon = new NovaCannonTemplate(facing, this, count, weapon as NovaCannon, enabled);
     if (NewWeapon != null)
     {
         Grid.SetRow(NewWeapon, WeaponRowCount++);//Add the extra row as you place this one
         Grid.SetColumnSpan(NewWeapon, 7);
         Weapons.Children.Add(NewWeapon);
         if (weapon != null && update)
         {
             UpdateSP();
             UpdateUsedSpace();
             UpdateUsedPower();
         }
     }
 }