public ControlsPacket(ControlsPlayer cPlayer)
        {
            whoAmI = (byte)cPlayer.player.whoAmI;

            if (cPlayer.mouseRight) controls |= 0b10000000;

            xDist = (short)(cPlayer.mouseWorld.X - cPlayer.player.position.X);
            yDist = (short)(cPlayer.mouseWorld.Y - cPlayer.player.position.Y);

        }
 protected override void Receive()
 {
     ControlsPlayer player = Main.player[whoAmI].GetModPlayer<ControlsPlayer>();
     if ((controls & 0b10000000) == 0b10000000)
         player.mouseRight = true;