Example #1
0
        /// <summary>
        /// Returns a boolean value if we can determine whether the type is managed
        /// without looking at its fields and Unset otherwise.
        /// </summary>
        private static (ThreeState isManaged, bool hasGenerics) IsManagedTypeHelper(NamedTypeSymbol type)
        {
            // To match dev10, we treat enums as their underlying types.
            if (type.IsEnumType())
            {
                type = type.GetEnumUnderlyingType();
            }

            bool hasGenerics = type.TupleUnderlyingTypeOrSelf().GetArity() > 0;

            // Short-circuit common cases.
            switch (type.SpecialType)
            {
            case SpecialType.System_Void:
            case SpecialType.System_Boolean:
            case SpecialType.System_Char:
            case SpecialType.System_Int8:
            case SpecialType.System_UInt8:
            case SpecialType.System_Int16:
            case SpecialType.System_UInt16:
            case SpecialType.System_Int32:
            case SpecialType.System_UInt32:
            case SpecialType.System_Int64:
            case SpecialType.System_UInt64:
            case SpecialType.System_Decimal:
            case SpecialType.System_Float32:
            case SpecialType.System_Float64:
            case SpecialType.System_Int:
            case SpecialType.System_UInt:
            case SpecialType.System_TypedReference:
            case SpecialType.System_ArgIterator:
            case SpecialType.System_RuntimeArgumentHandle:
                return(ThreeState.False, hasGenerics);

            case SpecialType.None:
            default:
                // CONSIDER: could provide cases for other common special types.
                break;     // Proceed with additional checks.
            }
            switch (type.TypeKind)
            {
            case TypeKind.Enum:
                return(ThreeState.False, hasGenerics);

            case TypeKind.Struct:
                return(ThreeState.Unknown, hasGenerics);

            default:
                return(ThreeState.True, hasGenerics);
            }
        }