private void prepare(string text, Dictionary <char, CharTextureInfo> characters, Func <ICharacterDrawer> drawerMaker) { this.Initialize(); var missinCharacters = new HashSet <char>(); foreach (char c in text) { if (!characters.ContainsKey(c) && !char.IsWhiteSpace(c)) { missinCharacters.Add(c); } } if (missinCharacters.Count == 0) { return; } using (var drawer = drawerMaker()) foreach (char c in missinCharacters) { characters[c] = new CharTextureInfo(drawer.Draw(c), Width, Height); } TextureUtils.UpdateTexture(this.TextureId, this.textureBitmap); }
private void prepare(string text) { this.Initialize(); var missinCharacters = new HashSet <char>(); foreach (char c in text) { if (!this.characterInfos.ContainsKey(c) && !char.IsWhiteSpace(c)) { missinCharacters.Add(c); } } if (missinCharacters.Count == 0) { return; } foreach (char c in missinCharacters) { var path = new GraphicsPath(); path.AddString(c.ToString(), font.FontFamily, (int)font.Style, font.Size, new Point(0, 0), StringFormat.GenericTypographic); path.Flatten(); var contures = getContures(path).ToList(); var minX = (int)Math.Floor(path.PathPoints.Min(p => p.X)); var maxX = (int)Math.Ceiling(path.PathPoints.Max(p => p.X)); var minY = (int)Math.Floor(path.PathPoints.Min(p => p.Y)); var maxY = (int)Math.Ceiling(path.PathPoints.Max(p => p.Y)); path.Dispose(); var width = maxX - minX; var height = maxY - minY; var rect = this.textureBuilder.Add(new Size(width + SdfPadding * 2, height + SdfPadding * 2)); var distField = new double[rect.Size.Height, rect.Size.Width]; for (int y = 0; y < rect.Size.Height; y++) { for (int x = 0; x < rect.Size.Width; x++) { var fromP = new Vector2(x + minX - SdfPadding, y + minY - SdfPadding); var minDist = Math.Min(contures.Min(shape => shape.Distance(fromP)), SdfPadding); if (contures.Sum(shape => shape.RayHits(fromP)) % 2 != 0) { minDist *= -1; } distField[y, x] = -minDist / SdfPadding / 2 + 0.5; } } for (int y = 0; y < rect.Size.Height; y++) { for (int x = 0; x < rect.Size.Width; x++) { this.textureData[rect.X + x, rect.Y + y] = Color.FromArgb((int)(distField[y, x] * 255), 255, 255, 255); } } this.characterInfos[c] = new CharTextureInfo( rect, this.textureData.Width, this.textureData.Height, rect.Size.Width / font.Size, rect.Size.Height / font.Size, (minX + maxX) / font.Size / 2, -(minY + maxY) / font.Size / 2, maxX / font.Size, maxY / font.Size ); } TextureUtils.UpdateTexture(this.TextureId, this.textureData); }