/// <summary>Launch SMAPI.</summary> internal void LaunchInteractively() { // initialise logging Thread.CurrentThread.CurrentCulture = CultureInfo.CreateSpecificCulture("en-GB"); // for consistent log formatting this.Monitor.Log($"SMAPI {Constants.ApiVersion} with Stardew Valley {Constants.GetGameDisplayVersion(Constants.GameVersion)} on {this.GetFriendlyPlatformName()}", LogLevel.Info); Console.Title = $"SMAPI {Constants.ApiVersion} - running Stardew Valley {Constants.GetGameDisplayVersion(Constants.GameVersion)}"; // inject compatibility shims #pragma warning disable 618 Command.Shim(this.CommandManager, this.DeprecationManager, this.ModRegistry); Config.Shim(this.DeprecationManager); InternalExtensions.Shim(this.ModRegistry); Log.Shim(this.DeprecationManager, this.GetSecondaryMonitor("legacy mod"), this.ModRegistry); Mod.Shim(this.DeprecationManager); ContentEvents.Shim(this.ModRegistry, this.Monitor); PlayerEvents.Shim(this.DeprecationManager); TimeEvents.Shim(this.DeprecationManager); #pragma warning restore 618 // redirect direct console output { Monitor monitor = this.GetSecondaryMonitor("Console.Out"); monitor.WriteToFile = false; // not useful for troubleshooting mods per discussion if (monitor.WriteToConsole) { this.ConsoleManager.OnLineIntercepted += line => monitor.Log(line, LogLevel.Trace); } } // add warning headers if (this.Settings.DeveloperMode) { this.Monitor.ShowTraceInConsole = true; this.Monitor.Log($"You configured SMAPI to run in developer mode. The console may be much more verbose. You can disable developer mode by installing the non-developer version of SMAPI, or by editing {Constants.ApiConfigPath}.", LogLevel.Warn); } if (!this.Settings.CheckForUpdates) { this.Monitor.Log($"You configured SMAPI to not check for updates. Running an old version of SMAPI is not recommended. You can enable update checks by reinstalling SMAPI or editing {Constants.ApiConfigPath}.", LogLevel.Warn); } if (!this.Monitor.WriteToConsole) { this.Monitor.Log("Writing to the terminal is disabled because the --no-terminal argument was received. This usually means launching the terminal failed.", LogLevel.Warn); } // print file paths this.Monitor.Log($"Mods go here: {Constants.ModPath}"); // hook into & launch the game try { // verify version if (Constants.GameVersion.IsOlderThan(Constants.MinimumGameVersion)) { this.Monitor.Log($"Oops! You're running Stardew Valley {Constants.GetGameDisplayVersion(Constants.GameVersion)}, but the oldest supported version is {Constants.GetGameDisplayVersion(Constants.MinimumGameVersion)}. Please update your game before using SMAPI. If you have the beta version on Steam, you may need to opt out to get the latest non-beta updates.", LogLevel.Error); this.PressAnyKeyToExit(); return; } if (Constants.MaximumGameVersion != null && Constants.GameVersion.IsNewerThan(Constants.MaximumGameVersion)) { this.Monitor.Log($"Oops! You're running Stardew Valley {Constants.GetGameDisplayVersion(Constants.GameVersion)}, but this version of SMAPI is only compatible up to Stardew Valley {Constants.GetGameDisplayVersion(Constants.MaximumGameVersion)}. Please check for a newer version of SMAPI.", LogLevel.Error); this.PressAnyKeyToExit(); return; } // initialise folders this.Monitor.Log("Loading SMAPI..."); this.VerifyPath(Constants.ModPath); this.VerifyPath(Constants.LogDir); // check for update when game loads if (this.Settings.CheckForUpdates) { GameEvents.GameLoaded += (sender, e) => this.CheckForUpdateAsync(); } // launch game this.StartGame(); } catch (Exception ex) { this.Monitor.Log($"Critical error: {ex.GetLogSummary()}", LogLevel.Error); } this.PressAnyKeyToExit(); }
/// <summary>Initialise SMAPI and mods after the game starts.</summary> private void InitialiseAfterGameStart() { // load settings this.Settings = JsonConvert.DeserializeObject <SConfig>(File.ReadAllText(Constants.ApiConfigPath)); this.GameInstance.VerboseLogging = this.Settings.VerboseLogging; // load core components this.ModRegistry = new ModRegistry(); this.DeprecationManager = new DeprecationManager(this.Monitor, this.ModRegistry); this.CommandManager = new CommandManager(); #if SMAPI_1_x // inject compatibility shims #pragma warning disable 618 Command.Shim(this.CommandManager, this.DeprecationManager, this.ModRegistry); Config.Shim(this.DeprecationManager); Log.Shim(this.DeprecationManager, this.GetSecondaryMonitor("legacy mod"), this.ModRegistry); Mod.Shim(this.DeprecationManager); GameEvents.Shim(this.DeprecationManager); PlayerEvents.Shim(this.DeprecationManager); TimeEvents.Shim(this.DeprecationManager); #pragma warning restore 618 #endif // redirect direct console output { Monitor monitor = this.GetSecondaryMonitor("Console.Out"); if (monitor.WriteToConsole) { this.ConsoleManager.OnMessageIntercepted += message => this.HandleConsoleMessage(monitor, message); } } // add headers if (this.Settings.DeveloperMode) { this.Monitor.ShowTraceInConsole = true; #if !SMAPI_1_x this.Monitor.ShowFullStampInConsole = true; #endif this.Monitor.Log($"You configured SMAPI to run in developer mode. The console may be much more verbose. You can disable developer mode by installing the non-developer version of SMAPI, or by editing {Constants.ApiConfigPath}.", LogLevel.Info); } if (!this.Settings.CheckForUpdates) { this.Monitor.Log($"You configured SMAPI to not check for updates. Running an old version of SMAPI is not recommended. You can enable update checks by reinstalling SMAPI or editing {Constants.ApiConfigPath}.", LogLevel.Warn); } if (!this.Monitor.WriteToConsole) { this.Monitor.Log("Writing to the terminal is disabled because the --no-terminal argument was received. This usually means launching the terminal failed.", LogLevel.Warn); } if (this.Settings.VerboseLogging) { this.Monitor.Log("Verbose logging enabled.", LogLevel.Trace); } // validate XNB integrity if (!this.ValidateContentIntegrity()) { this.Monitor.Log("SMAPI found problems in your game's content files which are likely to cause errors or crashes. Consider uninstalling XNB mods or reinstalling the game.", LogLevel.Error); } // load mods { #if SMAPI_1_x this.Monitor.Log("Loading mod metadata..."); #else this.Monitor.Log("Loading mod metadata...", LogLevel.Trace); #endif ModResolver resolver = new ModResolver(); // load manifests IModMetadata[] mods = resolver.ReadManifests(Constants.ModPath, new JsonHelper(), this.Settings.ModCompatibility, this.Settings.DisabledMods).ToArray(); resolver.ValidateManifests(mods, Constants.ApiVersion); // check for deprecated metadata #if SMAPI_1_x IList <Action> deprecationWarnings = new List <Action>(); foreach (IModMetadata mod in mods.Where(m => m.Status != ModMetadataStatus.Failed)) { // missing fields that will be required in SMAPI 2.0 { List <string> missingFields = new List <string>(3); if (string.IsNullOrWhiteSpace(mod.Manifest.Name)) { missingFields.Add(nameof(IManifest.Name)); } if (mod.Manifest.Version == null || mod.Manifest.Version.ToString() == "0.0") { missingFields.Add(nameof(IManifest.Version)); } if (string.IsNullOrWhiteSpace(mod.Manifest.UniqueID)) { missingFields.Add(nameof(IManifest.UniqueID)); } if (missingFields.Any()) { deprecationWarnings.Add(() => this.Monitor.Log($"{mod.DisplayName} is missing some manifest fields ({string.Join(", ", missingFields)}) which will be required in an upcoming SMAPI version.", LogLevel.Warn)); } } // per-save directories if ((mod.Manifest as Manifest)?.PerSaveConfigs == true) { deprecationWarnings.Add(() => this.DeprecationManager.Warn(mod.DisplayName, $"{nameof(Manifest)}.{nameof(Manifest.PerSaveConfigs)}", "1.0", DeprecationLevel.PendingRemoval)); try { string psDir = Path.Combine(mod.DirectoryPath, "psconfigs"); Directory.CreateDirectory(psDir); if (!Directory.Exists(psDir)) { mod.SetStatus(ModMetadataStatus.Failed, "it requires per-save configuration files ('psconfigs') which couldn't be created for some reason."); } } catch (Exception ex) { mod.SetStatus(ModMetadataStatus.Failed, $"it requires per-save configuration files ('psconfigs') which couldn't be created: {ex.GetLogSummary()}"); } } } #endif // process dependencies mods = resolver.ProcessDependencies(mods).ToArray(); // load mods #if SMAPI_1_x this.LoadMods(mods, new JsonHelper(), this.ContentManager, deprecationWarnings); foreach (Action warning in deprecationWarnings) { warning(); } #else this.LoadMods(mods, new JsonHelper(), this.ContentManager); #endif } if (this.Monitor.IsExiting) { this.Monitor.Log("SMAPI shutting down: aborting initialisation.", LogLevel.Warn); return; } // update window titles int modsLoaded = this.ModRegistry.GetMods().Count(); this.GameInstance.Window.Title = $"Stardew Valley {Constants.GameVersion} - running SMAPI {Constants.ApiVersion} with {modsLoaded} mods"; Console.Title = $"SMAPI {Constants.ApiVersion} - running Stardew Valley {Constants.GameVersion} with {modsLoaded} mods"; // start SMAPI console new Thread(this.RunConsoleLoop).Start(); }
/********* ** Private methods *********/ /// <summary>Initialise SMAPI and mods after the game starts.</summary> private void InitialiseAfterGameStart() { // load settings this.Settings = JsonConvert.DeserializeObject <SConfig>(File.ReadAllText(Constants.ApiConfigPath)); this.GameInstance.VerboseLogging = this.Settings.VerboseLogging; // load core components this.ModRegistry = new ModRegistry(this.Settings.ModCompatibility); this.DeprecationManager = new DeprecationManager(this.Monitor, this.ModRegistry); this.CommandManager = new CommandManager(); // inject compatibility shims #pragma warning disable 618 Command.Shim(this.CommandManager, this.DeprecationManager, this.ModRegistry); Config.Shim(this.DeprecationManager); InternalExtensions.Shim(this.ModRegistry); Log.Shim(this.DeprecationManager, this.GetSecondaryMonitor("legacy mod"), this.ModRegistry); Mod.Shim(this.DeprecationManager); ContentEvents.Shim(this.ModRegistry, this.Monitor); GameEvents.Shim(this.DeprecationManager); PlayerEvents.Shim(this.DeprecationManager); TimeEvents.Shim(this.DeprecationManager); #pragma warning restore 618 // redirect direct console output { Monitor monitor = this.GetSecondaryMonitor("Console.Out"); if (monitor.WriteToConsole) { this.ConsoleManager.OnMessageIntercepted += message => this.HandleConsoleMessage(monitor, message); } } // add headers if (this.Settings.DeveloperMode) { this.Monitor.ShowTraceInConsole = true; this.Monitor.Log($"You configured SMAPI to run in developer mode. The console may be much more verbose. You can disable developer mode by installing the non-developer version of SMAPI, or by editing {Constants.ApiConfigPath}.", LogLevel.Info); } if (!this.Settings.CheckForUpdates) { this.Monitor.Log($"You configured SMAPI to not check for updates. Running an old version of SMAPI is not recommended. You can enable update checks by reinstalling SMAPI or editing {Constants.ApiConfigPath}.", LogLevel.Warn); } if (!this.Monitor.WriteToConsole) { this.Monitor.Log("Writing to the terminal is disabled because the --no-terminal argument was received. This usually means launching the terminal failed.", LogLevel.Warn); } if (this.Settings.VerboseLogging) { this.Monitor.Log("Verbose logging enabled.", LogLevel.Trace); } // validate XNB integrity if (!this.ValidateContentIntegrity()) { this.Monitor.Log("SMAPI found problems in the game's XNB files which may cause errors or crashes while you're playing. Consider uninstalling XNB mods or reinstalling the game.", LogLevel.Warn); } // load mods int modsLoaded; { // load mods JsonHelper jsonHelper = new JsonHelper(); IList <Action> deprecationWarnings = new List <Action>(); ModMetadata[] mods = this.FindMods(Constants.ModPath, new JsonHelper(), deprecationWarnings); modsLoaded = this.LoadMods(mods, jsonHelper, (SContentManager)Game1.content, deprecationWarnings); // log deprecation warnings together foreach (Action warning in deprecationWarnings) { warning(); } } if (this.Monitor.IsExiting) { this.Monitor.Log("SMAPI shutting down: aborting initialisation.", LogLevel.Warn); return; } // update window titles this.GameInstance.Window.Title = $"Stardew Valley {Constants.GetGameDisplayVersion(Constants.GameVersion)} - running SMAPI {Constants.ApiVersion} with {modsLoaded} mods"; Console.Title = $"SMAPI {Constants.ApiVersion} - running Stardew Valley {Constants.GetGameDisplayVersion(Constants.GameVersion)} with {modsLoaded} mods"; // start SMAPI console new Thread(this.RunConsoleLoop).Start(); }