public override void Update()
        {
            if (m_CollisionWithTrooper)
            {
                CollisionWithTrooper();
                return;
            }

            //Type the code here to add the Condor movement.
            #region CondorMovement_code
            Trooper b = StarTrooper.Trooper;

            if (AnimationIndex != 1)
            {
                Vector2 v = new Vector2(b.Position.X - Position.X, b.Position.Y - Position.Y);
                v.Normalize();

                Velocity = v;

                if (v.X >= 0)
                {
                    ScaleX = 1;
                }
                else
                {
                    ScaleX = -1;
                }

                List <Sprite> collidedSprites = Game.GetCollidedSprites(this);
                if (collidedSprites != null)
                {
                    foreach (Sprite s in collidedSprites)
                    {
                        if (s is Fire)
                        {
                            StarTrooper.Die.Play();
                            AnimationIndex = 1;
                            m_Score++;
                            StarTrooper.Score.Text = "Score: " + m_Score.ToString();
                            Game.Remove(s);
                            break;
                        }
                        else if (s is Trooper)
                        {
                            m_CollisionWithTrooper = true;
                            StarTrooper.Die.Play();
                            Animation.Stop();
                            m_Score--;
                            StarTrooper.Score.Text = "Score: " + m_Score.ToString();
                            break;
                        }
                    }
                }
            }
            else
            {
                if (Animation.PlayingLastFrame)
                {
                    Game.Remove(this);
                }
            }
            #endregion
        }
        public override void InitializeResources()
        {
            #region Background
            //Type the code here to add the background to the game.
            #region Background_code
            Picture background = new Picture("Background.bmp", Color.FromArgb(0, 255, 0));
            Game.Add(background);

            Frame     backGroundFrame     = new Frame(background, 0);
            Animation backGroundAnimation = new Animation();
            backGroundAnimation.Add(backGroundFrame);
            Background bg = new Background();
            bg.Add(backGroundAnimation);
            bg.Position = new Point(320, 240);
            bg.ScaleX   = 640.0f / background.Width;
            bg.ScaleY   = 480.0f / background.Height;
            bg.ZOrder   = 10;
            Game.Add(bg);

            Background bg2 = (Background)bg.Clone();
            bg2.Position = new Point(320, -240);
            Add(bg2);
            #endregion
            #endregion

            #region Trooper
            //Type the code here to add the Trooper sprite.
            #region Trooper_code

            Picture trooper01 = new Picture("trooper01.bmp", Color.FromArgb(0, 255, 0));
            Game.Add(trooper01);
            Picture trooper02 = new Picture("trooper02.bmp", Color.FromArgb(0, 255, 0));
            Game.Add(trooper02);
            Picture trooper03 = new Picture("trooper03.bmp", Color.FromArgb(0, 255, 0));
            Game.Add(trooper03);
            Picture trooper04 = new Picture("trooper04.bmp", Color.FromArgb(0, 255, 0));
            Game.Add(trooper04);
            Picture trooper05 = new Picture("trooper05.bmp", Color.FromArgb(0, 255, 0));
            Game.Add(trooper05);
            Picture trooper06 = new Picture("trooper06.bmp", Color.FromArgb(0, 255, 0));
            Game.Add(trooper06);

            Frame afTrooper01 = new Frame(trooper01, 5);
            Frame afTrooper02 = new Frame(trooper02, 5);
            Frame afTrooper03 = new Frame(trooper03, 5);
            Frame afTrooper04 = new Frame(trooper04, 5);
            Frame afTrooper05 = new Frame(trooper05, 5);
            Frame afTrooper06 = new Frame(trooper06, 5);

            Animation trooperAnimation = new Animation();
            trooperAnimation.Add(afTrooper01);
            trooperAnimation.Add(afTrooper02);
            trooperAnimation.Add(afTrooper03);
            trooperAnimation.Add(afTrooper04);
            trooperAnimation.Add(afTrooper05);
            trooperAnimation.Add(afTrooper06);
            trooperAnimation.Play();
            trooperAnimation.Loop = true;

            Trooper trooper = new Trooper();
            trooper.Add(trooperAnimation);
            trooper.Position = new Point(320, 450);
            Game.Add(trooper);
            Trooper = trooper;
            #endregion
            #endregion

            #region Condor
            //Type the code here to add the Condor sprite.
            #region Condor_code

            Picture condor01 = new Picture("condor01.bmp", Color.FromArgb(0, 255, 0));
            Game.Add(condor01);
            Picture condor02 = new Picture("condor02.bmp", Color.FromArgb(0, 255, 0));
            Game.Add(condor02);
            Picture condor03 = new Picture("condor03.bmp", Color.FromArgb(0, 255, 0));
            Game.Add(condor03);
            Picture condor04 = new Picture("condor04.bmp", Color.FromArgb(0, 255, 0));
            Game.Add(condor04);


            Frame afcondor01 = new Frame(condor01, 5);
            Frame afcondor02 = new Frame(condor02, 5);
            Frame afcondor03 = new Frame(condor03, 5);
            Frame afcondor04 = new Frame(condor04, 5);


            Animation condorAnimation = new Animation();
            condorAnimation.Add(afcondor01);
            condorAnimation.Add(afcondor02);
            condorAnimation.Add(afcondor03);
            condorAnimation.Add(afcondor04);
            condorAnimation.Play();
            condorAnimation.Loop = true;

            Picture condorExplosion01 = new Picture("condorExplosion01.bmp", Color.FromArgb(0, 255, 0));
            Game.Add(condorExplosion01);
            Picture condorExplosion02 = new Picture("condorExplosion02.bmp", Color.FromArgb(0, 255, 0));
            Game.Add(condorExplosion02);
            Picture condorExplosion03 = new Picture("condorExplosion03.bmp", Color.FromArgb(0, 255, 0));
            Game.Add(condorExplosion03);

            Frame afcondorExplosion01 = new Frame(condorExplosion01, 4);
            Frame afcondorExplosion02 = new Frame(condorExplosion02, 3);
            Frame afcondorExplosion03 = new Frame(condorExplosion03, 4);


            Animation condorExplosion = new Animation();
            condorExplosion.Add(afcondorExplosion01);
            condorExplosion.Add(afcondorExplosion02);
            condorExplosion.Add(afcondorExplosion03);
            condorExplosion.Play();

            Condor condor = new Condor();
            condor.Add(condorAnimation);
            condor.Add(condorExplosion);
            Condor = condor;
            #endregion
            #endregion

            #region Fire
            //Type the code here to add the Fire sprite.
            #region Fire_code

            Picture fire01 = new Picture("fire01.bmp", Color.FromArgb(0, 255, 0));
            Game.Add(fire01);
            Picture fire02 = new Picture("fire02.bmp", Color.FromArgb(0, 255, 0));
            Game.Add(fire02);

            Frame affire01 = new Frame(fire01, 5);
            Frame affire02 = new Frame(fire02, 5);

            Animation fireAnimation = new Animation();
            fireAnimation.Add(affire01);
            fireAnimation.Add(affire02);
            fireAnimation.Play();
            fireAnimation.Loop = true;

            Fire fire = new Fire();
            fire.ZOrder = -10;
            fire.Add(fireAnimation);
            Fire = fire;
            #endregion
            #endregion

            #region FontText
            //Type the code here to add the Text object.
            #region FontText_code
            Font font = new Font("Arial", 14.0f, FontStyle.Regular);
            Game.Add(font);

            Text2D FrameRate = new FrameRate(font);
            Game.Add(FrameRate);

            Text2D Shots = new Text2D(font);
            Shots.Text        = "Shots: 0";
            Shots.Position    = new Point(0, 0);
            Shots.Color       = Color.Green;
            StarTrooper.Shots = Shots;
            Game.Add(Shots);

            Text2D Score = new Text2D(font);
            Score.Text        = "Score: 0";
            Score.Position    = new Point(150, 0);
            Score.Color       = Color.Red;
            StarTrooper.Score = Score;
            Game.Add(Score);
            #endregion
            #endregion

            #region SoundMusic
            //Type the code here to add the Sound object.
            #region SoundMusic_code
            Shoot = new Sound("Shoot.wav");
            Game.Add(Shoot);

            Die = new Sound("Die.wav");
            Game.Add(Die);

            Music = new Music("music.wav");
            Game.Add(Music);
            Music.Play();
            #endregion
            #endregion
        }