Example #1
0
        /// <summary>
        /// Adds a system framework dependency.
        ///
        /// The function assumes system frameworks are located in System/Library/Frameworks folder
        /// in the SDK source tree. The framework is added to Frameworks logical folder in the project.
        /// </summary>
        /// <param name="framework">framework configuration object</param>
        public static void AddFramework(XCodeFramework framework)
        {
            foreach (var item in XCodeProjectSettings.Instance.Frameworks)
            {
                if (item.FrameworkName == framework.FrameworkName)
                {
                    XCodeProjectSettings.Instance.Frameworks.Remove(item);
                    break;
                }
            }

            XCodeProjectSettings.Instance.Frameworks.Add(framework);
        }
Example #2
0
        static bool IsAvailableOnPlatform(XCodeFramework framework, BuildTarget target)
        {
            if (target == BuildTarget.tvOS)
            {
                switch (framework.FrameworkName)
                {
                case XCodeFrameworkName.MessageUI:
                case XCodeFrameworkName.Contacts:
                case XCodeFrameworkName.ContactsUI:
                case XCodeFrameworkName.Social:
                case XCodeFrameworkName.Accounts:
                    return(false);
                }
            }

            return(true);
        }
Example #3
0
        public void Frameworks()
        {
            var framework_icon = EditorAssetDatabase.GetTextureAtPath(XCodeWindowSkin.IconsPath + "frameworks.png");

            using (new IMGUIWindowBlockWithIndent(new GUIContent("Frameworks", framework_icon)))
            {
                m_IsDefFrameworksOpen = EditorGUILayout.Foldout(m_IsDefFrameworksOpen,
                                                                "Show Default Unity Frameworks (" + FrameworkHandler.DefaultFrameworks.Count + "Enabled)");
                if (m_IsDefFrameworksOpen)
                {
                    var indentLevel = EditorGUI.indentLevel;
                    EditorGUI.indentLevel = 0;
                    using (new IMGUIBeginHorizontal())
                    {
                        GUILayout.Space(30);

                        using (new IMGUIBeginVertical(GUI.skin.box))
                        {
                            foreach (var framework in FrameworkHandler.DefaultFrameworks)
                            {
                                IMGUILayout.SelectableLabel(framework.FrameworkName.ToString() + ".framework", "");
                            }
                        }
                    }

                    EditorGUI.indentLevel = indentLevel;
                    EditorGUILayout.Space();
                }

                m_IsDefLibrariesOpen = EditorGUILayout.Foldout(m_IsDefLibrariesOpen, "Default Unity Libraries (2 Enabled)");
                if (m_IsDefLibrariesOpen)
                {
                    var indentLevel = EditorGUI.indentLevel;
                    EditorGUI.indentLevel = 0;
                    using (new IMGUIBeginHorizontal())
                    {
                        GUILayout.Space(30);

                        using (new IMGUIBeginVertical(GUI.skin.box))
                        {
                            IMGUILayout.SelectableLabel("libiPhone-lib.a", "");
                            IMGUILayout.SelectableLabel("libiconv.2.dylib", "");
                        }
                    }

                    EditorGUI.indentLevel = indentLevel;

                    EditorGUILayout.Space();
                }

                //Frameworks List
                IMGUILayout.ReorderablList(XCodeProjectSettings.Instance.Frameworks,
                                           (XCodeFramework framework) =>
                {
                    if (framework.IsOptional && framework.IsEmbeded)
                    {
                        return(framework.FullName + "       (Optional & Embeded)");
                    }
                    else if (framework.IsOptional)
                    {
                        return(framework.FullName + "        (Optional)");
                    }
                    else if (framework.IsEmbeded)
                    {
                        return(framework.FullName + "        (Embeded)");
                    }
                    else
                    {
                        return(framework.FullName);
                    }
                },
                                           (XCodeFramework framework) =>
                {
                    framework.IsOptional = IMGUILayout.ToggleFiled("Optional", framework.IsOptional, IMGUIToggleStyle.ToggleType.YesNo);
                    framework.IsEmbeded  = IMGUILayout.ToggleFiled("Embeded", framework.IsEmbeded, IMGUIToggleStyle.ToggleType.YesNo);
                }
                                           );

                //Libraries List
                IMGUILayout.ReorderablList(XCodeProjectSettings.Instance.Libraries,
                                           (XCodeLibrary lib) =>
                {
                    if (lib.IsOptional)
                    {
                        return(lib.FullName + "    (Optional)");
                    }
                    else
                    {
                        return(lib.FullName);
                    }
                },
                                           (XCodeLibrary lib) =>
                {
                    lib.IsOptional = IMGUILayout.ToggleFiled("Optional", lib.IsOptional, IMGUIToggleStyle.ToggleType.YesNo);
                }
                                           );

                //Add New Framework
                EditorGUILayout.BeginHorizontal();
                NewBaseFrameworkIndex = EditorGUILayout.Popup(NewBaseFrameworkIndex, FrameworkHandler.BaseFrameworksArray());

                if (GUILayout.Button("Add Framework", EditorStyles.miniButton, GUILayout.Width(100)))
                {
                    var type = FrameworkHandler.BaseFrameworksArray()[NewBaseFrameworkIndex];
                    NewBaseFrameworkIndex = 0;

                    var f = new XCodeFramework(type);
                    XCodeProject.AddFramework(f);
                }

                EditorGUILayout.EndHorizontal();

                //Add New Library
                EditorGUILayout.BeginHorizontal();
                NewLibraryIndex = EditorGUILayout.Popup(NewLibraryIndex, LibraryHandler.BaseLibrariesArray());

                if (GUILayout.Button("Add Library", EditorStyles.miniButton, GUILayout.Width(100)))
                {
                    var type = (XCodeLibraryName)LibraryHandler.EnumValueOf(LibraryHandler.BaseLibrariesArray()[NewLibraryIndex]);
                    NewLibraryIndex = 0;
                    XCodeProject.AddLibrary(type);
                }

                EditorGUILayout.EndHorizontal();
            }
        }