Example #1
0
 private static void AddBattleProjectileAssets(Map map, BattleTypeVO battle, BattleDeploymentData defensiveWaveData, List <string> attackerWarBuffs, List <string> defenderWarBuffs, List <string> attackerEquipment, List <string> defenderEquipment, List <IAssetVO> assets, IDataController dc)
 {
     if (battle != null)
     {
         ProjectileUtils.AddTroopProjectileAssets(battle.TroopData, assets, dc);
         ProjectileUtils.AddSpecialAttackProjectileAssets(battle.SpecialAttackData, assets, dc);
         ProjectileUtils.AddTroopProjectileAssets(battle.HeroData, assets, dc);
         ProjectileUtils.AddTroopProjectileAssets(battle.ChampionData, assets, dc);
         if (!string.IsNullOrEmpty(battle.EncounterProfile))
         {
             EncounterProfileVO optional = dc.GetOptional <EncounterProfileVO>(battle.EncounterProfile);
             if (optional != null && !string.IsNullOrEmpty(optional.GroupString))
             {
                 string[] array = optional.GroupString.Split(new char[]
                 {
                     '|'
                 });
                 int i   = 0;
                 int num = array.Length;
                 while (i < num)
                 {
                     if (!string.IsNullOrEmpty(array[i]))
                     {
                         string[] array2 = array[i].Split(new char[]
                         {
                             ','
                         });
                         if (array2.Length > 2)
                         {
                             ProjectileUtils.AddTroopProjectileAssets(array2[2], assets, dc);
                         }
                     }
                     i++;
                 }
             }
         }
     }
     if (defensiveWaveData != null)
     {
         ProjectileUtils.AddTroopProjectileAssets(defensiveWaveData.TroopData, assets, dc);
         ProjectileUtils.AddSpecialAttackProjectileAssets(defensiveWaveData.SpecialAttackData, assets, dc);
         ProjectileUtils.AddTroopProjectileAssets(defensiveWaveData.HeroData, assets, dc);
         ProjectileUtils.AddTroopProjectileAssets(defensiveWaveData.ChampionData, assets, dc);
         ProjectileUtils.AddTroopProjectileAssets(defensiveWaveData.SquadData, assets, dc);
     }
     ProjectileUtils.AddWarBuffAssets(attackerWarBuffs, assets, dc);
     ProjectileUtils.AddWarBuffAssets(defenderWarBuffs, assets, dc);
     ProjectileUtils.AddEquipmentAssets(attackerEquipment, assets, dc);
     ProjectileUtils.AddEquipmentAssets(defenderEquipment, assets, dc);
     ProjectileUtils.AddBuildingProjectileAssets(map, assets, dc);
 }
Example #2
0
 public unsafe static long $Invoke14(long instance, long *args)
 {
     ProjectileUtils.AddWarBuffAssets((List <string>)GCHandledObjects.GCHandleToObject(*args), (List <IAssetVO>)GCHandledObjects.GCHandleToObject(args[1]), (IDataController)GCHandledObjects.GCHandleToObject(args[2]));
     return(-1L);
 }