public void RightUp(System.Drawing.Point location) { MouseInputProvider.RightUp(location); }
public void RightUp(int x, int y) { MouseInputProvider.RightUp(x, y); }
public void RightUp() { MouseInputProvider.RightUp(); }
public void RightUp(System.Drawing.Point location) { MouseInputProvider.RightUp(location); }
public void RightUp(int x, int y) { MouseInputProvider.RightUp(x, y); }
public void RightUp() { MouseInputProvider.RightUp(); }