Example #1
0
        private bool LoadXML_OLD_sprite(Sprite s, XmlNodeList xnl)
        {
            int nNumTiles  = s.NumTiles;
            int nTileIndex = 0;

            foreach (XmlNode xn in xnl)
            {
                if (xn.Name == "tile")
                {
                    if (nTileIndex >= nNumTiles)
                    {
                        // too many tiles in sprite
                        m_doc.ErrorString("Too many tiles specified for sprite '{0}' (expected {1})", s.Name, nNumTiles);
                        return(false);
                    }
                    uint[] bTile     = new uint[32];
                    int    nCurrByte = 0;

                    Regex rxTile = new Regex(@"\s*0x([0-9A-Fa-f]{2})\s*,");
                    Match mxTile = rxTile.Match(xn.InnerText);
                    if (mxTile.Success)
                    {
                        while (mxTile.Success)
                        {
                            GroupCollection matchGroups = mxTile.Groups;

                            if (nCurrByte >= 32)
                            {
                                // too many data bytes in tile
                                m_doc.ErrorString("Too many data bytes in tile #{0} of sprite '{0}'", nTileIndex, s.Name);
                                return(false);
                            }
                            bTile[nCurrByte] = Convert.ToUInt32(matchGroups[1].Value, 16);
                            nCurrByte++;
                            if (nCurrByte == 32)
                            {
                                // After we've read 32 bytes, import the tile into the sprite.
                                if (!s.ImportTile32(nTileIndex, bTile))
                                {
                                    // Warning/Error message already displayed.
                                    return(false);
                                }
                                nTileIndex++;
                            }

                            // Get the next match.
                            mxTile = mxTile.NextMatch();
                        }
                    }

                    if (nCurrByte != 32)
                    {
                        // too few data bytes for tile
                        m_doc.ErrorString("Too few data bytes in tile #{0} of sprite '{0}'", nTileIndex, s.Name);
                        return(false);
                    }
                }
            }

            if (nTileIndex != s.NumTiles)
            {
                // incorrect number of tiles for this sprite - too few
                m_doc.ErrorString("Too few tiles specified for sprite '{0}' (expected {1})", s.Name, nNumTiles);
                return(false);
            }
            return(true);
        }
        private bool LoadXML_OLD_sprite(Sprite s, XmlNodeList xnl)
        {
            int nNumTiles = s.NumTiles;
            int nTileIndex = 0;

            foreach (XmlNode xn in xnl)
            {
                if (xn.Name == "tile")
                {
                    if (nTileIndex >= nNumTiles)
                    {
                        // too many tiles in sprite
                        m_doc.ErrorString("Too many tiles specified for sprite '{0}' (expected {1})", s.Name, nNumTiles);
                        return false;
                    }
                    uint[] bTile = new uint[32];
                    int nCurrByte = 0;

                    Regex rxTile = new Regex(@"\s*0x([0-9A-Fa-f]{2})\s*,");
                    Match mxTile = rxTile.Match(xn.InnerText);
                    if (mxTile.Success)
                    {
                        while (mxTile.Success)
                        {
                            GroupCollection matchGroups = mxTile.Groups;

                            if (nCurrByte >= 32)
                            {
                                // too many data bytes in tile
                                m_doc.ErrorString("Too many data bytes in tile #{0} of sprite '{0}'", nTileIndex, s.Name);
                                return false;
                            }
                            bTile[nCurrByte] = Convert.ToUInt32(matchGroups[1].Value, 16);
                            nCurrByte++;
                            if (nCurrByte == 32)
                            {
                                // After we've read 32 bytes, import the tile into the sprite.
                                if (!s.ImportTile32(nTileIndex, bTile))
                                {
                                    // Warning/Error message already displayed.
                                    return false;
                                }
                                nTileIndex++;
                            }

                            // Get the next match.
                            mxTile = mxTile.NextMatch();
                        }
                    }

                    if (nCurrByte != 32)
                    {
                        // too few data bytes for tile
                        m_doc.ErrorString("Too few data bytes in tile #{0} of sprite '{0}'", nTileIndex, s.Name);
                        return false;
                    }
                }
            }

            if (nTileIndex != s.NumTiles)
            {
                // incorrect number of tiles for this sprite - too few
                m_doc.ErrorString("Too few tiles specified for sprite '{0}' (expected {1})", s.Name, nNumTiles);
                return false;
            }
            return true;
        }