Example #1
0
 public void Move(int newX, int newY, Map dMap, bool clearQueue = true)
 {
     if (clearQueue)
     {
         mQueue.Clear();
     }
     if (delay == 0 && dMap.IsInMap(new Point(newX, newY)) && dMap.blocks[newX, newY])
     {
         dMap.blocks[mapX, mapY] = true;
         mapX   = newX;
         mapY   = newY;
         delay += 1;
     }
     dMap.blocks[mapX, mapY] = false;
 }
Example #2
0
 public bool Move(int newX, int newY, Map dMap, bool clearQueue = true)
 {
     if (clearQueue)
     {
         mQueue.Clear();
     }
     if (dMap.IsInMap(new Point(newX, newY)) && dMap.blocks[newX, newY])
     {
         dMap.blocks[mapX, mapY] = true;
         dMap.blocks[newX, newY] = false;
         mapX   = newX;
         mapY   = newY;
         delay += 1;
         //Console.WriteLine(string.Format("{0} moved!",name));
         return(true);
     }
     //Console.WriteLine(string.Format("{0} unable to move!", name));
     return(false);
 }
Example #3
0
 public bool Move(int newX, int newY, Map dMap, bool clearQueue = true)
 {
     if (clearQueue) mQueue.Clear();
     if (dMap.IsInMap(new Point(newX, newY)) && dMap.blocks[newX, newY])
     {
         dMap.blocks[mapX, mapY] = true;
         dMap.blocks[newX, newY] = false;
         mapX = newX;
         mapY = newY;
         delay += 1;
         //Console.WriteLine(string.Format("{0} moved!",name));
         return true;
     }
     //Console.WriteLine(string.Format("{0} unable to move!", name));
     return false;
 }
Example #4
0
 public void Move(int newX, int newY, Map dMap, bool clearQueue = true)
 {
     if (clearQueue) mQueue.Clear();
     if (delay == 0 && dMap.IsInMap(new Point(newX, newY)) && dMap.blocks[newX, newY])
     {
         dMap.blocks[mapX, mapY] = true;
         mapX = newX;
         mapY = newY;
         delay += 1;
     }
     dMap.blocks[mapX, mapY] = false;
 }
Example #5
0
        public void ProcessInput(GameLogic gamelogic, GameState gameState, KeyboardState oKS, KeyboardState nKS, MouseState oMS, MouseState nMS, Hero hero, Map dMap)
        {
            if (gameState == GameState.Running)
            {
                if (nKS.IsKeyDown(Keys.Escape) && !oKS.IsKeyDown(Keys.Escape))
                {
                    gamelogic.OpenMainMenu("blank");
                }

                //adjust log
                if (nKS.IsKeyDown(Keys.OemMinus) && oKS.IsKeyUp(Keys.OemMinus)) LogScrollUp();
                else if (nKS.IsKeyDown(Keys.OemPlus) && oKS.IsKeyUp(Keys.OemPlus)) LogScrollDown();

                //select actions
                if (nKS.IsKeyDown(Keys.D1) && oKS.IsKeyUp(Keys.D1)) selAct = 0;
                else if (nKS.IsKeyDown(Keys.D2) && oKS.IsKeyUp(Keys.D2)) selAct = 1;
                else if (nKS.IsKeyDown(Keys.D3) && oKS.IsKeyUp(Keys.D3)) selAct = 2;
                else if (nKS.IsKeyDown(Keys.D4) && oKS.IsKeyUp(Keys.D4)) selAct = 3;
                else if (nKS.IsKeyDown(Keys.D5) && oKS.IsKeyUp(Keys.D5)) selAct = 4;
                else if (nKS.IsKeyDown(Keys.D6) && oKS.IsKeyUp(Keys.D6)) selAct = 5;
                else if (nKS.IsKeyDown(Keys.D7) && oKS.IsKeyUp(Keys.D7)) selAct = 6;
                else if (nKS.IsKeyDown(Keys.D8) && oKS.IsKeyUp(Keys.D8)) selAct = 7;
                else if (nKS.IsKeyDown(Keys.D9) && oKS.IsKeyUp(Keys.D9)) selAct = 8;
                else if (nKS.IsKeyDown(Keys.D0) && oKS.IsKeyUp(Keys.D0)) selAct = 9;

                //Mouse Input
                Point mPoint = new Point(nMS.X, nMS.Y);
                Point mapMLoc = dMap.XYtoMap(nMS.X, nMS.Y);
                if (gD.Viewport.Bounds.Contains(mPoint))
                {
                    if (oMS.LeftButton != ButtonState.Pressed && nMS.LeftButton == ButtonState.Pressed)
                    {
                        if (CatchClick(mPoint, nMS))
                        {

                        }
                        else
                        {
                            //clicks on map
                            //Console.WriteLine(string.Format("Click at {0}, {1}",tarpoint.X, tarpoint.Y));
                            if (dMap.IsInMap(mapMLoc) && dMap.vision[mapMLoc.X, mapMLoc.Y] > 0 && dMap.blocks[mapMLoc.X, mapMLoc.Y] && !(hero.mapX == mapMLoc.X && hero.mapY == mapMLoc.Y))
                            {
                                hero.mQueue = dMap.PathTo(new Point(hero.mapX, hero.mapY), mapMLoc);
                            }
                        }
                    }

                    if (oMS.RightButton != ButtonState.Pressed && nMS.RightButton == ButtonState.Pressed)
                    {
                        if (CatchClick(mPoint, nMS))
                        {

                        }
                        else
                        {
                            //clicks on map
                            //Console.WriteLine(string.Format("Click at {0}, {1}",tarpoint.X, tarpoint.Y));
                            if (dMap.IsInMap(mapMLoc) && dMap.blocks[mapMLoc.X, mapMLoc.Y] && !(hero.mapX == mapMLoc.X && hero.mapY == mapMLoc.Y))
                            {
                                dMap.monsters.Add(new Monster(string.Format("M{0}", dMap.monsters.Count), 0, mapMLoc.X, mapMLoc.Y));
                                dMap.monsters[dMap.monsters.Count - 1].Move(mapMLoc.X, mapMLoc.Y, dMap);
                            }
                            else
                            {
                                foreach (Monster fiend in dMap.monsters)
                                {
                                    if (fiend.mapX == mapMLoc.X && fiend.mapY == mapMLoc.Y)
                                    {
                                        dMap.alts[fiend.mapX, fiend.mapY] = 17 + rando.Next(3);
                                        fiend.Kill(dMap);
                                    }
                                }
                            }
                        }
                    }
                }
            }
            else if (gameState == GameState.MainMenu)
            {
                mainMenu.ClearHighlight();
                mainMenu.MenuHover(nMS.X, nMS.Y);
                if (nMS.LeftButton == ButtonState.Pressed && oMS.LeftButton == ButtonState.Released)
                {
                    mainMenu.MenuClick(nMS.X, nMS.Y);
                }

            }
            else if (gameState == GameState.Graveyard)
            {
                if (nKS.IsKeyDown(Keys.Escape) && !oKS.IsKeyDown(Keys.Escape))
                {
                    gamelogic.OpenMainMenu("blank");
                }
            }
        }
Example #6
0
        public void ProcessInput(GameLogic gamelogic, GameState gameState, KeyboardState oKS, KeyboardState nKS, MouseState oMS, MouseState nMS, Hero hero, Map dMap)
        {
            if (gameState == GameState.Running)
            {
                if (nKS.IsKeyDown(Keys.Escape) && !oKS.IsKeyDown(Keys.Escape))
                {
                    gamelogic.OpenMainMenu("blank");
                }

                //adjust log
                if (nKS.IsKeyDown(Keys.OemMinus) && oKS.IsKeyUp(Keys.OemMinus))
                {
                    LogScrollUp();
                }
                else if (nKS.IsKeyDown(Keys.OemPlus) && oKS.IsKeyUp(Keys.OemPlus))
                {
                    LogScrollDown();
                }

                //select actions
                if (nKS.IsKeyDown(Keys.D1) && oKS.IsKeyUp(Keys.D1))
                {
                    selAct = 0;
                }
                else if (nKS.IsKeyDown(Keys.D2) && oKS.IsKeyUp(Keys.D2))
                {
                    selAct = 1;
                }
                else if (nKS.IsKeyDown(Keys.D3) && oKS.IsKeyUp(Keys.D3))
                {
                    selAct = 2;
                }
                else if (nKS.IsKeyDown(Keys.D4) && oKS.IsKeyUp(Keys.D4))
                {
                    selAct = 3;
                }
                else if (nKS.IsKeyDown(Keys.D5) && oKS.IsKeyUp(Keys.D5))
                {
                    selAct = 4;
                }
                else if (nKS.IsKeyDown(Keys.D6) && oKS.IsKeyUp(Keys.D6))
                {
                    selAct = 5;
                }
                else if (nKS.IsKeyDown(Keys.D7) && oKS.IsKeyUp(Keys.D7))
                {
                    selAct = 6;
                }
                else if (nKS.IsKeyDown(Keys.D8) && oKS.IsKeyUp(Keys.D8))
                {
                    selAct = 7;
                }
                else if (nKS.IsKeyDown(Keys.D9) && oKS.IsKeyUp(Keys.D9))
                {
                    selAct = 8;
                }
                else if (nKS.IsKeyDown(Keys.D0) && oKS.IsKeyUp(Keys.D0))
                {
                    selAct = 9;
                }

                //Mouse Input
                Point mPoint  = new Point(nMS.X, nMS.Y);
                Point mapMLoc = dMap.XYtoMap(nMS.X, nMS.Y);
                if (gD.Viewport.Bounds.Contains(mPoint))
                {
                    if (oMS.LeftButton != ButtonState.Pressed && nMS.LeftButton == ButtonState.Pressed)
                    {
                        if (CatchClick(mPoint, nMS))
                        {
                        }
                        else
                        {
                            //clicks on map
                            //Console.WriteLine(string.Format("Click at {0}, {1}",tarpoint.X, tarpoint.Y));
                            if (dMap.IsInMap(mapMLoc) && dMap.vision[mapMLoc.X, mapMLoc.Y] > 0 && dMap.blocks[mapMLoc.X, mapMLoc.Y] && !(hero.mapX == mapMLoc.X && hero.mapY == mapMLoc.Y))
                            {
                                hero.mQueue = dMap.PathTo(new Point(hero.mapX, hero.mapY), mapMLoc);
                            }
                        }
                    }

                    if (oMS.RightButton != ButtonState.Pressed && nMS.RightButton == ButtonState.Pressed)
                    {
                        if (CatchClick(mPoint, nMS))
                        {
                        }
                        else
                        {
                            //clicks on map
                            //Console.WriteLine(string.Format("Click at {0}, {1}",tarpoint.X, tarpoint.Y));
                            if (dMap.IsInMap(mapMLoc) && dMap.blocks[mapMLoc.X, mapMLoc.Y] && !(hero.mapX == mapMLoc.X && hero.mapY == mapMLoc.Y))
                            {
                                dMap.monsters.Add(new Monster(string.Format("M{0}", dMap.monsters.Count), 0, mapMLoc.X, mapMLoc.Y));
                                dMap.monsters[dMap.monsters.Count - 1].Move(mapMLoc.X, mapMLoc.Y, dMap);
                            }
                            else
                            {
                                foreach (Monster fiend in dMap.monsters)
                                {
                                    if (fiend.mapX == mapMLoc.X && fiend.mapY == mapMLoc.Y)
                                    {
                                        dMap.alts[fiend.mapX, fiend.mapY] = 17 + rando.Next(3);
                                        fiend.Kill(dMap);
                                    }
                                }
                            }
                        }
                    }
                }
            }
            else if (gameState == GameState.MainMenu)
            {
                mainMenu.ClearHighlight();
                mainMenu.MenuHover(nMS.X, nMS.Y);
                if (nMS.LeftButton == ButtonState.Pressed && oMS.LeftButton == ButtonState.Released)
                {
                    mainMenu.MenuClick(nMS.X, nMS.Y);
                }
            }
            else if (gameState == GameState.Graveyard)
            {
                if (nKS.IsKeyDown(Keys.Escape) && !oKS.IsKeyDown(Keys.Escape))
                {
                    gamelogic.OpenMainMenu("blank");
                }
            }
        }