// Use this for initialization void Start() { dummySpr = GetComponent<SpriteFactory.Sprite> (); dummyRb = GetComponent<Rigidbody2D> (); playerTrans = GameObject.Find ("Player").GetComponent<Transform> (); EHealth = EMaxhealth; }
void Init() { Health = Maxhealth; print ("---Initializing---"); playerSpr = GetComponent<SpriteFactory.Sprite> (); playerRb = GetComponent<Rigidbody2D> (); _state = State.Movements; groundPos = transform.FindChild ("groundPos").GetComponent<Transform> (); _gotHit = false; impactTimer = 0f; impactTimerMax = .1f; invulTimer = 0f; invulTimerMax = 1.5f; hitTimer = 0f; hitTimerMax = .8f; }
// Use this for initialization void Start() { sprite = GetComponent <Sprite> (); }