public void EnemyThrowingStarCollide(Enemy enemy, ThrowingStar throwingStar)
 {
     enemy.TakeDamage();
     game.level.deadThrowingStars.Add(throwingStar);
     mario.throwingStarCount--;
     game.gameHUD.Score += ValueHolder.enemyHurtPoints;
 }
        public void BlockThrowingStarCollide(Block block, ThrowingStar throwingStar)
        {
            Rectangle blockRect        = block.GetBoundingBox();
            Rectangle throwingStarRect = throwingStar.GetBoundingBox();
            Rectangle intersection     = Rectangle.Intersect(blockRect, throwingStarRect);

            if (throwingStarRect.Bottom > blockRect.Top && throwingStarRect.Bottom < blockRect.Bottom)
            {
                throwingStar.position.Y = throwingStar.position.Y - intersection.Height;
            }
            if (!block.state.GetType().Equals((new GenericBlockState(SpriteFactory.sprites.ground).GetType())))
            {
                game.level.deadThrowingStars.Add(throwingStar);
                mario.throwingStarCount--;
            }
        }
Example #3
0
 public void MakeNinjaMario()
 {
     state.MakeNinjaMario();
     if (throwingStarCount < ValueHolder.maxThrowingStars)
     {
         if (projectileTimer == 0)
         {
             if (isLeft)
             {
                 throwingStar = new ThrowingStar(new Vector2(position.X - ValueHolder.projectileXSpawn, position.Y +
                                                             ValueHolder.projectileYSpawn), true);
             }
             else
             {
                 throwingStar = new ThrowingStar(new Vector2(position.X + ValueHolder.projectileXSpawn, position.Y +
                                                             ValueHolder.projectileYSpawn), false);
             }
             Game1.GetInstance().level.levelThrowingStars.Add(throwingStar);
             throwingStarCount++;
         }
     }
     isBig = true;
 }