public VVVVVVKeyController(Mario mario)
 {
     flip           = new FlipCommand(mario);
     this.mario     = mario;
     commandLibrary = new Dictionary <Keys, ICommands>();
     commandLibrary.Add(Keys.W, currentCommand     = new FlipCommand(mario));
     commandLibrary.Add(Keys.Up, currentCommand    = new FlipCommand(mario));
     commandLibrary.Add(Keys.S, currentCommand     = new FlipCommand(mario));
     commandLibrary.Add(Keys.Down, currentCommand  = new FlipCommand(mario));
     commandLibrary.Add(Keys.A, currentCommand     = new LeftCommand(mario));
     commandLibrary.Add(Keys.Left, currentCommand  = new LeftCommand(mario));
     commandLibrary.Add(Keys.D, currentCommand     = new RightCommand(mario));
     commandLibrary.Add(Keys.Right, currentCommand = new RightCommand(mario));
     commandLibrary.Add(Keys.Q, currentCommand     = new QuitCommand());
     commandLibrary.Add(Keys.R, currentCommand     = new ResetSceneCommand());
 }
Example #2
0
        public void PipeMarioCollide(Mario mario, Pipe pipe, List <Pipe> standingPipes)
        {
            Rectangle marioRect    = mario.state.GetBoundingBox(new Vector2(mario.position.X, mario.position.Y));
            Rectangle pipeRect     = pipe.GetBoundingBox();
            Rectangle intersection = Rectangle.Intersect(marioRect, pipeRect);

            if (intersection.Height > intersection.Width)
            {
                if (marioRect.Right > pipeRect.Left && marioRect.Right < pipeRect.Right)
                {
                    mario.position.X -= intersection.Width;
                    if (pipe.state.GetType().Equals(new LeftPipeState().GetType()))
                    {
                        pipe.Eat(mario);
                    }
                }
                else
                {
                    mario.position.X += intersection.Width;
                }
            }
            else if (intersection.Height < intersection.Width)
            {
                if (marioRect.Bottom > pipeRect.Top && marioRect.Bottom < pipeRect.Bottom)
                {
                    if (!mario.isJumping)
                    {
                        mario.velocity.Y = 0;
                    }
                    if (intersection.Height > 1)
                    {
                        mario.position.Y -= intersection.Height;
                    }
                    standingPipes.Add(pipe);
                    if (pipe.state.GetType().Equals(new UpPipeState().GetType()) && mario.isCrouch)
                    {
                        pipe.Eat(mario);
                    }
                }
                else
                {
                    mario.position.Y += intersection.Height;
                }
            }
        }
 public KeyboardController(Mario mario)
 {
     this.mario     = mario;
     commandLibrary = new Dictionary <Keys, ICommands>();
     commandLibrary.Add(Keys.W, currentCommand     = new UpCommand(mario));
     commandLibrary.Add(Keys.X, currentCommand     = new RunCommand(mario));
     commandLibrary.Add(Keys.Up, currentCommand    = new UpCommand(mario));
     commandLibrary.Add(Keys.S, currentCommand     = new DownCommand(mario));
     commandLibrary.Add(Keys.Down, currentCommand  = new DownCommand(mario));
     commandLibrary.Add(Keys.A, currentCommand     = new LeftCommand(mario));
     commandLibrary.Add(Keys.Left, currentCommand  = new LeftCommand(mario));
     commandLibrary.Add(Keys.D, currentCommand     = new RightCommand(mario));
     commandLibrary.Add(Keys.Right, currentCommand = new RightCommand(mario));
     commandLibrary.Add(Keys.B, currentCommand     = new ProjectileCommand(mario));
     commandLibrary.Add(Keys.Enter, currentCommand = new PauseCommand());
     commandLibrary.Add(Keys.Q, currentCommand     = new QuitCommand());
     commandLibrary.Add(Keys.R, currentCommand     = new ResetSceneCommand());
 }
Example #4
0
 public void MarioItemCollide(ICollectable item, Mario mario)
 {
     if (item.GetType().Equals(new Star(item.position).GetType()))
     {
         mario.isStar        = true;
         game.gameHUD.Score += ValueHolder.itemCollectPoints;
         if (!mario.isNinja)
         {
             SoundManager.PlaySong(SoundManager.songs.star);
         }
     }
     if (item.GetType().Equals(new Ninja(item.position).GetType()))
     {
         mario.MakeNinjaMario();
         mario.isNinja       = true;
         game.gameHUD.Score += ValueHolder.itemCollectPoints;
         SoundManager.PlaySong(SoundManager.songs.ninja);
     }
     if (item.GetType().Equals(new SuperMushroom(item.position).GetType()))
     {
         mario.MakeBigMario();
         game.gameHUD.Score += ValueHolder.itemCollectPoints;
         SoundManager.grow.Play();
         game.ach.AchievementAdjustment(AchievementsManager.AchievementType.Mushroom);
     }
     if (item.GetType().Equals(new FireFlower(item.position).GetType()))
     {
         mario.MakeFireMario();
         game.gameHUD.Score += ValueHolder.itemCollectPoints;
         SoundManager.grow.Play();
     }
     if (item.GetType().Equals(new Coin(item.position).GetType()))
     {
         SoundManager.coinCollect.Play();
         game.gameHUD.Coins++;
         game.gameHUD.Score += ValueHolder.coinCollectPoints;
     }
     if (item.GetType().Equals(new OneUpMushroom(item.position).GetType()))
     {
         SoundManager.oneUp.Play();
         game.gameHUD.Lives++;
         game.ach.AchievementAdjustment(AchievementsManager.AchievementType.Life);
     }
 }
        public void MarioEnemyCollide(Mario mario, Enemy enemy)
        {
            Rectangle marioRect    = mario.state.GetBoundingBox(new Vector2(mario.position.X, mario.position.Y));
            Rectangle enemyRect    = enemy.GetBoundingBox();
            Rectangle intersection = Rectangle.Intersect(marioRect, enemyRect);

            if (intersection.Height > intersection.Width)
            {
                if (!mario.isStar)
                {
                    mario.TakeDamage();
                }
                else
                {
                    enemy.TakeDamage();
                    game.gameHUD.Score += ValueHolder.enemyHurtPoints;
                }
            }
            else
            {
                if (marioRect.Bottom > enemyRect.Top && marioRect.Bottom < enemyRect.Bottom)
                {
                    enemy.TakeDamage();
                    game.ach.AchievementAdjustment(AchievementsManager.AchievementType.Enemy);
                    game.gameHUD.Score += ValueHolder.enemyHurtPoints * game.gameHUD.pointMultiplier;
                    mario.velocity.Y    = bounce;
                    game.gameHUD.pointMultiplier++;
                }
                else
                {
                    if (!mario.isStar)
                    {
                        mario.TakeDamage();
                    }
                    else
                    {
                        enemy.TakeDamage();
                        game.gameHUD.Score += ValueHolder.enemyHurtPoints;
                    }
                }
            }
        }
Example #6
0
 public void Gag(Mario mario)
 {
     mario.position.X--;
 }
Example #7
0
 public void Chew(Mario mario)
 {
     mario.position.X++;
 }
Example #8
0
 public IdleCommand(Mario mario)
 {
     this.mario = mario;
 }
Example #9
0
 public UpCommand(Mario mario)
 {
     this.mario = mario;
 }
Example #10
0
 public RightFallingBigMS(Mario mario)
 {
     factory    = new SpriteFactory();
     Sprite     = factory.build(SpriteFactory.sprites.rightFallingMarioBig);
     this.mario = mario;
 }
 public ThrowingStarCollisionResponder(Mario mario, Game1 game)
 {
     this.game  = game;
     this.mario = mario;
 }
Example #12
0
 public RunCommand(Mario mario)
 {
     this.mario = mario;
 }
Example #13
0
 public VVVVVVGroundState(Mario mario, int sign)
 {
     this.mario       = mario;
     gravityStrength *= sign;
 }
Example #14
0
        public Mario Build(string fileName)
        {
            float        xCoord = 0, yCoord = 0;
            StreamReader sr;

            sr = File.OpenText(Game1.GetInstance().Content.RootDirectory + fileName);
            string line;

            while ((line = sr.ReadLine()) != null)
            {
                yCoord += spacingIncrement;
                xCoord  = 0;
                string[] words = line.Split(',');
                for (int i = 0; i < words.Length; i++)
                {
                    int events = 1;
                    if (words[i] == "M")
                    {
                        mario = new Mario(new Vector2(xCoord, yCoord));
                    }
                    if (itemDictionary.ContainsKey(words[i]))
                    {
                        ICollectable item = collectableFactory.build(itemDictionary[words[i]], new Vector2(xCoord, yCoord));
                        level.levelItems.Add(item);
                    }
                    if (backgroundDictionary.ContainsKey(words[i]))
                    {
                        if (words[i] == "exit")
                        {
                            level.exitPosition = new Vector2(xCoord, yCoord);
                        }
                        else
                        {
                            KeyValuePair <IAnimatedSprite, Vector2> item = new KeyValuePair <IAnimatedSprite,
                                                                                             Vector2>(factory.build(backgroundDictionary[words[i]]), new Vector2(xCoord, yCoord));
                            level.levelBackgroundObjects.Add(item);
                        }
                    }
                    if (blockDictionary.ContainsKey(words[i]))
                    {
                        Block block = blockFactory.build(blockDictionary[words[i]], new Vector2(xCoord, yCoord));
                        level.levelBlocks.Add(block);
                    }
                    if (enemyDictionary.ContainsKey(words[i]))
                    {
                        Enemy enemy = enemyFactory.build(enemyDictionary[words[i]], new Vector2(xCoord, yCoord));
                        level.levelEnemies.Add(enemy);
                    }
                    if (pipeDictionary.ContainsKey(words[i]))
                    {
                        Pipe pipe = pipeFactory.build(pipeDictionary[words[i]], new Vector2(xCoord, yCoord));
                        i++;
                        int exitPiX = int.Parse(words[i]);
                        i++;
                        int exitPiY = int.Parse(words[i]);
                        i++;
                        Pipe exitPipe = pipeFactory.build(pipeDictionary[words[i]], new Vector2((float)exitPiX, (float)exitPiY));
                        pipe.exitPipe = exitPipe;
                        level.levelPipes.Add(pipe);
                        level.levelPipes.Add(exitPipe);
                        events = 4;
                    }
                    if (words[i] == "V")
                    {
                        level.levelSpikes.Add(new Spike(new Vector2(xCoord, yCoord), false));
                    }
                    if (words[i] == "^")
                    {
                        level.levelSpikes.Add(new Spike(new Vector2(xCoord, yCoord), true));
                    }
                    if (words[i] == "t")
                    {
                        level.levelTrampolines.Add(new Trampoline(new Vector2(xCoord, yCoord)));
                    }
                    if (words[i] == "Ch")
                    {
                        level.checkpoint = new Vector2(xCoord, yCoord);
                    }
                    xCoord += spacingIncrement * events;
                }
            }
            return(mario);
        }
Example #15
0
 public void Chew(Mario mario)
 {
     mario.position.Y--;
 }
Example #16
0
 public VVVVVVPadController(Mario mario)
 {
     this.mario = mario;
 }
Example #17
0
 public FireballCollisionResponder(Mario mario, Game1 game)
 {
     this.game  = game;
     this.mario = mario;
 }
Example #18
0
 public RightCommand(Mario mario)
 {
     this.mario = mario;
 }
Example #19
0
 public ProjectileCommand(Mario mario)
 {
     this.mario = mario;
 }
Example #20
0
 public JumpingState(Mario mario)
 {
     this.mario      = mario;
     mario.isJumping = true;
 }
Example #21
0
        public void Detect(Mario mario, List <Fireball> levelFireballs, List <ThrowingStar> levelThrowingStars, List <Enemy> levelEnemies,
                           List <Block> levelBlocks, List <ICollectable> levelItems, List <Pipe> levelPipes, List <Spike> levelSpikes, List <Trampoline> levelTrampolines)
        {
            standingBlocks = new List <Block>();
            standingPipes  = new List <Pipe>();
            Rectangle marioRect = mario.state.GetBoundingBox(new Vector2(mario.position.X, mario.position.Y));

            foreach (Enemy enemy in levelEnemies)
            {
                Rectangle enemyRect = enemy.GetBoundingBox();
                if (!enemy.isDead && mario.invicibilityFrames == 0)
                {
                    if (marioRect.Intersects(enemyRect))
                    {
                        enemyResponder.MarioEnemyCollide(mario, enemy);
                    }
                }
                foreach (Fireball fireball in levelFireballs)
                {
                    if (!enemy.isDead)
                    {
                        Rectangle fireballRect = fireball.GetBoundingBox();
                        if (fireballRect.Intersects(enemyRect))
                        {
                            fireballResponder.EnemyFireballCollide(enemy, fireball);
                        }
                    }
                }
                foreach (ThrowingStar throwingStar in levelThrowingStars)
                {
                    if (!enemy.isDead)
                    {
                        Rectangle throwingStarRect = throwingStar.GetBoundingBox();
                        if (throwingStarRect.Intersects(enemyRect))
                        {
                            throwingStarResponder.EnemyThrowingStarCollide(enemy, throwingStar);
                        }
                    }
                }
                foreach (Block block in levelBlocks)
                {
                    Rectangle blockRect = block.GetBoundingBox();
                    if (blockRect.Intersects(enemyRect) && !enemy.isMagic)
                    {
                        blockResponder.EnemyBlockCollide(enemy, block);
                    }
                }
                foreach (Enemy otherEnemy in levelEnemies)
                {
                    Rectangle otherEnemyRect = enemy.GetBoundingBox();
                    if (otherEnemy != enemy && enemyRect.Intersects(otherEnemyRect) && !enemy.isMagic)
                    {
                        enemyResponder.EnemyEnemyCollide(enemy, otherEnemy);
                    }
                }
                foreach (Pipe pipe in levelPipes)
                {
                    Rectangle pipeRect = pipe.GetBoundingBox();
                    if (pipeRect.Intersects(enemyRect))
                    {
                        pipeResponder.PipeEnemyCollide(enemy, pipe);
                    }
                }
            }

            foreach (Pipe pipe in levelPipes)
            {
                Rectangle pipeRect = pipe.GetBoundingBox();
                if (pipeRect.Intersects(marioRect))
                {
                    pipeResponder.PipeMarioCollide(mario, pipe, standingPipes);
                }
            }

            foreach (ICollectable item in levelItems)
            {
                Rectangle itemRect = item.GetBoundingBox();
                if (marioRect.Intersects(itemRect) && !item.isSpawning)
                {
                    obtainedItems.Add(item);
                    itemResponder.MarioItemCollide(item, mario);
                }
                foreach (Pipe pipe in levelPipes)
                {
                    Rectangle pipeRect = pipe.GetBoundingBox();
                    if (pipeRect.Intersects(itemRect))
                    {
                        pipeResponder.PipeItemCollide(item, pipe);
                    }
                }
            }

            foreach (Block block in levelBlocks)
            {
                Rectangle blockRect = block.GetBoundingBox();
                if (marioRect.Intersects(blockRect))
                {
                    blockResponder.MarioBlockCollide(mario, block, destroyedBlocks, standingBlocks);
                }

                foreach (Fireball fireball in levelFireballs)
                {
                    Rectangle fireballRect = fireball.GetBoundingBox();
                    if (fireballRect.Intersects(blockRect))
                    {
                        fireballResponder.BlockFireballCollide(block, fireball);
                    }
                }
                foreach (ThrowingStar throwingStar in levelThrowingStars)
                {
                    Rectangle throwingStarRect = throwingStar.GetBoundingBox();
                    if (throwingStarRect.Intersects(blockRect))
                    {
                        throwingStarResponder.BlockThrowingStarCollide(block, throwingStar);
                    }
                }
                foreach (ICollectable item in levelItems)
                {
                    Rectangle itemRect = item.GetBoundingBox();
                    if (blockRect.Intersects(itemRect) && !item.isSpawning)
                    {
                        blockResponder.ItemBlockCollide(item, block);
                    }
                }
            }

            foreach (Spike spike in levelSpikes)
            {
                Rectangle spikeRect = spike.GetBoundingBox();
                if (marioRect.Intersects(spikeRect))
                {
                    mario.TakeDamage();
                }
            }
            foreach (Trampoline trampoline in levelTrampolines)
            {
                Rectangle trampolineRect = trampoline.GetBoundingBox();
                if (marioRect.Intersects(trampolineRect))
                {
                    if (mario.physState.GetType().Equals(new VVVVVVAirState(mario, 1).GetType()))
                    {
                        mario.physState = new VVVVVVGroundState(mario, mario.gravityDirection);
                    }
                    mario.physState.Flip();
                }
            }

            foreach (ICollectable obtainedItem in obtainedItems)
            {
                levelItems.Remove(obtainedItem);
            }
            foreach (Block destroyedBlock in destroyedBlocks)
            {
                levelBlocks.Remove(destroyedBlock);
            }
        }
Example #22
0
 public LeftJumpingBigMS(Mario mario)
 {
     factory    = new SpriteFactory();
     Sprite     = factory.build(SpriteFactory.sprites.leftJumpingMarioBig);
     this.mario = mario;
 }
Example #23
0
 public DownCommand(Mario mario)
 {
     this.mario = mario;
 }
Example #24
0
 public void Gag(Mario mario)
 {
     state.Gag(mario);
     puked = true;
 }
Example #25
0
 public DeadFlipGameState(Mario mario)
 {
     game       = Game1.GetInstance();
     this.mario = mario;
 }
Example #26
0
 public void Eat(Mario mario, Pipe pipe)
 {
     Game1.GetInstance().gameState = new PipeTransitionGameState(PipeTransitionGameState.direction.goIn, pipe);
     this.mario = mario;
 }
Example #27
0
 public GamepadController(Mario mario)
 {
     this.mario = mario;
 }
Example #28
0
 public void Puke(Mario mario, Pipe pipe)
 {
     Game1.GetInstance().gameState = new PipeTransitionGameState(PipeTransitionGameState.direction.comeOut, pipe);
     this.mario = mario;
 }
Example #29
0
 public FallingState(Mario mario)
 {
     this.mario      = mario;
     mario.isFalling = true;
     mario.isJumping = false;
 }
Example #30
0
 public void Gag(Mario mario)
 {
     mario.position.Y++;
 }