public void Update(GameTime gameTime) { if (Coins == ValueHolder.maxCoins) { Coins = 0; Lives++; } if (Coins >= 20) { game.ach.AchievementAdjustment(AchievementsManager.AchievementType.Coins); } currentTime += (float)gameTime.ElapsedGameTime.TotalSeconds; if (currentTime >= countDuration && !game.isVictory) { Time--; currentTime -= countDuration; } if (Time == ValueHolder.hurryTime && !changedMusic && !gameEnded) { changedMusic = true; SoundManager.StopMusic(); SoundManager.PlaySong(SoundManager.songs.overworldFast); } if (Time == 0 && !gameEnded) { game.level.mario.state.MakeDeadMario(); Game1.GetInstance().gameState = new DeadGameState(game.level.mario); } }
public void Update(GameTime gameTime) { fallAnimTimer--; if (fallAnimTimer < 0 && !isFallingSprite) { mario.state.Fall(); isFallingSprite = true; } if (mario.velocity.Y < mario.maxVelocity.Y) { mario.velocity += fallingVelocity; } mario.position += mario.velocity * ((float)gameTime.ElapsedGameTime.Milliseconds / positionDtAdjust); mario.velocity *= fallingVelocityDecayRate; if (Game1.GetInstance().level.collision.standingBlocks.Count > 0 || Game1.GetInstance().level.collision.standingPipes.Count > 0) { mario.physState = new GroundState(mario); } if (mario.position.Y > ValueHolder.fallingMarioBoundary) { mario.state = new DeadMS(mario); Game1.GetInstance().ach.AchievementAdjustment(AchievementsManager.AchievementType.Death); } }
public void Update(GameTime gameTime) { game.gameHUD.Update(gameTime); if (walkTimer > 0) { if (slowFrames == ValueHolder.slowdownRate) { right.Execute(); game.level.Update(gameTime); slowFrames = 0; } slowFrames++; } else { game.level.mario.MakeVictoryMario(); if (walkTimer < -70) { Game1.GetInstance().level = new Level(StringHolder.levelOne); Game1.GetInstance().background.CurrentSprite = Game1.GetInstance().background.OverworldSprite; Game1.GetInstance().gameState = new TitleScreenGameState(); Game1.GetInstance().isTitle = true; Game1.GetInstance().gameHUD.Coins = 0; Game1.GetInstance().gameHUD.Lives = 3; Game1.GetInstance().gameHUD.Score = 0; } } walkTimer--; if (game.gameHUD.Time > 0) { game.gameHUD.Time--; game.gameHUD.Score += ValueHolder.remainingTimePoints; } }
public void Spawn() { isSpawning = true; Game1.GetInstance().level.levelItems.Add(this); spawnTimer = ValueHolder.itemSpawnTimer; SoundManager.itemSpawn.Play(); }
public void Explode() { state = new ExplodingBlockState(); isExploding = true; Game1.GetInstance().gameHUD.Score += ValueHolder.brickBreakPoints; SoundManager.brickBreak.Play(); }
static void Main(string[] args) { using (Game1 game = Game1.GetInstance()) { game.Run(); } }
public void Respawn() { state = new RightIdleSmallMS(this); physState = new VVVVVVGroundState(this, 1); gravityDirection = 1; position = Game1.GetInstance().level.checkpoint; }
public PipeTransitionGameState(direction direction, Pipe pipe) { game = Game1.GetInstance(); game.isPaused = true; mode = direction; this.pipe = pipe; SoundManager.shrink.Play(); }
public DeadGameState(Mario mario) { game = Game1.GetInstance(); this.mario = mario; SoundManager.StopMusic(); SoundManager.death.Play(); mario.isDead = true; }
public DeadFlipMS(Mario mario) { ISpriteFactory factory = new SpriteFactory(); Sprite = factory.build(SpriteFactory.sprites.deadMario); this.mario = mario; Game1.GetInstance().gameState = new DeadFlipGameState(mario); }
public TransitionGameState(Mario mario, IMarioState prevState, IMarioState newState) { game = Game1.GetInstance(); this.mario = mario; this.prevState = prevState; this.newState = newState; currentState = prevState; }
public void Spawn() { Game1.GetInstance().level.levelItems.Add(this); SoundManager.coinCollect.Play(); Game1.GetInstance().gameHUD.Coins++; position = position - spawnAdjust; isSpawning = true; }
public GameOverState() { game = Game1.GetInstance(); game.isGameOver = true; font = game.Content.Load <SpriteFont>(StringHolder.bigTextFont); SoundManager.StopMusic(); SoundManager.gameOver.Play(); }
public LivesScreenGameState() { game = Game1.GetInstance(); game.gameHUD.Lives--; font = game.Content.Load <SpriteFont>(StringHolder.bigTextFont); game.keyboardController = new PauseMenuKeyController(); game.gameHUD.Time = ValueHolder.startingTime; game.gameHUD.textColor = ValueHolder.blackScreenText; }
public GroundState(Mario mario) { mario.state.Land(); mario.velocity.Y = 0; this.mario = mario; Game1.GetInstance().gameHUD.pointMultiplier = 1; mario.isJumping = false; mario.isFalling = false; }
public PauseGameState() { game = Game1.GetInstance(); game.isPaused = true; game.keyboardController = new PauseMenuKeyController(); game.gamepadController = new PauseMenuGamepadController(); SoundManager.pause.Play(); game.gameHUD.PausedCheck = true; }
public void Execute() { Game1.GetInstance().level = new Level(StringHolder.levelOne); Game1.GetInstance().background.CurrentSprite = Game1.GetInstance().background.OverworldSprite; Game1.GetInstance().gameState = new TitleScreenGameState(); Game1.GetInstance().isTitle = true; Game1.GetInstance().gameHUD.Coins = 0; Game1.GetInstance().gameHUD.Lives = ValueHolder.startingLives; Game1.GetInstance().gameHUD.Score = 0; }
public Level(string fileName) { this.game = Game1.GetInstance(); builder = new LevelBuilder(this); mario = builder.Build(fileName); game.gameCamera.LookAt(mario.position); collision = new CollisionDetector(mario, game); exitPole = new GateSprite(Game1.gameContent.Load <Texture2D>("Items/gateFramedFinal"), 2, 23); game.gameHUD.Time = ValueHolder.startingTime; }
public VictoryGameState() { game = Game1.GetInstance(); game.isVictory = true; SoundManager.StopMusic(); SoundManager.clear.Play(); right = new RightCommand(game.level.mario); game.gameHUD.gameEnded = true; game.ach.AchievementAdjustment(AchievementsManager.AchievementType.Level); }
public void Update(GameTime gameTime) { mario.position.X += mario.velocity.X * ((float)gameTime.ElapsedGameTime.Milliseconds / positionDtAdjust); mario.velocity.X *= speedDecayRate; mario.position.Y += gravityStrength; if (Game1.GetInstance().level.collision.standingBlocks.Count > 0) { mario.physState = new VVVVVVGroundState(mario, mario.gravityDirection); } }
public SuperMarioGameState() { game = Game1.GetInstance(); game.keyboardController = new KeyboardController(game.level.mario); game.gamepadController = new GamepadController(game.level.mario); game.gameHUD.PausedCheck = false; game.gameHUD.gameEnded = false; game.isVVVVVV = false; game.isVictory = false; }
public void TakeDamage() { if (Game1.GetInstance().isVVVVVV) { mario.state = new DeadFlipMS(mario); } else { mario.state = new DeadMS(mario); } }
public void Update(GameTime gameTime) { if (isExploding) { explosionTimer--; } if (explosionTimer < 0) { Game1.GetInstance().level.collision.destroyedBlocks.Add(this); } state.Update(gameTime, this); }
public VVVVVVGameState() { game = Game1.GetInstance(); game.level.mario.physState = new VVVVVVGroundState(game.level.mario, 1); game.keyboardController = new VVVVVVKeyController(game.level.mario); game.gamepadController = new VVVVVVPadController(game.level.mario); game.background.CurrentSprite = new NullSprite(); game.gameHUD.PausedCheck = false; game.gameHUD.gameEnded = false; game.isVVVVVV = true; game.isTitle = false; }
public void Execute() { if (Game1.GetInstance().isPaused) { Game1.GetInstance().gameState = new SuperMarioGameState(); Game1.GetInstance().isPaused = false; } else { Game1.GetInstance().gameState = new PauseGameState(); } }
public void Update(GameTime gameTime) { mario.velocity.Y = 0; mario.position += mario.velocity * ((float)gameTime.ElapsedGameTime.Milliseconds / positionDtAdjust); mario.velocity *= speedDecayRate; if (Game1.GetInstance().level.collision.standingBlocks.Count == 0 && Game1.GetInstance().level.collision.standingPipes.Count == 0) { mario.physState = new FallingState(mario); } }
public void Update(GameTime gameTime) { songTimer--; if (songTimer < 0) { Game1.GetInstance().level = new Level(StringHolder.levelOne); Game1.GetInstance().background.CurrentSprite = Game1.GetInstance().background.OverworldSprite; Game1.GetInstance().gameState = new TitleScreenGameState(); Game1.GetInstance().isTitle = true; Game1.GetInstance().gameHUD.Coins = 0; Game1.GetInstance().gameHUD.Lives = 3; Game1.GetInstance().gameHUD.Score = 0; } }
public void Execute() { Game1.GetInstance().level = new Level(levelName); if (levelName == StringHolder.levelOne) { Game1.GetInstance().gameState = new SuperMarioGameState(); SoundManager.PlaySong(SoundManager.songs.overworld); } if (levelName == StringHolder.levelTwo) { Game1.GetInstance().gameState = new VVVVVVGameState(); SoundManager.PlaySong(SoundManager.songs.vmusic); } Game1.GetInstance().isTitle = false; }
public TitleScreenGameState() { factory = new SpriteFactory(); logo = factory.build(SpriteFactory.sprites.title); SoundManager.PlaySong(SoundManager.songs.title); game = Game1.GetInstance(); menu = new GUI(game); menu.options.Add(new KeyValuePair <ICommands, String>(new LoadLevelCommand(StringHolder.levelOne), "Level 1")); menu.options.Add(new KeyValuePair <ICommands, String>(new LoadLevelCommand(StringHolder.levelTwo), "Level 2")); menu.options.Add(new KeyValuePair <ICommands, String>(new LoadAchPageCommand(), "Achievements")); menu.options.Add(new KeyValuePair <ICommands, String>(new QuitCommand(), "Quit")); menu.currentCommand = menu.options[0].Key; game.keyboardController = new TitleKeyController(menu); game.gamepadController = new TitlePadController(menu); }
public AchievementMenuGameState() { game = Game1.GetInstance(); menu = new GUI(game); menu.options.Add(new KeyValuePair <ICommands, String>(new LoadMenuCommand(), "Back")); menu.currentCommand = menu.options[0].Key; game.keyboardController = new TitleKeyController(menu); game.gamepadController = new TitlePadController(menu); achCoins = Game1.gameContent.Load <Texture2D>("Achievements/achCoins"); achFall = Game1.gameContent.Load <Texture2D>("Achievements/achFall"); achFireball = Game1.gameContent.Load <Texture2D>("Achievements/achFireball"); achHitEnemy = Game1.gameContent.Load <Texture2D>("Achievements/achHitEnemy"); achLife = Game1.gameContent.Load <Texture2D>("Achievements/achLife"); achLevel = Game1.gameContent.Load <Texture2D>("Achievements/achLevel"); achMushroom = Game1.gameContent.Load <Texture2D>("Achievements/achMushroom"); font = Game1.gameContent.Load <SpriteFont>("Fonts/SpriteFont1"); menu.textStartingPosition.Y += 25; menu.coinStartingPosition.Y += 25; }