public void Execute() { if (!game.GetPlayer().getLinkStateMachine().getIsBusy()) { game.GetPlayer().getLinkStateMachine().addProjectile(new BlueBoomerangProjectile(game.GetPlayer().GetSpriteSheet(), game.GetPlayer().getLinkStateMachine())); } game.GetPlayer().getLinkStateMachine().setUseItem(); }
public void Execute() { game.GetPlayer().getLinkStateMachine().faceRight(); }
public void Execute() { game.GetPlayer().getLinkStateMachine().setDamaged(); }