public void Execute()
 {
     if (!game.GetPlayer().getLinkStateMachine().getIsBusy())
     {
         game.GetPlayer().getLinkStateMachine().addProjectile(new BlueBoomerangProjectile(game.GetPlayer().GetSpriteSheet(), game.GetPlayer().getLinkStateMachine()));
     }
     game.GetPlayer().getLinkStateMachine().setUseItem();
 }
 public void Execute()
 {
     game.GetPlayer().getLinkStateMachine().faceRight();
 }
Example #3
0
 public void Execute()
 {
     game.GetPlayer().getLinkStateMachine().setDamaged();
 }