public static void HandleCollision(MushroomItem mushroom, IGameObject target)
        {
            Rectangle mushroomRectangle = mushroom.GetSizeRectangle();

            mushroom.isOnGround = false;

            if (target is Block block)
            {
                Rectangle blockRectangle = block.GetSizeRectangle();

                CollisionDirection direction = CollisionDetection.DetectCollisionDirection(mushroomRectangle, blockRectangle);

                if (!(direction is CollisionDirection.NoCollision))
                {
                    if (mushroom.triggered)
                    {
                        if (direction is CollisionDirection.Left)
                        {
                            mushroom.position = new Vector2(block.GetSizeRectangle().X - mushroom.GetSizeRectangle().Width, mushroom.position.Y);
                            mushroom.moveLeft = true;
                        }
                        else if (direction is CollisionDirection.Right)
                        {
                            mushroom.position = new Vector2(block.GetSizeRectangle().X + block.GetSizeRectangle().Width, mushroom.position.Y);
                            mushroom.moveLeft = false;
                        }
                        else if (direction is CollisionDirection.Top)
                        {
                            mushroom.position   = new Vector2(mushroom.position.X, block.GetSizeRectangle().Y - mushroom.GetSizeRectangle().Height);
                            mushroom.isOnGround = true;
                        }
                    }
                }
            }
        }
        public static void HandleCollision(MushroomItem mushroom, IGameObject target)
        {
            Rectangle mushroomRectangle = mushroom.GetSizeRectangle();

            if (target is IPipe pipe)
            {
                Rectangle pipeRectangle = pipe.GetSizeRectangle();

                CollisionDirection direction = CollisionDetection.DetectCollisionDirection(mushroomRectangle, pipeRectangle);
                if (!(direction is CollisionDirection.NoCollision))
                {
                    if (direction is CollisionDirection.Left)
                    {
                        mushroom.position = new Vector2(pipe.GetSizeRectangle().X - mushroom.GetSizeRectangle().Width, mushroom.position.Y);
                        mushroom.moveLeft = true;
                    }
                    else if (direction is CollisionDirection.Right)
                    {
                        mushroom.position = new Vector2(pipe.GetSizeRectangle().X + pipe.GetSizeRectangle().Width, mushroom.position.Y);
                        mushroom.moveLeft = false;
                    }
                }
            }
        }