Example #1
0
		public void Apply(TasClient tas, Ladder ladder)
		{
			var b = tas.GetBattle();
			if (b == null) return;
			var d = b.Details;

			int mint, maxt;
			if (ladder != null) d = ladder.CheckBattleDetails(d, out mint, out maxt);
			tas.UpdateBattleDetails(d);

			if (enableAllUnits) tas.EnableAllUnits();
			if (disabledUnits.Length > 0) tas.DisableUnits(UnitInfo.ToStringList(disabledUnits));

			foreach (var s in perform) tas.Say(TasClient.SayPlace.Battle, "", s, false);
		}
Example #2
0
    public void Apply(TasClient tas, Ladder ladder)
    {
      Battle b = tas.GetBattle();
      if (b == null) return;
      BattleDetails d = b.Details;

      if (startingMetal.HasValue) d.StartingMetal = startingMetal.Value;
      if (startingEnergy.HasValue) d.StartingEnergy = startingEnergy.Value;
      if (maxUnits.HasValue) d.MaxUnits = maxUnits.Value;
      if (startPos.HasValue) d.StartPos = startPos.Value;
      if (endCondition.HasValue) d.EndCondition = endCondition.Value;
      if (limitDgun.HasValue) d.LimitDgun = limitDgun.Value;
      if (diminishingMM.HasValue) d.DiminishingMM = diminishingMM.Value;
      if (ghostedBuildings.HasValue) d.GhostedBuildings = ghostedBuildings.Value;

      d.Validate();
      int mint, maxt;
      if (ladder != null) d = ladder.CheckBattleDetails(d, out mint, out maxt);
      tas.UpdateBattleDetails(d);

      if (enableAllUnits) tas.EnableAllUnits();
      if (disabledUnits.Length > 0) tas.DisableUnits(UnitInfo.ToStringList(disabledUnits));

      foreach (string s in perform) tas.Say(TasClient.SayPlace.Battle, "", s, false);
    }
Example #3
0
    public void Apply(TasClient tas)
    {
      Battle b = tas.GetBattle();
      if (b == null) return;
      BattleDetails d = b.Details;

      if (startingMetal.HasValue) d.StartingMetal = startingMetal.Value;
      if (startingEnergy.HasValue) d.StartingEnergy = startingEnergy.Value;
      if (maxUnits.HasValue) d.MaxUnits = maxUnits.Value;
      if (startPos.HasValue) d.StartPos = startPos.Value;
      if (endCondition.HasValue) d.EndCondition = endCondition.Value;
      if (limitDgun.HasValue) d.LimitDgun = limitDgun.Value;
      if (diminishingMM.HasValue) d.DiminishingMM = diminishingMM.Value;
      if (ghostedBuildings.HasValue) d.GhostedBuildings = ghostedBuildings.Value;

      d.Validate();
      tas.UpdateBattleDetails(d);

      if (enableAllUnits) tas.EnableAllUnits();
      if (disabledUnits.Length > 0) {
        tas.DisableUnits(UnitInfo.ToStringList(disabledUnits));
      }
    }