SetUnitBuildOptions() public method

public SetUnitBuildOptions ( string unitId, List options ) : void
unitId string
options List
return void
Example #1
0
        private void SaveOptions()
        {
            if (DisplayMode == BuildsMode.Builds)
            {
                List <string> ls = new List <string>();
                foreach (Mod.ModSearchUnitResult ms in lbOptions.Items)
                {
                    ls.Add(ms.id);
                }
                builds[selectedUnit] = ls;
                mod.SetUnitBuildOptions(selectedUnit, builds[selectedUnit]);
            }
            else
            {
                List <string> ls = new List <string>();
                foreach (Mod.ModSearchUnitResult ms in lbOptions.Items)
                {
                    ls.Add(ms.id);
                    if (!builds[ms.id].Contains(selectedUnit))
                    {
                        builds[ms.id].Add(selectedUnit);
                        mod.SetUnitBuildOptions(ms.id, builds[ms.id]);
                    }
                }

                foreach (KeyValuePair <string, List <string> > kv in builds)
                {
                    if (kv.Value != null && kv.Value.Contains(selectedUnit))
                    {
                        if (!ls.Contains(kv.Key))
                        {
                            builds[kv.Key].RemoveAll(delegate(string s) { return(s == selectedUnit); });
                            mod.SetUnitBuildOptions(kv.Key, builds[kv.Key]);
                        }
                    }
                }
            }
            FillOptions();
            if (BuildOptionsChanged != null)
            {
                BuildOptionsChanged(this, EventArgs.Empty);
            }
        }