Example #1
0
 public Spline(Game game, GraphicsDeviceManager graphics, Camera camera)
     : base(game)
 {
     // TODO: Construct any child components here
     this.graphics = graphics;
     this.camera = camera;
     quality = 20;
 }
Example #2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            camera = new Camera(graphics.GraphicsDevice.Viewport);
            camera.Position = new Vector3(0, 0, 100);
            camera.LookAt = new Vector3(0, 0, 0);
            camera.Update();

            spline = new Spline(this, graphics,camera);

            Components.Add(spline);

            //TEST
            rotation = 0;

            base.Initialize();
        }