public GetAttachment ( String slotName, String attachmentName ) : |
||
slotName | String | |
attachmentName | String | |
return |
public void Apply(Skeleton skeleton, float lastTime, float time, List <Event> firedEvents, float alpha) { float[] frames = this.frames; if (time < frames[0]) { if (lastTime > time) { Apply(skeleton, lastTime, int.MaxValue, null, 0); } return; } else if (lastTime > time) // { lastTime = -1; } int frameIndex = time >= frames[frames.Length - 1] ? frames.Length - 1 : Animation.binarySearch(frames, time) - 1; if (frames[frameIndex] <= lastTime) { return; } String attachmentName = attachmentNames[frameIndex]; skeleton.slots[slotIndex].Attachment = attachmentName == null ? null : skeleton.GetAttachment(slotIndex, attachmentName); }
static int GetAttachment(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes <int, string>(L, 2)) { Spine.Skeleton obj = (Spine.Skeleton)ToLua.CheckObject <Spine.Skeleton>(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); string arg1 = ToLua.ToString(L, 3); Spine.Attachment o = obj.GetAttachment(arg0, arg1); ToLua.PushObject(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes <string, string>(L, 2)) { Spine.Skeleton obj = (Spine.Skeleton)ToLua.CheckObject <Spine.Skeleton>(L, 1); string arg0 = ToLua.ToString(L, 2); string arg1 = ToLua.ToString(L, 3); Spine.Attachment o = obj.GetAttachment(arg0, arg1); ToLua.PushObject(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: Spine.Skeleton.GetAttachment")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
/// <summary>Resets the attachment of slot at a given slotIndex to setup pose. This is faster than Slot.SetAttachmentToSetupPose.</summary> public static void SetSlotAttachmentToSetupPose(this Skeleton skeleton, int slotIndex) { var slot = skeleton.slots.Items[slotIndex]; var attachment = skeleton.GetAttachment(slotIndex, slot.data.attachmentName); slot.Attachment = attachment; }
public void Apply(Skeleton skeleton, float lastTime, float time, ExposedList <Event> firedEvents, float alpha) { if (alpha < 0.5f) { return; } float[] frames = this.frames; if (time < frames[0]) { return; // Time is before first frame. } int frameIndex; if (time >= frames[frames.Length - 1]) // Time is after last frame. { frameIndex = frames.Length - 1; } else { frameIndex = Animation.binarySearch(frames, time, 1) - 1; } String attachmentName = attachmentNames[frameIndex]; skeleton.slots.Items[slotIndex] .Attachment = attachmentName == null ? null : skeleton.GetAttachment(slotIndex, attachmentName); }
public void Apply(Skeleton skeleton, float lastTime, float time, ExposedList <Event> firedEvents, float alpha) { float[] array = this.frames; if (time < array[0]) { if (lastTime > time) { this.Apply(skeleton, lastTime, 2.14748365E+09f, null, 0f); } return; } if (lastTime > time) { lastTime = -1f; } int num = ((time < array[array.Length - 1]) ? Animation.binarySearch(array, time) : array.Length) - 1; if (array[num] < lastTime) { return; } string text = this.attachmentNames[num]; skeleton.slots.Items[this.slotIndex].Attachment = ((text != null) ? skeleton.GetAttachment(this.slotIndex, text) : null); }
internal void SetToSetupPose(int slotIndex) { r = data.r; g = data.g; b = data.b; a = data.a; Attachment = data.attachmentName == null ? null : skeleton.GetAttachment(slotIndex, data.attachmentName); }
internal void SetToSetupPose(int slotIndex) { R = Data.R; G = Data.G; B = Data.B; A = Data.A; Attachment = Data.AttachmentName == null ? null : Skeleton.GetAttachment(slotIndex, Data.AttachmentName); }
/// <summary>Resets all the slots on the skeleton to their Setup Pose attachments but does not reset slot colors.</summary> public static void SetSlotAttachmentsToSetupPose(this Skeleton skeleton) { var slotsItems = skeleton.slots.Items; for (int i = 0; i < skeleton.slots.Count; i++) { Slot slot = slotsItems[i]; string attachmentName = slot.data.attachmentName; slot.Attachment = string.IsNullOrEmpty(attachmentName) ? null : skeleton.GetAttachment(i, attachmentName); } }
public static void SetSlotAttachmentToSetupPose(this Skeleton skeleton, int slotIndex) { Slot slot = skeleton.slots.Items[slotIndex]; string attachmentName = slot.data.attachmentName; if (string.IsNullOrEmpty(attachmentName)) { slot.Attachment = null; } else { Attachment attachment2 = slot.Attachment = skeleton.GetAttachment(slotIndex, attachmentName); } }
public static void SetSlotAttachmentToSetupPose(this Skeleton skeleton, int slotIndex) { Slot slot = skeleton.slots.Items[slotIndex]; if (slot.data.attachmentName == null) { slot.Attachment = null; } else { slot.attachment = null; slot.Attachment = skeleton.GetAttachment(slotIndex, slot.data.attachmentName); } }
public void Apply(Skeleton skeleton, float lastTime, float time, ExposedList <Event> firedEvents, float alpha, MixPose pose, MixDirection direction) { string attachmentName; Slot slot = skeleton.slots.Items[this.slotIndex]; if ((direction == MixDirection.Out) && (pose == MixPose.Setup)) { attachmentName = slot.data.attachmentName; slot.Attachment = (attachmentName != null) ? skeleton.GetAttachment(this.slotIndex, attachmentName) : null; } else { float[] frames = this.frames; if (time < frames[0]) { if (pose == MixPose.Setup) { attachmentName = slot.data.attachmentName; slot.Attachment = (attachmentName != null) ? skeleton.GetAttachment(this.slotIndex, attachmentName) : null; } } else { int num; if (time >= frames[frames.Length - 1]) { num = frames.Length - 1; } else { num = Animation.BinarySearch(frames, time, 1) - 1; } attachmentName = this.attachmentNames[num]; slot.Attachment = (attachmentName != null) ? skeleton.GetAttachment(this.slotIndex, attachmentName) : null; } } }
public void Apply(Skeleton skeleton, float time, float alpha) { float[] frames = Frames; if (time < frames[0]) { return; // Time is before first frame. } int frameIndex; if (time >= frames[frames.Length - 1]) // Time is after last frame. { frameIndex = frames.Length - 1; } else { frameIndex = Animation.binarySearch(frames, time, 1) - 1; } String attachmentName = AttachmentNames[frameIndex]; skeleton.Slots[SlotIndex].Attachment = attachmentName == null ? null : skeleton.GetAttachment(SlotIndex, attachmentName); }
public void Apply(Skeleton skeleton, float lastTime, float time, List<Event> firedEvents, float alpha) { float[] frames = this.frames; if (time < frames[0]) { if (lastTime > time) Apply(skeleton, lastTime, int.MaxValue, null, 0); return; } else if (lastTime > time) // lastTime = -1; int frameIndex = (time >= frames[frames.Length - 1] ? frames.Length : Animation.binarySearch(frames, time)) - 1; if (frames[frameIndex] < lastTime) return; String attachmentName = attachmentNames[frameIndex]; skeleton.slots[slotIndex].Attachment = attachmentName == null ? null : skeleton.GetAttachment(slotIndex, attachmentName); }
public void Apply (Skeleton skeleton, float lastTime, float time, List<Event> firedEvents, float alpha) { float[] frames = this.frames; if (time < frames[0]) return; // Time is before first frame. int frameIndex; if (time >= frames[frames.Length - 1]) // Time is after last frame. frameIndex = frames.Length - 1; else frameIndex = Animation.binarySearch(frames, time, 1) - 1; String attachmentName = attachmentNames[frameIndex]; skeleton.slots[slotIndex].Attachment = attachmentName == null ? null : skeleton.GetAttachment(slotIndex, attachmentName); }
public void Apply (Skeleton skeleton, float lastTime, float time, ExposedList<Event> firedEvents, float alpha, bool setupPose, bool mixingOut) { string attachmentName; Slot slot = skeleton.slots.Items[slotIndex]; if (mixingOut && setupPose) { attachmentName = slot.data.attachmentName; slot.Attachment = attachmentName == null ? null : skeleton.GetAttachment(slotIndex, attachmentName); return; } float[] frames = this.frames; if (time < frames[0]) { // Time is before first frame. if (setupPose) { attachmentName = slot.data.attachmentName; slot.Attachment = attachmentName == null ? null : skeleton.GetAttachment(slotIndex, attachmentName); } return; } int frameIndex; if (time >= frames[frames.Length - 1]) // Time is after last frame. frameIndex = frames.Length - 1; else frameIndex = Animation.BinarySearch(frames, time, 1) - 1; attachmentName = attachmentNames[frameIndex]; slot.Attachment = attachmentName == null ? null : skeleton.GetAttachment(slotIndex, attachmentName); }
public void Apply (Skeleton skeleton, float lastTime, float time, ExposedList<Event> firedEvents, float alpha) { float[] frames = this.frames; if (time < frames[0]) { if (lastTime > time) Apply(skeleton, lastTime, int.MaxValue, null, 0); return; } else if (lastTime > time) // lastTime = -1; int frameIndex = (time >= frames[frames.Length - 1] ? frames.Length : Animation.binarySearch(frames, time)) - 1; // if (frames[frameIndex] < lastTime) return; const float alphaThreshold = 0.5f; // don't set the attachment below 0.5 alpha. if (alpha < alphaThreshold) return; String attachmentName = attachmentNames[frameIndex]; skeleton.slots.Items[slotIndex].Attachment = attachmentName == null ? null : skeleton.GetAttachment(slotIndex, attachmentName); }