public void Event(object sender, EventTriggeredArgs e) { Console.WriteLine(state + ": event " + e.Event); }
public void Event(object sender, EventTriggeredArgs e) { Debug.Log(e.TrackIndex + " " + skeletonAnimation.state.GetCurrent(e.TrackIndex) + ": event " + e.Event + ", " + e.Event.Int); }
public void Event(object sender, EventTriggeredArgs e) { Console.WriteLine(e.TrackIndex + " " + state.GetCurrent(e.TrackIndex) + ": event " + e.Event); }