ImportSpineContent() public static method

public static ImportSpineContent ( string imported, bool reimport = false ) : void
imported string
reimport bool
return void
 void DoReimport()
 {
     SpineEditorUtilities.ImportSpineContent(new [] { AssetDatabase.GetAssetPath(skeletonJSON.objectReferenceValue) }, true);
     preview.Clear();
     InitializeEditor();
     EditorUtility.SetDirty(targetSkeletonDataAsset);
 }
        void DoReimport()
        {
            SpineEditorUtilities.ImportSpineContent(new string[] { AssetDatabase.GetAssetPath(skeletonJSON.objectReferenceValue) }, true);
            if (m_previewUtility != null)
            {
                m_previewUtility.Cleanup();
                m_previewUtility = null;
            }

            OnEnable();             // Should call RepopulateWarnings.
            EditorUtility.SetDirty(m_skeletonDataAsset);
        }