public static void SetPrivateGameState(String gameState)
        {
            UserDataManager.UpdateUserDataVersions();
            UserDataManager.UpdateUserDataMeta();

            SpilEvent spilEvent = Spil.MonoInstance.gameObject.AddComponent <SpilEvent>();

            spilEvent.eventName = "updateGameState";

            if (gameState.Contains("\""))
            {
                gameState = gameState.Replace("\"", "\\\"").Replace("\\\\", "\\");
            }

            PrivateGameStateData = gameState;

            JSONObject gameStateJSONArray = new JSONObject(JSONObject.Type.ARRAY);
            JSONObject gameStateJSON      = new JSONObject();

            gameStateJSON.AddField("data", gameState);
            gameStateJSON.AddField("access", "private");
            gameStateJSONArray.Add(gameStateJSON);

            spilEvent.customData.AddField("gameStates", gameStateJSONArray);
            spilEvent.customData.AddField("deviceVersions", UserDataManager.GenerateUserDataVersionsJSON(UserDataManager.userDataVersions));

            spilEvent.Send();
        }
 public static void ProcessGameStateResponse(ResponseEvent response)
 {
     if (response.action == null)
     {
         return;
     }
     if (response.action.ToLower().Trim().Equals("update"))
     {
         GameStateManager.ProcessMyGameStateResponse(response.data);
     }
     else if (response.action.ToLower().Trim().Equals("otherusers"))
     {
         GameStateManager.ProcessOtherUsersGameStateResponse(response.data);
     }
     else if (response.action.ToLower().Trim().Equals("syncerror"))
     {
         UserDataManager.ProcessSyncError();
     }
     else if (response.action.ToLower().Trim().Equals("dropped"))
     {
         UserDataManager.ProcessDroppedResponse("Event dropped!");
     }
     else if (response.action.ToLower().Trim().Equals("lockerror"))
     {
         UserDataManager.ProcessLockError();
     }
 }
Example #3
0
        public void SendUpdatePlayerDataEvent()
        {
            SpilEvent spilEvent = Spil.MonoInstance.gameObject.AddComponent <SpilEvent>();

            spilEvent.eventName = "updatePlayerData";

            JSONObject walletObject = new JSONObject();

            walletObject.AddField("offset", Wallet.offset);

            spilEvent.customData.AddField("wallet", walletObject);

            JSONObject inventoryObject = new JSONObject();

            inventoryObject.AddField("offset", Inventory.offset);

            spilEvent.customData.AddField("inventory", inventoryObject);

            spilEvent.customData.AddField("deviceVersions", UserDataManager.GenerateUserDataVersionsJSON(UserDataManager.userDataVersions));

            spilEvent.Send();
        }
        public static void SetPublicGameState(String gameState)
        {
            if (Response.externalId != null && Response.provider != null)
            {
                UserDataManager.UpdateUserDataVersions();
                UserDataManager.UpdateUserDataMeta();

                SpilEvent spilEvent = Spil.MonoInstance.gameObject.AddComponent <SpilEvent>();
                spilEvent.eventName = "updateGameState";

                if (gameState.Contains("\""))
                {
                    gameState = gameState.Replace("\"", "\\\"").Replace("\\\\", "\\");
                }

                PublicGameStateData = gameState;

                JSONObject gameStateJSONArray = new JSONObject(JSONObject.Type.ARRAY);
                JSONObject gameStateJSON      = new JSONObject();

                gameStateJSON.AddField("data", gameState);
                gameStateJSON.AddField("access", "public");
                gameStateJSONArray.Add(gameStateJSON);

                spilEvent.customData.AddField("gameStates", gameStateJSONArray);
                spilEvent.customData.AddField("deviceVersions", UserDataManager.GenerateUserDataVersionsJSON(UserDataManager.userDataVersions));

                spilEvent.Send();
            }
            else
            {
                SpilErrorMessage error = new SpilErrorMessage();
                error.id      = 12;
                error.name    = "UserIdMissing";
                error.message =
                    "Error adding public game state data! A custom user id must be set in order to save public game state data";
                SpilUnityImplementationBase.fireUserDataError(JsonUtility.ToJson(error));
            }
        }
Example #5
0
        public void SendUpdatePlayerDataEvent(SpilBundleData bundle, string reason, string reasonDetails, string location, string transactionId)
        {
            SpilEvent spilEvent = Spil.MonoInstance.gameObject.AddComponent <SpilEvent>();

            spilEvent.eventName = "updatePlayerData";

            JSONObject walletObject = new JSONObject();
            List <PlayerCurrencyData> currencyList = new List <PlayerCurrencyData>();

            foreach (PlayerCurrencyData currencyData in Wallet.currencies)
            {
                if (currencyData.delta != 0)
                {
                    currencyList.Add(currencyData);
                }
            }

            if (currencyList.Count > 0)
            {
                JSONObject currenciesJSON = new JSONObject();
                foreach (PlayerCurrencyData currencyData in currencyList)
                {
                    JSONObject obj = new JSONObject();
                    obj.AddField("id", currencyData.id);
                    obj.AddField("currentBalance", currencyData.currentBalance);
                    obj.AddField("delta", currencyData.delta);

                    currenciesJSON.Add(obj);
                }

                walletObject.AddField("currencies", currenciesJSON);

                walletObject.AddField("offset", Wallet.offset);

                spilEvent.customData.AddField("wallet", walletObject);

                foreach (PlayerCurrencyData currencyData in Wallet.currencies)
                {
                    currencyData.delta = 0;
                    UpdateCurrency(currencyData);
                }
            }

            JSONObject            inventoryObject = new JSONObject();
            List <PlayerItemData> itemsList       = new List <PlayerItemData>();

            foreach (PlayerItemData playerItemData in Inventory.items)
            {
                if (playerItemData.delta != 0)
                {
                    itemsList.Add(playerItemData);
                }
            }

            if (itemsList.Count > 0)
            {
                JSONObject itemsJSON = new JSONObject(JSONObject.Type.ARRAY);

                foreach (PlayerItemData playerItemData in itemsList)
                {
                    JSONObject obj = new JSONObject();
                    obj.AddField("id", playerItemData.id);
                    obj.AddField("amount", playerItemData.amount);
                    obj.AddField("delta", playerItemData.delta);

                    itemsJSON.Add(obj);
                }

                inventoryObject.AddField("items", itemsJSON);

                inventoryObject.AddField("offset", Inventory.offset);

                spilEvent.customData.AddField("inventory", inventoryObject);

                foreach (PlayerItemData playerItemData in Inventory.items)
                {
                    playerItemData.delta = 0;
                    UpdateItem(playerItemData);
                }
            }

            if (bundle != null)
            {
                spilEvent.customData.AddField("bundle", new JSONObject(JsonHelper.getJSONFromObject(bundle)));
            }

            spilEvent.customData.AddField("reason", reason);

            if (reasonDetails != null)
            {
                spilEvent.customData.AddField("reasonDetails", reasonDetails);
            }

            if (location != null)
            {
                spilEvent.customData.AddField("location", location);
            }

            if (transactionId != null)
            {
                spilEvent.customData.AddField("transactionId", transactionId);
            }

            spilEvent.customData.AddField("deviceVersions", UserDataManager.GenerateUserDataVersionsJSON(UserDataManager.userDataVersions));

            spilEvent.Send();
        }
Example #6
0
        public void OpenGacha(int gachaId, string reason, string reasonDetails, string location)
        {
            PlayerItemData gachaPlayerItem = GetGachaFromInventory(gachaId);
            SpilItemData   gachaItem       = GetGachaFromObjects(gachaId);

            if (gachaPlayerItem == null || gachaItem == null || gachaId <= 0 || reason == null || !gachaPlayerItem.isGacha)
            {
                SpilLogging.Error("Error opening gacha!");
                return;
            }

            if (!gachaPlayerItem.content.All(gachaItem.content.Contains) && gachaPlayerItem.content.Count == gachaItem.content.Count)
            {
                gachaPlayerItem.content = gachaItem.content;
            }

            if (gachaPlayerItem.amount < 1)
            {
                SpilLogging.Error("Not enough gacha boxes in the inventory!");
                return;
            }

            if (gachaPlayerItem.content.Count < 1)
            {
                SpilLogging.Error("Error opening gacha! No content present!");
                return;
            }

            int weightSum = 0;

            foreach (SpilGachaContent gachaContent in gachaPlayerItem.content)
            {
                weightSum = weightSum + gachaContent.weight;
            }

            if (weightSum == 0)
            {
                SpilLogging.Error("Error opening gacha!");
                return;
            }

            int rand = Random.Range(0, weightSum);

            int low  = 0;
            int high = 0;

            for (int i = 0; i < gachaPlayerItem.content.Count; i++)
            {
                SpilGachaContent gachaContent = gachaPlayerItem.content[i];

                if (i != 0)
                {
                    low = high;
                }

                high = low + gachaContent.weight;

                if (rand >= low && rand < high)
                {
                    gachaPlayerItem.amount = gachaPlayerItem.amount - 1;
                    gachaPlayerItem.delta  = gachaPlayerItem.delta - 1;

                    UpdateItem(gachaPlayerItem);

                    switch (gachaContent.type)
                    {
                    case "CURRENCY":
                        WalletOperation("add", gachaContent.id, gachaContent.amount, reason, reasonDetails, location, null);
                        break;

                    case "ITEM":
                        InventoryOperation("add", gachaContent.id, gachaContent.amount, reason, reasonDetails, location, null);
                        break;

                    case "BUNDLE":
                        OpenBundle(gachaContent.id, gachaContent.amount, reason, reasonDetails, location);
                        break;

                    case "GACHA":
                        InventoryOperation("add", gachaContent.id, gachaContent.amount, reason, reasonDetails, location, null);
                        break;

                    case "NONE":
                        UserDataManager.UpdateUserDataVersions();
                        UserDataManager.UpdateUserDataMeta();

                        PlayerDataUpdatedData updatedData = new PlayerDataUpdatedData();
                        updatedData.items.Add(gachaPlayerItem);
                        updatedData.reason = reason;

                        SpilUnityImplementationBase.firePlayerDataEmptyGacha();
                        SpilUnityImplementationBase.firePlayerDataUpdated(JsonHelper.getJSONFromObject(updatedData));
                        break;

                    default:
                        SpilLogging.Error("Error opening gacha!");
                        return;
                    }

                    break;
                }
            }
        }
Example #7
0
        public void BuyBundle(int bundleId, string reason, string reasonDetails, string location, string transactionId)
        {
            PlayerDataUpdatedData updatedData = new PlayerDataUpdatedData();

            SpilBundleData bundle = GetBundleFromObjects(bundleId);

            if (bundle == null || reason == null)
            {
                SpilLogging.Error("Error adding bundle to player inventory!");
                return;
            }

            Promotion promotion        = Spil.Instance.GetPromotions().GetBundlePromotion(bundleId);
            bool      isPromotionValid = false;

            if (promotion != null)
            {
                isPromotionValid = promotion.IsValid();
            }

            List <SpilBundlePriceData> bundlePrices = new List <SpilBundlePriceData>();

            if (isPromotionValid)
            {
                foreach (PriceOverride priceOverride in promotion.PriceOverride)
                {
                    SpilBundlePriceData bundlePriceData = new SpilBundlePriceData();
                    bundlePriceData.currencyId = priceOverride.Id;
                    bundlePriceData.value      = priceOverride.Amount;

                    bundlePrices.Add(bundlePriceData);
                }
            }
            else
            {
                bundlePrices = bundle.prices;
            }

            foreach (SpilBundlePriceData bundlePrice in bundlePrices)
            {
                PlayerCurrencyData currency = GetCurrencyFromWallet(bundlePrice.currencyId);

                if (currency == null)
                {
                    SpilLogging.Error("Currency does not exist!");
                    return;
                }

                int currentBalance = currency.currentBalance;
                int updatedBalance = currentBalance - bundlePrice.value;

                if (updatedBalance < 0)
                {
                    SpilLogging.Error("Not enough balance for currency!");
                    return;
                }

                int updatedDelta = -bundlePrice.value + currency.delta;

                if (updatedDelta == 0)
                {
                    updatedDelta = -bundlePrice.value;
                }

                currency.delta          = updatedDelta;
                currency.currentBalance = updatedBalance;

                UpdateCurrency(currency);
                updatedData.currencies.Add(currency);
            }

            foreach (SpilBundleItemData bundleItem in bundle.items)
            {
                SpilItemData gameItem = GetItemFromObjects(bundleItem.id);

                if (gameItem == null)
                {
                    SpilLogging.Error("Item does not exist!");
                    return;
                }
                ;
                PlayerItemData item = new PlayerItemData();
                item.id                 = gameItem.id;
                item.name               = gameItem.name;
                item.type               = gameItem.type;
                item.displayName        = gameItem.displayName;
                item.displayDescription = gameItem.displayDescription;
                item.isGacha            = gameItem.isGacha;
                item.content            = gameItem.content;

                PlayerItemData inventoryItem = GetItemFromInventory(bundleItem.id);

                int inventoryItemAmount;

                if (inventoryItem != null)
                {
                    inventoryItemAmount = inventoryItem.amount;

                    inventoryItemAmount = inventoryItemAmount + bundleItem.amount;

                    inventoryItem.delta  = bundleItem.amount;
                    inventoryItem.amount = inventoryItemAmount;

                    UpdateItem(inventoryItem);

                    updatedData.items.Add(inventoryItem);
                }
                else
                {
                    inventoryItemAmount = bundleItem.amount;

                    item.delta  = inventoryItemAmount;
                    item.amount = inventoryItemAmount;

                    Inventory.items.Add(item);

                    updatedData.items.Add(item);
                }
            }

            if (isPromotionValid)
            {
                foreach (ExtraEntity extraEntity in promotion.ExtraEntities)
                {
                    if (extraEntity.Type.Equals("CURRENCY"))
                    {
                        PlayerCurrencyData currency = GetCurrencyFromWallet(extraEntity.Id);

                        if (currency == null)
                        {
                            SpilLogging.Error("Currency does not exist!");
                            return;
                        }

                        currency.currentBalance = currency.currentBalance + extraEntity.Amount;
                        currency.delta          = currency.delta + extraEntity.Amount;

                        UpdateCurrency(currency);

                        PlayerCurrencyData temp = null;

                        foreach (PlayerCurrencyData playerCurrency in updatedData.currencies)
                        {
                            if (playerCurrency.id == extraEntity.Id)
                            {
                                temp = playerCurrency;
                            }
                        }

                        if (temp != null)
                        {
                            updatedData.currencies.Remove(temp);
                        }

                        updatedData.currencies.Add(currency);
                    }
                    else if (extraEntity.Type.Equals("ITEM") || extraEntity.Type.Equals("GACHA"))
                    {
                        SpilItemData gameItem = GetItemFromObjects(extraEntity.Id);

                        if (gameItem == null)
                        {
                            SpilLogging.Error("Item does not exist!");
                            return;
                        }
                        ;
                        PlayerItemData item = new PlayerItemData();
                        item.id                 = gameItem.id;
                        item.name               = gameItem.name;
                        item.type               = gameItem.type;
                        item.displayName        = gameItem.displayName;
                        item.displayDescription = gameItem.displayDescription;
                        item.isGacha            = gameItem.isGacha;
                        item.content            = gameItem.content;

                        PlayerItemData inventoryItem = GetItemFromInventory(extraEntity.Id);

                        int inventoryItemAmount;

                        if (inventoryItem != null)
                        {
                            inventoryItemAmount = inventoryItem.amount;

                            inventoryItemAmount = inventoryItemAmount + extraEntity.Amount;

                            inventoryItem.delta  = extraEntity.Amount;
                            inventoryItem.amount = inventoryItemAmount;

                            UpdateItem(inventoryItem);

                            PlayerItemData temp = null;

                            foreach (PlayerItemData playerItem in updatedData.items)
                            {
                                if (playerItem.id == extraEntity.Id)
                                {
                                    temp = playerItem;
                                }
                            }

                            if (temp != null)
                            {
                                updatedData.items.Remove(temp);
                            }

                            updatedData.items.Add(inventoryItem);
                        }
                        else
                        {
                            inventoryItemAmount = extraEntity.Amount;

                            item.delta  = inventoryItemAmount;
                            item.amount = inventoryItemAmount;

                            Inventory.items.Add(item);

                            updatedData.items.Add(item);
                        }
                    }
                }
            }

            UserDataManager.UpdateUserDataVersions();
            UserDataManager.UpdateUserDataMeta();

            updatedData.reason = reason;

            SpilUnityImplementationBase.firePlayerDataUpdated(JsonHelper.getJSONFromObject(updatedData));

            if (isPromotionValid)
            {
                PromotionsManager.PromotionData.First(a => a.id == promotion.Id).amountPurchased++;

                PromotionsManager.SendBoughtPromotion(promotion.Id);
            }

            SendUpdatePlayerDataEvent(bundle, reason, reasonDetails, location, transactionId);
        }
Example #8
0
        public void InventoryOperation(string action, int itemId, int amount, string reason, string reasonDetails, string location, string transactionId)
        {
            SpilItemData gameItem = GetItemFromObjects(itemId);

            if (gameItem == null || itemId <= 0 || action == null || reason == null)
            {
                SpilLogging.Error("Error updating item to player inventory!");
                return;
            }

            PlayerItemData item = new PlayerItemData();

            item.id                 = gameItem.id;
            item.name               = gameItem.name;
            item.type               = gameItem.type;
            item.displayName        = gameItem.displayName;
            item.displayDescription = gameItem.displayDescription;
            item.isGacha            = gameItem.isGacha;
            item.content            = gameItem.content;
            item.amount             = amount;
            item.delta              = amount;

            PlayerItemData inventoryItem = GetItemFromInventory(itemId);

            if (inventoryItem != null)
            {
                int inventoryItemAmount = inventoryItem.amount;

                if (action.Equals("add"))
                {
                    inventoryItemAmount = inventoryItemAmount + amount;
                }
                else if (action.Equals("subtract"))
                {
                    inventoryItemAmount = inventoryItemAmount - amount;

                    if (inventoryItemAmount < 0)
                    {
                        SpilLogging.Error("Could not remove item as amount is too low!");
                        return;
                    }
                }

                inventoryItem.delta  = amount;
                inventoryItem.amount = inventoryItemAmount;
                UpdateItem(inventoryItem);
            }
            else
            {
                if (action.Equals("add"))
                {
                    Inventory.items.Add(item);
                }
                else if (action.Equals("subtract"))
                {
                    SpilLogging.Error("Could not remove item as amount is too low!");
                }
            }

            UserDataManager.UpdateUserDataVersions();
            UserDataManager.UpdateUserDataMeta();

            PlayerDataUpdatedData updatedData = new PlayerDataUpdatedData();

            updatedData.items.Add(item);
            updatedData.reason = reason;

            SpilUnityImplementationBase.firePlayerDataUpdated(JsonHelper.getJSONFromObject(updatedData));

            SendUpdatePlayerDataEvent(null, reason, reasonDetails, location, transactionId);
        }
Example #9
0
        public void WalletOperation(string action, int currencyId, int amount, string reason, string reasonDetails, string location, string transactionId)
        {
            if (currencyId <= 0 || reason == null)
            {
                SpilLogging.Error("Error updating wallet!");
                return;
            }

            PlayerCurrencyData currency = null;

            foreach (PlayerCurrencyData playerCurrency in Wallet.currencies)
            {
                if (playerCurrency.id == currencyId)
                {
                    currency = playerCurrency;
                }
            }

            if (currency == null)
            {
                SpilLogging.Error("Currency does not exist!");
                return;
            }

            int currentBalance = currency.currentBalance;

            if (action.Equals("subtract"))
            {
                amount = -amount;
            }

            int updatedBalance = currentBalance + amount;

            if (updatedBalance < 0)
            {
                SpilLogging.Error("Not enough balance for currency!");
                return;
            }

            int updatedDelta = amount + currency.delta;

            if (updatedDelta == 0)
            {
                updatedDelta = amount;
            }

            currency.delta          = updatedDelta;
            currency.currentBalance = updatedBalance;

            if (Wallet.logic.Equals("CLIENT"))
            {
                UpdateCurrency(currency);

                UserDataManager.UpdateUserDataVersions();
                UserDataManager.UpdateUserDataMeta();

                PlayerDataUpdatedData updatedData = new PlayerDataUpdatedData();
                updatedData.currencies.Add(currency);
                updatedData.reason = reason;

                SpilUnityImplementationBase.firePlayerDataUpdated(JsonHelper.getJSONFromObject(updatedData));

                SendUpdatePlayerDataEvent(null, reason, reasonDetails, location, transactionId);
            }
            else if (Wallet.logic.Equals("SERVER"))
            {
            }
        }
Example #10
0
        public void CalculatePlayerDataResponse(WalletData receivedWallet, InventoryData receivedInventory, bool fromInit)
        {
            bool updated = false;
            PlayerDataUpdatedData updatedData = new PlayerDataUpdatedData();

            if (receivedWallet != null)
            {
                foreach (PlayerCurrencyData playerCurrency in Wallet.currencies)
                {
                    playerCurrency.delta = 0;
                }

                if (Wallet.offset < receivedWallet.offset && receivedWallet.currencies.Count > 0)
                {
                    foreach (PlayerCurrencyData playerCurrency in receivedWallet.currencies)
                    {
                        if (receivedWallet.logic.Equals("CLIENT"))
                        {
                            PlayerCurrencyData currency =
                                Wallet.currencies.FirstOrDefault(a => a.id == playerCurrency.id);

                            if (currency == null)
                            {
                                continue;
                            }
                            if (Wallet.offset == 0 && receivedWallet.offset != 0)
                            {
                                currency.currentBalance = playerCurrency.currentBalance;
                            }
                            else
                            {
                                if (playerCurrency.delta != 0)
                                {
                                    int updatedBalance =
                                        currency.currentBalance + playerCurrency.delta;

                                    if (updatedBalance < 0)
                                    {
                                        updatedBalance = 0;
                                    }

                                    currency.currentBalance = updatedBalance;
                                }
                            }

                            updated = true;
                            updatedData.currencies.Add(currency);
                        }
                        else if (receivedWallet.logic.Equals("SERVER"))
                        {
                        }
                    }
                }

                Wallet.offset = receivedWallet.offset;
                Wallet.logic  = receivedWallet.logic;
            }

            if (receivedInventory != null)
            {
                foreach (PlayerItemData playerItem in Inventory.items)
                {
                    playerItem.delta = 0;
                }

                if (Inventory.offset < receivedInventory.offset && receivedInventory.items.Count > 0)
                {
                    List <PlayerItemData> itemsToBeAdded = new List <PlayerItemData>();

                    foreach (PlayerItemData playerItem in receivedInventory.items)
                    {
                        if (receivedInventory.logic.Equals("CLIENT"))
                        {
                            PlayerItemData item = Inventory.items.FirstOrDefault(a => a.id == playerItem.id);
                            if (item != null && playerItem.delta != 0)
                            {
                                item.amount = item.amount + playerItem.delta;
                            }
                            else
                            {
                                itemsToBeAdded.Add(playerItem);
                            }

                            updated = true;
                        }
                        else if (receivedInventory.logic.Equals("SERVER"))
                        {
                        }

                        updatedData.items.Add(playerItem);
                    }

                    foreach (PlayerItemData itemToAdd in itemsToBeAdded)
                    {
                        SpilItemData item = GetItemFromObjects(itemToAdd.id);

                        if (item != null && itemToAdd.amount > 0)
                        {
                            PlayerItemData playerItem = new PlayerItemData();
                            playerItem.id     = item.id;
                            playerItem.name   = item.name;
                            playerItem.type   = item.type;
                            playerItem.amount = itemToAdd.amount;
                            playerItem.value  = itemToAdd.value;
                            playerItem.delta  = 0;

                            playerItem.displayName        = item.displayName;
                            playerItem.displayDescription = item.displayDescription;
                            playerItem.isGacha            = item.isGacha;
                            playerItem.content            = item.content;

                            Inventory.items.Add(playerItem);

                            updated = true;
                        }
                    }
                }

                Inventory.offset = receivedInventory.offset;
                Inventory.logic  = receivedInventory.logic;
            }

            if (updated)
            {
                UserDataManager.UpdateUserDataVersions();
                updatedData.reason = PlayerDataUpdateReasons.ServerUpdate;

                SpilUnityImplementationBase.firePlayerDataUpdated(JsonHelper.getJSONFromObject(updatedData));
            }

            if (!fromInit)
            {
                SpilUnityImplementationBase.fireUserDataAvailable();
            }
        }
Example #11
0
        public static void ProcessPlayerDataResponse(ResponseEvent response)
        {
            WalletData    receivedWallet    = null;
            InventoryData receivedInventory = null;

            if (response.data.HasField("wallet"))
            {
                JSONObject walletJSON = response.data.GetField("wallet");

                receivedWallet = new WalletData();

                if (walletJSON.HasField("currencies"))
                {
                    receivedWallet.currencies = new List <PlayerCurrencyData>();

                    JSONObject currenciesJSON = walletJSON.GetField("currencies");

                    for (int i = 0; i < currenciesJSON.Count; i++)
                    {
                        PlayerCurrencyData currency = new PlayerCurrencyData();

                        currency.id             = (int)currenciesJSON.list[i].GetField("id").n;
                        currency.currentBalance = (int)currenciesJSON.list[i].GetField("currentBalance").n;
                        currency.delta          = (int)currenciesJSON.list[i].GetField("delta").n;

                        receivedWallet.currencies.Add(currency);
                    }
                }

                receivedWallet.offset = (long)walletJSON.GetField("offset").n;
                receivedWallet.logic  = walletJSON.GetField("logic").str;
            }

            if (response.data.HasField("inventory"))
            {
                JSONObject inventoryJSON = response.data.GetField("inventory");

                receivedInventory = new InventoryData();

                if (inventoryJSON.HasField("items"))
                {
                    receivedInventory.items = new List <PlayerItemData>();

                    JSONObject itemsJSON = inventoryJSON.GetField("items");

                    for (int i = 0; i < itemsJSON.Count; i++)
                    {
                        PlayerItemData item = new PlayerItemData();

                        item.id     = (int)itemsJSON.list[i].GetField("id").n;
                        item.amount = (int)itemsJSON.list[i].GetField("amount").n;
                        item.delta  = (int)itemsJSON.list[i].GetField("delta").n;

                        receivedInventory.items.Add(item);
                    }
                }

                receivedInventory.offset = (long)inventoryJSON.GetField("offset").n;
                receivedInventory.logic  = inventoryJSON.GetField("logic").str;
            }

            if (response.action.ToLower().Trim().Equals("update"))
            {
                SpilUnityEditorImplementation.pData.CalculatePlayerDataResponse(receivedWallet, receivedInventory, false);
            }
            else if (response.action.ToLower().Trim().Equals("syncerror"))
            {
                UserDataManager.ProcessSyncError();
            }
            else if (response.action.ToLower().Trim().Equals("dropped"))
            {
                UserDataManager.ProcessDroppedResponse("Event dropped!");
            }
            else if (response.action.ToLower().Trim().Equals("lockerror"))
            {
                UserDataManager.ProcessLockError();
            }
        }
Example #12
0
        public void SendUpdatePlayerDataEvent(bool resetWallet, bool resetInventory, string reason)
        {
            if (resetWallet)
            {
                foreach (PlayerCurrencyData currency in Wallet.currencies)
                {
                    int newDelta = currency.initialValue - currency.currentBalance;

                    currency.currentBalance = currency.initialValue;
                    currency.delta          = newDelta + currency.delta;

                    UpdateCurrency(currency);
                }
            }

            if (resetInventory)
            {
                foreach (PlayerItemData item in Inventory.items)
                {
                    int newDelta = item.initialValue - item.amount;

                    item.amount = item.initialValue;
                    item.delta  = newDelta + item.delta;

                    UpdateItem(item);
                }
            }

            SpilEvent spilEvent = Spil.MonoInstance.gameObject.AddComponent <SpilEvent>();

            spilEvent.eventName = "updatePlayerData";

            JSONObject walletObject = new JSONObject();

            JSONObject currenciesJSON = new JSONObject(JSONObject.Type.ARRAY);

            foreach (PlayerCurrencyData currencyData in Wallet.currencies)
            {
                JSONObject obj = new JSONObject();
                obj.AddField("id", currencyData.id);
                obj.AddField("currentBalance", currencyData.currentBalance);
                obj.AddField("delta", currencyData.delta);

                currenciesJSON.Add(obj);
            }

            walletObject.AddField("currencies", currenciesJSON);
            walletObject.AddField("offset", Wallet.offset);

            spilEvent.customData.AddField("wallet", walletObject);

            JSONObject inventoryObject = new JSONObject();

            JSONObject itemsJSON = new JSONObject(JSONObject.Type.ARRAY);

            foreach (PlayerItemData playerItemData in Inventory.items)
            {
                JSONObject obj = new JSONObject();
                obj.AddField("id", playerItemData.id);
                obj.AddField("amount", playerItemData.amount);
                obj.AddField("delta", playerItemData.delta);

                itemsJSON.Add(obj);
            }

            inventoryObject.AddField("items", itemsJSON);
            inventoryObject.AddField("offset", Inventory.offset);

            spilEvent.customData.AddField("inventory", inventoryObject);

            spilEvent.customData.AddField("reason", reason);

            spilEvent.customData.AddField("deviceVersions", UserDataManager.GenerateUserDataVersionsJSON(UserDataManager.userDataVersions));

            spilEvent.Send();
        }
        public static void ProcessUserDataResponse(ResponseEvent responseEvent)
        {
            WalletData             receivedWallet    = null;
            InventoryData          receivedInventory = null;
            string                 gameStateData     = null;
            List <UserDataVersion> userDataVersions  = null;
            UserDataMeta           userDataMeta      = null;
            bool externalChange = false;

            if (responseEvent.data.HasField("playerData"))
            {
                JSONObject playerDataJSON = responseEvent.data.GetField("playerData");
                if (playerDataJSON.HasField("wallet"))
                {
                    JSONObject walletJSON = playerDataJSON.GetField("wallet");

                    receivedWallet = new WalletData();

                    if (walletJSON.HasField("currencies"))
                    {
                        receivedWallet.currencies = new List <PlayerCurrencyData>();

                        JSONObject currenciesJSON = walletJSON.GetField("currencies");

                        for (int i = 0; i < currenciesJSON.Count; i++)
                        {
                            PlayerCurrencyData currency = new PlayerCurrencyData();

                            currency.id             = (int)currenciesJSON.list[i].GetField("id").n;
                            currency.currentBalance = (int)currenciesJSON.list[i].GetField("currentBalance").n;
                            currency.delta          = (int)currenciesJSON.list[i].GetField("delta").n;

                            receivedWallet.currencies.Add(currency);
                        }
                    }

                    receivedWallet.offset = (long)walletJSON.GetField("offset").n;
                    receivedWallet.logic  = walletJSON.GetField("logic").str;
                }

                if (playerDataJSON.HasField("inventory"))
                {
                    JSONObject inventoryJSON = playerDataJSON.GetField("inventory");

                    receivedInventory = new InventoryData();

                    if (inventoryJSON.HasField("items"))
                    {
                        receivedInventory.items = new List <PlayerItemData>();

                        JSONObject itemsJSON = inventoryJSON.GetField("items");

                        for (int i = 0; i < itemsJSON.Count; i++)
                        {
                            PlayerItemData item = new PlayerItemData();

                            item.id     = (int)itemsJSON.list[i].GetField("id").n;
                            item.amount = (int)itemsJSON.list[i].GetField("amount").n;
                            item.delta  = (int)itemsJSON.list[i].GetField("delta").n;

                            receivedInventory.items.Add(item);
                        }
                    }

                    receivedInventory.offset = (long)inventoryJSON.GetField("offset").n;
                    receivedInventory.logic  = inventoryJSON.GetField("logic").str;
                }
            }

            if (responseEvent.data.HasField("gameState"))
            {
                gameStateData = responseEvent.data.GetField("gameState").Print();
            }

            if (responseEvent.data.HasField("externalChange"))
            {
                externalChange = responseEvent.data.GetField("externalChange").b;
            }

            if (responseEvent.data.HasField("deviceVersions"))
            {
                JSONObject deviceVersionsJSON = responseEvent.data.GetField("deviceVersions");
                userDataVersions = new List <UserDataVersion>();

                if (deviceVersionsJSON.Count > 0)
                {
                    for (int i = 0; i < deviceVersionsJSON.Count; i++)
                    {
                        UserDataVersion userDataVersion = new UserDataVersion();
                        userDataVersion.deviceId = deviceVersionsJSON.keys[i];
                        userDataVersion.version  = (int)deviceVersionsJSON.list[i].i;

                        userDataVersions.Add(userDataVersion);
                    }
                }
            }

            if (responseEvent.data.HasField("metaData"))
            {
                JSONObject metaDataJSON = responseEvent.data.GetField("metaData");

                userDataMeta = new UserDataMeta();

                if (metaDataJSON.HasField("serverTime"))
                {
                    userDataMeta.serverTime = metaDataJSON.GetField("serverTime").i;
                }

                if (metaDataJSON.HasField("clientTime"))
                {
                    userDataMeta.clientTime = metaDataJSON.GetField("clientTime").i;
                }

                if (metaDataJSON.HasField("timezoneOffset"))
                {
                    userDataMeta.timezoneOffset = (int)metaDataJSON.GetField("timezoneOffset").i;
                }

                if (metaDataJSON.HasField("deviceModel"))
                {
                    userDataMeta.deviceModel = metaDataJSON.GetField("deviceModel").str;
                }

                if (metaDataJSON.HasField("appVersion"))
                {
                    userDataMeta.appVersion = metaDataJSON.GetField("appVersion").str;
                }
            }

            if (responseEvent.action.ToLower().Trim().Equals("request"))
            {
                UserDataManager.ProcessRequestUserData(receivedWallet, receivedInventory, externalChange, gameStateData, userDataVersions, userDataMeta);
            }
            else if (responseEvent.action.ToLower().Trim().Equals("mergeconflict"))
            {
                UserDataManager.ProcessMergeConflict(receivedWallet, receivedInventory, gameStateData, userDataVersions, userDataMeta);
            }
            else if (responseEvent.action.ToLower().Trim().Equals("merge"))
            {
                UserDataManager.ProcessMergeUserData(userDataVersions);
            }
            else if (responseEvent.action.ToLower().Trim().Equals("lockerror"))
            {
                UserDataManager.ProcessLockError();
            }
            else if (responseEvent.action.ToLower().Trim().Equals("syncerror"))
            {
                UserDataManager.ProcessSyncError();
            }
        }