/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here SCREEN_WIDTH = graphics.GraphicsDevice.Viewport.Width; SCREEN_HEIGHT = graphics.GraphicsDevice.Viewport.Height; gameAssets = new GameAssets(); objectFactory = new Factory(gameAssets); spriteManager = new SpriteManager(); spriteBatch = new SpriteBatch(GraphicsDevice); viewPort = new ViewPort(spriteBatch, SCREEN_WIDTH, SCREEN_HEIGHT); colliderHandler = new ColliderHandler(); gameState = new Intro(); currentGameState = -1; wave = 1; //playGame = new PlayGame(gameAssets, viewPort, objectFactory, colliderHandler); //gameState.CurrentGameState = (int)GAME_STATES.PLAY_GAME; base.Initialize(); }
public GUI(Factory objectFactory_, ViewPort viewPort_) { objectFactory = objectFactory_; viewPort = viewPort_; }