/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. font = Content.Load <SpriteFont>("Arial"); JSONTable settings = new JSONTable("Settings.json"); spriteBatch = new SpriteBatch(GraphicsDevice); TextureCache.Load(Content); inventory = new Inventory(); buttonStyle = UIButton.GetDefaultStyle(Content); worldLevel = new WorldLevel(settings.getJSON("cities")); platformLevel = new PlatformLevel(); currentScreen = worldLevel.tutorialCity.cityLevel; splashes = new SplashManager(); }
public override void DrawUI(SpriteBatch spriteBatch, CityUIBlackboard blackboard) { if (anyThreadStalled && warningTriangleMessage != "") { Vectangle warningRect = GetWarningRect(); spriteBatch.Draw(TextureCache.warning, warningRect, Color.White); if (showErrorMessage) { Vector2 messageSize = Game1.font.MeasureString(warningTriangleMessage); if (messageSize.X > warningRect.Left) { spriteBatch.Draw(TextureCache.white, Game1.font.GetStringBounds(warningTriangleMessage, warningRect.TopRight, TextAlignment.LEFT).Bloat(2), new Color(0.25f, 0, 0, 0.5f)); spriteBatch.DrawString(Game1.font, warningTriangleMessage, warningRect.TopRight, Color.Yellow); } else { spriteBatch.Draw(TextureCache.white, Game1.font.GetStringBounds(warningTriangleMessage, warningRect.TopLeft, TextAlignment.RIGHT).Bloat(2), new Color(0.25f, 0, 0, 0.5f)); spriteBatch.DrawString(Game1.font, warningTriangleMessage, warningRect.TopLeft, TextAlignment.RIGHT, Color.Yellow); } } } if (selected) { ui.Draw(spriteBatch); Rectangle dragBoxRect = GetDragBox(); if (commands.Count > 0) { int recordingDurationFrames = commands.Last().time; string durationStr = "(" + PlatformLevel.TimeToString(recordingDurationFrames) + " secs)"; Vector2 textPos = new Vector2((int)bounds.CenterX, (int)(bounds.Top) - 15); spriteBatch.DrawString(Game1.font, durationStr, textPos, TextAlignment.CENTER, Color.White); } /* string text = "" + numCores; * Vector2 textSize = Game1.font.MeasureString(text); * spriteBatch.Draw(TextureCache.outlined_square, dragBoxRect, numCores > DEFAULT_NUM_CORES? Color.Orange: Color.Gray); * spriteBatch.DrawString(Game1.font, text, new Vector2((int)(dragBoxRect.Center.X - textSize.X / 2), (int)(dragBoxRect.Center.Y - textSize.Y / 2)), Color.Black);*/ } }