Example #1
0
        /// <summary>
        /// Creates an ANSI console.
        /// </summary>
        /// <param name="settings">The settings.</param>
        /// <returns>An implementation of <see cref="IAnsiConsole"/>.</returns>
        public IAnsiConsole Create(AnsiConsoleSettings settings)
        {
            if (settings is null)
            {
                throw new ArgumentNullException(nameof(settings));
            }

            var output = settings.Out ?? new AnsiConsoleOutput(System.Console.Out);

            if (output.Writer == null)
            {
                throw new InvalidOperationException("Output writer was null");
            }

            // Detect if the terminal support ANSI or not
            var(supportsAnsi, legacyConsole) = DetectAnsi(settings, output.Writer);

            // Use console encoding or fall back to provided encoding
            var encoding = output.Writer.IsStandardOut() || output.Writer.IsStandardError()
                ? System.Console.OutputEncoding : output.Writer.Encoding;

            // Get the color system
            var colorSystem = settings.ColorSystem == ColorSystemSupport.Detect
                ? ColorSystemDetector.Detect(supportsAnsi)
                : (ColorSystem)settings.ColorSystem;

            // Get whether or not we consider the terminal interactive
            var interactive = settings.Interactive == InteractionSupport.Yes;

            if (settings.Interactive == InteractionSupport.Detect)
            {
                interactive = Environment.UserInteractive;
            }

            var profile = new Profile(output, encoding);

            profile.Capabilities.ColorSystem = colorSystem;
            profile.Capabilities.Ansi        = supportsAnsi;
            profile.Capabilities.Links       = supportsAnsi && !legacyConsole;
            profile.Capabilities.Legacy      = legacyConsole;
            profile.Capabilities.Interactive = interactive;
            profile.Capabilities.Unicode     = encoding.EncodingName.ContainsExact("Unicode");

            // Enrich the profile
            ProfileEnricher.Enrich(
                profile,
                settings.Enrichment,
                settings.EnvironmentVariables);

            return(new AnsiConsoleFacade(
                       profile,
                       settings.ExclusivityMode ?? new DefaultExclusivityMode()));
        }
Example #2
0
        /// <summary>
        /// Creates an ANSI console.
        /// </summary>
        /// <param name="settings">The settings.</param>
        /// <returns>An implementation of <see cref="IAnsiConsole"/>.</returns>
        public IAnsiConsole Create(AnsiConsoleSettings settings)
        {
            if (settings is null)
            {
                throw new ArgumentNullException(nameof(settings));
            }

            var buffer = settings.Out ?? System.Console.Out;

            // Detect if the terminal support ANSI or not
            var(supportsAnsi, legacyConsole) = DetectAnsi(settings, buffer);

            // Use the provided encoding or fall back to UTF-8
            var encoding = buffer.IsStandardOut() || buffer.IsStandardError() ? System.Console.OutputEncoding : Encoding.UTF8;

            // Get the color system
            var colorSystem = settings.ColorSystem == ColorSystemSupport.Detect
                ? ColorSystemDetector.Detect(supportsAnsi)
                : (ColorSystem)settings.ColorSystem;

            // Get whether or not we consider the terminal interactive
            var interactive = settings.Interactive == InteractionSupport.Yes;

            if (settings.Interactive == InteractionSupport.Detect)
            {
                interactive = Environment.UserInteractive;
            }

            var profile = new Profile(buffer, encoding)
            {
                ColorSystem = colorSystem,
            };

            profile.Capabilities.Ansi        = supportsAnsi;
            profile.Capabilities.Links       = supportsAnsi && !legacyConsole;
            profile.Capabilities.Legacy      = legacyConsole;
            profile.Capabilities.Interactive = interactive;

            // Enrich the profile
            ProfileEnricher.Enrich(
                profile,
                settings.Enrichment,
                settings.EnvironmentVariables);

            return(new AnsiConsoleFacade(
                       profile,
                       settings.ExclusivityMode ?? new DefaultExclusivityMode()));
        }