public GameClient(string name, string h, int p, Host host) : base(name) { ServerAddress = h; ServerPort = p; this.host = host; tcpClient = new TcpClient(); }
public RelayServer(string name, int port, Host host) : base(name) { this.name = name; this.port = port; this.host = host; if (port != 0) { tcpServer = new TcpListener(System.Net.IPAddress.Any, port); } clients = new List<RelaySocket>(); }
public MessageBuffer(Host host) { this.host = host; rounds = new List<RoundBuffer>(); baseStates = new List<RoundBuffer>(); rounds.Add(new RoundBuffer()); access = new Semaphore(1, 1); notReady = new Semaphore(0, 1); hasData = false; receivingEverything = false; specRound = 0; incrementals = 0; round = 0; }
public static void Main(string[] args) { Log.setLevel(2); int port = 10247; string host = "127.0.0.1"; int listen = 10240; if (args.Length == 3) { port = int.Parse(args[0]); host = args[1]; listen = int.Parse(args[2]); } else { Console.WriteLine("Start with GamePort GameHost ServerPort"); } Host h = new Host(); h.startHost(port, host, listen); }
public RelaySessionServer(string name, int port, Host h, MessageBuffer buffer) : base(name, port, h) { this.buffer = buffer; }
public RelaySessionClient(string name, string h, int p, Host host, MessageBuffer buffer) : base(name,h,p, host) { this.buffer = buffer; }
public RelayInfoClient(string name, string h, int p, Host host) : base(name,h,p, host) { }
public RelayInfoServer(string name, int port, Host h) : base(name, port, h) { }