Example #1
0
        protected override void Update(GameTime gameTime)
        {
            tick++;
            updateMessage = "";
            inputState.set(Keyboard.GetState(), Mouse.GetState());

            if (needToResetUserInput)
            {
                needToResetUserInput = false;
                userInputList.Clear();
                userInputList.Add(console);
                userInputList.Add(inventory);
                if (currentWorld != null)
                {
                    if (currentWorld.player != null)
                    {
                        userInputList.Add(currentWorld.player.movement);
                    }
                }
            }

            foreach (InputUser i in userInputList)
            {
                inputState = i.update(this, inputState);
            }
            inputState.regergitateKeyboardAndMouse();

            if (inputState.down(Keys.X))
            {
                currentWorld.player.position.Y += 16;
            }

            if (inputState.pressed(Game.KEY_ESCAPE))
            {
                this.Exit();
            }
            if (inputState.pressed(Game.KEY_DEBUG_MENU))
            {
                debugEnabled = !debugEnabled;
            }

            SoundEffectPlayer.update();

            if (currentWorld != null)
            {
                currentWorld.Update(this, tick);
                if (inputState.getKeyboardState().IsKeyDown(Game.KEY_FAST_FORWARD_CLOCK))
                {
                    currentWorld.time += 10;
                }
            }

            EntityItem.playedSoundEffectRecently = false;

            inputState.setLast(Keyboard.GetState(), Mouse.GetState());
            base.Update(gameTime);
            updateFps.update();
        }
Example #2
0
        private string keyToString(InputState inputState, Keys key)
        {
            bool shift = false;

            if (inputState.down(Keys.LeftShift) || inputState.down(Keys.RightShift))
            {
                shift = !shift;
            }
            switch (key)
            {
            case Keys.Back: { if (inputPosition > 0)
                              {
                                  input = input.Substring(0, inputPosition - 1) + input.Substring(inputPosition); inputPosition--;
                              }
                              return(""); }

            case Keys.A: return(shift ? "A" : "a");

            case Keys.B: return(shift ? "B" : "b");

            case Keys.C: return(shift ? "C" : "c");

            case Keys.D: return(shift ? "D" : "d");

            case Keys.E: return(shift ? "E" : "e");

            case Keys.F: return(shift ? "F" : "f");

            case Keys.G: return(shift ? "G" : "g");

            case Keys.H: return(shift ? "H" : "h");

            case Keys.I: return(shift ? "I" : "i");

            case Keys.J: return(shift ? "J" : "j");

            case Keys.K: return(shift ? "K" : "k");

            case Keys.L: return(shift ? "L" : "l");

            case Keys.M: return(shift ? "M" : "m");

            case Keys.N: return(shift ? "N" : "n");

            case Keys.O: return(shift ? "O" : "o");

            case Keys.P: return(shift ? "P" : "p");

            case Keys.Q: return(shift ? "Q" : "q");

            case Keys.R: return(shift ? "R" : "r");

            case Keys.S: return(shift ? "S" : "s");

            case Keys.T: return(shift ? "T" : "t");

            case Keys.U: return(shift ? "U" : "u");

            case Keys.V: return(shift ? "V" : "v");

            case Keys.W: return(shift ? "W" : "w");

            case Keys.X: return(shift ? "X" : "x");

            case Keys.Y: return(shift ? "Y" : "y");

            case Keys.Z: return(shift ? "Z" : "z");

            case Keys.D1: return(shift ? "!" : "1");

            case Keys.D2: return(shift ? "@" : "2");

            case Keys.D3: return(shift ? "#" : "3");

            case Keys.D4: return(shift ? "$" : "4");

            case Keys.D5: return(shift ? "%" : "5");

            case Keys.D6: return(shift ? "^" : "6");

            case Keys.D7: return(shift ? "&" : "7");

            case Keys.D8: return(shift ? "*" : "8");

            case Keys.D9: return(shift ? "(" : "9");

            case Keys.D0: return(shift ? ")" : "0");

            case Keys.OemMinus: return(shift ? "_" : "-");

            case Keys.OemPlus: return(shift ? "+" : "=");

            case Keys.OemQuestion: return(shift ? "?" : "/");

            case Keys.OemComma: return(shift ? "<" : ",");

            case Keys.OemPeriod: return(shift ? ">" : ".");

            case Keys.OemSemicolon: return(shift ? ":" : ";");

            case Keys.OemTilde: return(shift ? "\"" : "\'");

            case Keys.OemQuotes: return(shift ? "|" : "\\");

            case Keys.OemOpenBrackets: return(shift ? "{" : "[");

            case Keys.OemCloseBrackets: return(shift ? "}" : "]");

            case Keys.Tab: return("    ");

            case Keys.Space: return(" ");

            case Keys.Left: { inputPosition--; return(""); }

            case Keys.Right: { inputPosition++; return(""); }
            }
            return("");
        }
Example #3
0
 private string keyToString(InputState inputState, Keys key)
 {
     bool shift = false;
     if(inputState.down(Keys.LeftShift) || inputState.down(Keys.RightShift)){
         shift = !shift;
     }
     switch (key) {
         case Keys.Back: { if (inputPosition > 0) { input = input.Substring(0, inputPosition - 1) + input.Substring(inputPosition); inputPosition--; } return ""; }
         case Keys.A: return shift ? "A" : "a";
         case Keys.B: return shift ? "B" : "b";
         case Keys.C: return shift ? "C" : "c";
         case Keys.D: return shift ? "D" : "d";
         case Keys.E: return shift ? "E" : "e";
         case Keys.F: return shift ? "F" : "f";
         case Keys.G: return shift ? "G" : "g";
         case Keys.H: return shift ? "H" : "h";
         case Keys.I: return shift ? "I" : "i";
         case Keys.J: return shift ? "J" : "j";
         case Keys.K: return shift ? "K" : "k";
         case Keys.L: return shift ? "L" : "l";
         case Keys.M: return shift ? "M" : "m";
         case Keys.N: return shift ? "N" : "n";
         case Keys.O: return shift ? "O" : "o";
         case Keys.P: return shift ? "P" : "p";
         case Keys.Q: return shift ? "Q" : "q";
         case Keys.R: return shift ? "R" : "r";
         case Keys.S: return shift ? "S" : "s";
         case Keys.T: return shift ? "T" : "t";
         case Keys.U: return shift ? "U" : "u";
         case Keys.V: return shift ? "V" : "v";
         case Keys.W: return shift ? "W" : "w";
         case Keys.X: return shift ? "X" : "x";
         case Keys.Y: return shift ? "Y" : "y";
         case Keys.Z: return shift ? "Z" : "z";
         case Keys.D1: return shift ? "!" : "1";
         case Keys.D2: return shift ? "@" : "2";
         case Keys.D3: return shift ? "#" : "3";
         case Keys.D4: return shift ? "$" : "4";
         case Keys.D5: return shift ? "%" : "5";
         case Keys.D6: return shift ? "^" : "6";
         case Keys.D7: return shift ? "&" : "7";
         case Keys.D8: return shift ? "*" : "8";
         case Keys.D9: return shift ? "(" : "9";
         case Keys.D0: return shift ? ")" : "0";
         case Keys.OemMinus: return shift ? "_" : "-";
         case Keys.OemPlus: return shift ? "+" : "=";
         case Keys.OemQuestion: return shift ? "?" : "/";
         case Keys.OemComma: return shift ? "<" : ",";
         case Keys.OemPeriod: return shift ? ">" : ".";
         case Keys.OemSemicolon: return shift ? ":" : ";";
         case Keys.OemTilde: return shift ? "\"" : "\'";
         case Keys.OemQuotes: return shift ? "|" : "\\";
         case Keys.OemOpenBrackets: return shift ? "{" : "[";
         case Keys.OemCloseBrackets: return shift ? "}" : "]";
         case Keys.Tab: return "    ";
         case Keys.Space: return " ";
         case Keys.Left: { inputPosition--; return ""; }
         case Keys.Right: { inputPosition++; return ""; }
     }
     return "";
 }