/** * @brief Returns true if the given layers can collide. * * @param layerA Layer of the first object * @param layerB Layer of the second object **/ public static bool CollisionEnabled(int layerA, int layerB) { FixedPointConfig tsConfig = SpaxManager.Config; if (tsConfig == null) { return(true); } return(!tsConfig.GetIgnoreLayerCollision(layerA, layerB)); }
void Awake() { instance = this; FixedPointConfig currentConfig = ActiveConfig; FP lockedTimeStep = currentConfig.lockedTimeStep; if (currentConfig.physics2DEnabled || currentConfig.physics3DEnabled) { PhysicsManager.New(currentConfig); PhysicsManager.instance.LockedTimeStep = lockedTimeStep; PhysicsManager.instance.Init(); } physics = PhysicsManager.instance; }
private static void CreateFixedPointConfigAsset() { FixedPointConfig asset = ScriptableObject.CreateInstance <FixedPointConfig>(); string path = AssetDatabase.GetAssetPath(Selection.activeObject); if (path == "") { path = "Assets"; } else if (Path.GetExtension(path) != "") { path = path.Replace(Path.GetFileName(AssetDatabase.GetAssetPath(Selection.activeObject)), ""); } string assetPathAndName = AssetDatabase.GenerateUniqueAssetPath(path + "/FixedPointConfig.asset"); AssetDatabase.CreateAsset(asset, assetPathAndName); AssetDatabase.SaveAssets(); EditorUtility.FocusProjectWindow(); Selection.activeObject = asset; }
public override void OnInspectorGUI() { serializedObject.Update(); FixedPointConfig settings = (FixedPointConfig)target; Undo.RecordObject(settings, "Edit FixedPointConfig"); EditorGUILayout.LabelField("General", EditorStyles.boldLabel); EditorGUI.indentLevel++; settings.syncWindow = EditorGUILayout.IntField("Sync Window", settings.syncWindow); if (settings.syncWindow < 0) { settings.syncWindow = 0; } settings.rollbackWindow = EditorGUILayout.IntField("Rollback Window", settings.rollbackWindow); if (settings.rollbackWindow < 0) { settings.rollbackWindow = 0; } settings.panicWindow = EditorGUILayout.IntField("Panic Window", settings.panicWindow); if (settings.panicWindow < 0) { settings.panicWindow = 0; } settings.lockedTimeStep = EditorGUILayout.FloatField("Locked Time Step", settings.lockedTimeStep.AsFloat()); if (settings.lockedTimeStep < 0) { settings.lockedTimeStep = 0; } settings.showStats = EditorGUILayout.Toggle("Show Stats", settings.showStats); EditorGUI.indentLevel--; GUILayout.Space(10); settings.physics2DEnabled = EditorGUILayout.BeginToggleGroup("2D Physics", settings.physics2DEnabled); if (settings.physics2DEnabled) { settings.physics3DEnabled = false; EditorGUI.indentLevel++; Vector2 gField2D = EditorGUILayout.Vector2Field("Gravity", settings.gravity2D.ToVector()); settings.gravity2D.x = gField2D.x; settings.gravity2D.y = gField2D.y; settings.speculativeContacts2D = EditorGUILayout.Toggle("Speculative Contacts", settings.speculativeContacts2D); physics2DCollisionFoldout = EditorGUILayout.Foldout(physics2DCollisionFoldout, "Layer Collision Matrix"); if (physics2DCollisionFoldout) { DrawLayerMatrix(settings.physics2DIgnoreMatrix); } EditorGUI.indentLevel--; } EditorGUILayout.EndToggleGroup(); settings.physics3DEnabled = EditorGUILayout.BeginToggleGroup("3D Physics", settings.physics3DEnabled); if (settings.physics3DEnabled) { settings.physics2DEnabled = false; EditorGUI.indentLevel++; Vector3 gField3D = EditorGUILayout.Vector3Field("Gravity", settings.gravity3D.ToVector()); settings.gravity3D.x = gField3D.x; settings.gravity3D.y = gField3D.y; settings.gravity3D.z = gField3D.z; settings.speculativeContacts3D = EditorGUILayout.Toggle("Speculative Contacts", settings.speculativeContacts3D); physics3DCollisionFoldout = EditorGUILayout.Foldout(physics3DCollisionFoldout, "Layer Collision Matrix"); if (physics3DCollisionFoldout) { DrawLayerMatrix(settings.physics3DIgnoreMatrix); } EditorGUI.indentLevel--; } EditorGUILayout.EndToggleGroup(); serializedObject.ApplyModifiedProperties(); GUILayout.Space(20); if (GUILayout.Button("Highlight Settings")) { EditorGUIUtility.PingObject(target); } if (GUI.changed) { EditorUtility.SetDirty(target); } }