/// <summary> /// Creates a glow with a specified color, alpha, blur and resolution. /// </summary> public static BlurFilter Glow( uint color = 0xFF00FF, float alpha = 0.5f, float blur = 1.0f, float resolution = 0.5f) { BlurFilter glow = new BlurFilter(blur, resolution); glow.Mode = FragmentFilterMode.Below; glow.SetUniformColor(true, color, alpha); return glow; }
/// <summary> /// Creates a glow with a specified color, alpha, blur and resolution. /// </summary> public static BlurFilter Glow( uint color = 0xFF00FF, float alpha = 0.5f, float blur = 1.0f, float resolution = 0.5f) { BlurFilter glow = new BlurFilter(blur, resolution); glow.Mode = FragmentFilterMode.Below; glow.SetUniformColor(true, color, alpha); return(glow); }