Example #1
0
 private static void DumpExpImpl(
     MidBuiltinApp app,
     Span span)
 {
     span.Write("{0}(", app.Decl.Name);
     span.Add(from a in app.Args select a.Dump(), ", ");
     span.Write(")");
 }
        private AttrInfo DecomposeAttrImpl(
            MidBuiltinApp app,
            DecomposeAttrContext context)
        {
            string template = app.Decl.GetTemplate("blend");
            if (template == null)
            {
                throw OperationTooComplexError(app.Range);
            }

            var args = app.Args.ToArray();
            switch (template)
            {
            case "AddFloat4":
                {
                    var left = DecomposeAttr(args[0], context);
                    var right = DecomposeAttr(args[1], context);
                    return new OpInfo(
                        app.Range,
                        D3D11_BLEND_OP.D3D11_BLEND_OP_ADD,
                        left,
                        right);
                }

            case "MulFloat4": {
                var left = DecomposeAttr(args[0], context);
                var right = DecomposeAttr(args[1], context);
                return new TermInfo(app.Range, left, right);
                }
            case "MulFloat_Float4": {
                var left = DecomposeAttr(args[0], context.SwitchToAlpha());
                var right = DecomposeAttr(args[1], context);
                return new TermInfo(app.Range, left, right);
                }
            case "MulFloat4_Float": {
                var left = DecomposeAttr(args[0], context);
                var right = DecomposeAttr(args[1], context.SwitchToAlpha());
                return new TermInfo(app.Range, left, right);
                }
            case "GetAlpha": {
                var arg = DecomposeAttr(args[0], context.SwitchToAlpha());
                return arg;
                }

            case "SubFloat":
                {
                    var left = DecomposeAttr(args[0], context);
                    var right = DecomposeAttr(args[1], context);
                    return new SubInfo(app.Range, left, right);
                }

            case "IntToFloat":
                {
                    var arg = DecomposeAttr(args[0], context);
                    return arg;
                }
            default:
                throw OperationTooComplexError(app.Range);
            }
        }
        private EmitValHLSL EmitExpImpl(MidBuiltinApp app, Span span)
        {
            var template = app.Decl.GetTemplate("hlsl");

            switch (template)
            {
                case "__ConstantRef":
                    return EmitConstantRef(app.Args.First(), span);
                case "__UniformRef":
                    return EmitUniformRef(app.Args.First(), span);
                default:
                    break;
            }

            var args = (from a in app.Args
                        select EmitBuiltinAppArg(a, span)).ToArray();

            switch (template)
            {
                case "__GetElem":
                    return GetElem(
                        args[0],
                        args[1]);
                default:
                    break;
            }

            var resultType = EmitType(app.Type);

            var resultString = string.Format(template, args);

            if (resultType is VoidTypeHLSL)
            {
                span.WriteLine("{0};", resultString);
                return VoidVal;
            }

            if (!(resultType is RealTypeHLSL))
            {
                Diagnostics.Add(
                    Severity.Error,
                    new SourceRange(),
                    "Invalid return type for HLSL builtin function '{0}'", app.Decl.Name);
                return new ErrorValHLSL();
            }

            return new SimpleValHLSL(
                resultString,
                (RealTypeHLSL) resultType);
        }
        public void PreEmitExpImpl(
            MidBuiltinApp app,
            Span span)
        {
            var template = app.Decl.GetTemplate("hlsl");

            // Ugly special cases for @Uniform and @Constant parameters
            // \todo: Get rid of these by handling these references
            // on-demand...
            switch (template)
            {
                case "__ConstantRef":
                    return;
                case "__UniformRef":
                    return;
                default:
                    break;
            }

            foreach (var a in app.Args)
            {
                PreEmitExp(a, span);
            }
        }
Example #5
0
 private void TransformChildrenImpl(
     MidBuiltinApp app)
 {
     app.Args = (from a in app.Args
                 select Transform(a)).ToArray();
 }
 private void TransformChildrenImpl(
     MidBuiltinApp app)
 {
     app.Args = (from a in app.Args
                 select Transform(a)).ToArray();
 }
        private AttributeInfo DecomposeAttrImpl(
            SourceRange range,
            MidBuiltinApp midApp)
        {
            var name = midApp.Decl.GetTemplate("hlsl");
            var args = midApp.Args.ToArray();
            if (name == "__VertexFetch")
            {
                var buffer = args[0];
                var offset = args[1];
                var stride = args[2];
                var index = args[3];

                var inputVertexStream = DecomposeVertexStream(buffer, offset, stride);
                var inputIndex = DecomposeAttr(midApp.Range, index);

                return GenerateInputElements(
                    midApp.Range,
                    "",
                    midApp.Type,
                    inputVertexStream,
                    inputIndex,
                    0);

                /*
                var inputSlotClass = "";
                var stepRate = 0;

                if (index is MidAttributeRef)
                {
                    var indexAttribRef = (MidAttributeRef)index;
                    if (indexAttribRef.Decl == _vertexID)
                    {
                        inputSlotClass = "D3D11_INPUT_PER_VERTEX_DATA";
                    }
                    else if (indexAttribRef.Decl == _instanceID)
                    {
                        inputSlotClass = "D3D11_INPUT_PER_INSTANCE_DATA";
                        stepRate = 1;
                    }

                    DecomposeInputElements(
                        span: span,
                        name: name,
                        type: exp.Type,
                        inputSlotIndex: inputSlotIndex,
                        inputSlotClass: inputSlotClass,
                        stepRate: stepRate);
                }*/
            }

            throw OperationTooComplex(midApp.Range);
        }