public void KillAllNodes() { if (frontNode != null) { frontNode.KillAllNodes(); } foreach (var c in wingNodes) { c.KillAllNodes(); } Destroy(gameObject); }
public void KillAllNodes() { if (frontNode != null) { frontNode.KillAllNodes(); } foreach (var c in wingNodes) { c.KillAllNodes(); } Destroy(gameObject); }