public void GroupCallback(string groupName, string code, GroupData group) { uiManagerScript.OpenGroup(); currentGroupCode = code; InviteFriendGroupCodeText.GetComponent <TMPro.TextMeshProUGUI>().text = "group code: " + code; foreach (GroupMember member in group.members) { if (username != member.world_user.user.username) { GameObject newButton = Instantiate(GroupFriendButton) as GameObject; newButton.transform.GetChild(1).GetChild(1).GetComponent <TMPro.TextMeshProUGUI>().text = "@" + member.world_user.user.username; newButton.GetComponent <Button>().onClick.AddListener(() => { GoToFriendsRoom(member.world_user.id, member.world_user.user.username, member.world_user.world_type); }); newButton.transform.SetParent(OpenGroupPanel.transform); newButton.transform.localScale = new Vector3(1, 1, 1); newButton.SetActive(true); } } }