Example #1
0
 public void SetCooldown(int i, int cooldown)
 {
     if (i == 0)
     {
         powerUp1 = new Cooldown(cooldown);
     }
     if (i == 1)
     {
         powerUp2 = new Cooldown(cooldown);
     }
     if (i == 2)
     {
         powerUp3 = new Cooldown(cooldown);
     }
 }
Example #2
0
        public void HandlePowerUp(PowerUps pu, int position)
        {
            Keys key = Game1.special1;

            if (position == 1)
            {
                key = Game1.special2;
            }
            if (position == 2)
            {
                key = Game1.special3;
            }


            Cooldown cooldown = powerUp1;

            if (position == 1)
            {
                cooldown = powerUp2;
            }
            if (position == 2)
            {
                cooldown = powerUp3;
            }


            switch (pu)
            {
            case PowerUps.Warp:
                if (IsKeyPressed(key))
                {
                    if (cooldown.Iterate())
                    {
                        cooldown.SetCooldown();
                    }
                }
                else
                {
                    cooldown.Iterate();
                }
                if (cooldown.GetCurrent() > cooldown.GetMax() - 7)
                {
                    SetXVel(BOOST_SPEED * (mirrorX ? -1 : 1));
                    SetYVel(0);
                    SetColor(Color.LightBlue);
                    if (cooldown.GetCurrent() != cooldown.GetMax() - 7 && cooldown.GetCurrent() < cooldown.GetMax() - 1)
                    {
                        this.destRect.Width = this.spriteWidth + BOOST_SPEED;
                        if (!mirrorX)
                        {
                            this.destRectXOffset = -BOOST_SPEED;
                        }
                    }
                    else
                    {
                        this.destRectXOffset = 0;
                    }
                }
                else
                {
                    SetColor(Color.White);
                    this.destRectXOffset = 0;
                    this.destRect.Width  = this.spriteWidth;
                    if (cooldown.GetCurrent() > cooldown.GetMax() - 5)
                    {
                        SetXVel(10 * (mirrorX ? -1 : 1));
                    }
                }
                break;
                //case PowerUps.Liquid:
                //    if (IsKeyPressed(key))
                //    {
                //        if (cooldown.Iterate())
                //            cooldown.SetCooldown();
                //    }
                //    else
                //    {
                //        cooldown.Iterate();
                //    }
                //    if(cooldown.GetCurrent() > cooldown.GetMax)
                //    break;
            }
        }