Example #1
0
 public void EnemyShoot()
 {
     if (bulletDelay >= 0)
     {
         bulletDelay--;
     }
     if (bulletDelay <= 0)
     {
         Bullet newBullet = new Bullet(bulletTexture);
         newBullet.position = new Vector2(position.X + texture.Width / 2 - newBullet.texture.Width / 2, position.Y + 30);
         newBullet.isVisible = true;
         if (bulletList.Count() < 15)
             bulletList.Add(newBullet);
     }
     if (bulletDelay == 0)
     {
         bulletDelay = 90;
     }
 }
Example #2
0
        //shoot: used to set starting position of our bullet
        public void Shoot()
        {
            //shoot only if bullet delay resets
            if (bulletDelay >= 0)
                bulletDelay--;
            //if bullet delay is at 0; create new bullet at player position, make it visible on the screen, then add that bullet to the List
            if (bulletDelay <= 0)
            {
                sm.playerShootSound.Play();
                Bullet newBullet = new Bullet(bulletTexture);
                newBullet.position = new Vector2(position.X + 32 - newBullet.texture.Width / 2, position.Y + 30);

                newBullet.isVisible = true;

                if (bulletList.Count() < 20)
                    bulletList.Add(newBullet);

            }
            //reset bullet delay
            if (bulletDelay == 0)
                bulletDelay = 20;
        }