public Super CreateSuper() { Super temp = ((Super)(Find(GameObjName.Super))); if (temp != null) { ((Super)(Find(GameObjName.Super))).Purge(); } ColObj _colobj = new ColObj(Rectangle.Empty, ColObjName.Super, SpriteName.BBox); ColObjManager.getInstance().Add(_colobj); Super Obj; if (temp != null) { Obj = temp; Obj.BombPool = temp.BombPool; } else { Obj = new Super(GameObjName.Super, _colobj, new Vector2(0, 0)); Obj.BombPool = new BombReserve(); ColGroup Invaders = ColGroupManager.getInstance().find(ColGroupName.Alien); Invaders.Add(Obj); GameObjMananger.getInstance().Add(Obj); } Obj.Create(); return(Obj); }
public ColGroup Create() { ColGroup inColGroup = new ColGroup(ColGroupName.Missile); this.Add(inColGroup); inColGroup = new ColGroup(ColGroupName.Alien); this.Add(inColGroup); inColGroup = new ColGroup(ColGroupName.Wall); this.Add(inColGroup); inColGroup = new ColGroup(ColGroupName.Shield); this.Add(inColGroup); inColGroup = new ColGroup(ColGroupName.Ship); this.Add(inColGroup); inColGroup = new ColGroup(ColGroupName.Bomb); this.Add(inColGroup); inColGroup = new ColGroup(ColGroupName.Ufo); this.Add(inColGroup); return(inColGroup); }
public void ReplaceColGroup(ColGroup inColGroup) { if (inColGroup.Equals(CollidingGroupA)) { CollidingGroupA = inColGroup; } if (inColGroup.Equals(CollidingGroupB)) { CollidingGroupB = inColGroup; } }
public ColGroup find(ColGroupName inName) { int index = 0; ColGroup Obj = (ColGroup)ColGroups.getDatabyIndex(index); while (Obj != null) { if (Obj.Name.Equals(inName)) { return(Obj); } index++; Obj = (ColGroup)ColGroups.getDatabyIndex(index); } return(null); }
public ColPair Find(ColGroup inObj) { int index = 0; ColPair Obj = (ColPair)List.getDatabyIndex(index); while (Obj != null) { if (Obj.getColGroupA().Equals(inObj) || Obj.getColGroupB().Equals(inObj)) { return(Obj); } index++; Obj = (ColPair)List.getDatabyIndex(index); } return(null); }
public UFO CreateUfo() { Rectangle inRect = new Rectangle(-70, 120, 95 / 2, 46 / 2); TextureSprite Text = new TextureSprite(inRect, new Vector2(1, 1), 0.0f, 1.0f, SpriteName.Ufo); ColObj _colobj = new ColObj(inRect, ColObjName.UFO, SpriteName.BBox); ColObjManager.getInstance().Add(_colobj); UFO Obj = new UFO(GameObjName.UFO, _colobj, new Vector2(inRect.X, inRect.Y), Text, 100); SpriteBatchManager.getInstance().Find(SpriteBatchName.Scene).Add(Text); ColGroup Invaders = ColGroupManager.getInstance().find(ColGroupName.Ufo); Invaders.Add(Obj); GameObjMananger.getInstance().Add(Obj); return(Obj); }
public void KillObject(GameObj inObj, SpriteBatchName inSpName) { GameSprite _gameSprite = inObj.getGameSprite(); if (_gameSprite != null) { SpriteBatchManager.getInstance().Kill(_gameSprite, inSpName); } ColObj _colObj = inObj.getColObj(); if (_colObj != null) { ColObjManager.getInstance().Kill(_colObj); } ColGroup _ColGroup = ColGroupManager.getInstance().find(inObj.TempColGroupName); _ColGroup.Kill(inObj); Kill(inObj); }
public Bomb CreateBomb(Rectangle inRect) { TextureSprite Text = new TextureSprite(inRect, new Vector2(1, 1), 0.0f, 1.0f, SpriteName.Bomb); ColObj _colobj = new ColObj(inRect, ColObjName.Missile, SpriteName.BBox); Bomb Obj = new Bomb(GameObjName.Missile, _colobj, new Vector2(inRect.X, inRect.Y), Text, ColGroupName.Bomb); ColGroup X = ColGroupManager.getInstance().find(Obj.TempColGroupName); if (X == null) { ColGroupManager.getInstance().find(ColGroupName.Bomb); } ColObjManager.getInstance().Add(_colobj); SpriteBatchManager.getInstance().Find(SpriteBatchName.Scene).Add(Text); ColGroupManager.getInstance().find(Obj.TempColGroupName).Add(Obj); GameObjMananger.getInstance().Add(Obj); return(Obj); }
public Missile CreateMissile(Rectangle inRect) { TextureSprite Text = new TextureSprite(inRect, new Vector2(1, 1), 0.0f, 1.0f, SpriteName.Missile); ColObj _colobj = new ColObj(inRect, ColObjName.Missile, SpriteName.BBox); Missile Obj = new Missile(GameObjName.Missile, _colobj, new Vector2(inRect.X, inRect.Y), Text, ColGroupName.Missile); ColGroup X = ColGroupManager.getInstance().find(Obj.TempColGroupName); if (X == null) { ColGroupManager.getInstance().find(ColGroupName.Missile); } ColObjManager.getInstance().Add(_colobj); SpriteBatchManager.getInstance().Find(SpriteBatchName.Scene).Add(Text); ColGroupManager.getInstance().find(Obj.TempColGroupName).Add(Obj); GameObjMananger.getInstance().Add(Obj); Obj.setStatus(false); ((Ship)(GameObjMananger.getInstance().Find(GameObjName.Ship))).setMissile(Obj); return(Obj); }
public Wall CreateLevel(GraphicsDevice Graph) { //////////////////////////////////////////Walls ColGroup Walls = ColGroupManager.getInstance().find(ColGroupName.Wall); //Left Wall ColObj _colobj = new ColObj(new Rectangle(15, 100, 5, Graph.Viewport.Height - 145), ColObjName.Wall, SpriteName.BBox); Wall Obj = new Wall(GameObjName.Wall, _colobj, new Vector2(15, 100)); ColObjManager.getInstance().Add(_colobj); ColGroupManager.getInstance().find(ColGroupName.Wall).Add(Obj); GameObjMananger.getInstance().Add(Obj); //Right Wall _colobj = new ColObj(new Rectangle(Graph.Viewport.Width - 15, 100, 5, Graph.Viewport.Height - 145), ColObjName.Wall, SpriteName.BBox); Obj = new Wall(GameObjName.Wall, _colobj, new Vector2(Graph.Viewport.Width - 15, 100)); ColObjManager.getInstance().Add(_colobj); ColGroupManager.getInstance().find(ColGroupName.Wall).Add(Obj); GameObjMananger.getInstance().Add(Obj); //Top Wall _colobj = new ColObj(new Rectangle(15, 100, Graph.Viewport.Width - 25, 5), ColObjName.Wall, SpriteName.BBox); Obj = new Wall(GameObjName.Wall, _colobj, new Vector2(15, 100)); ColObjManager.getInstance().Add(_colobj); ColGroupManager.getInstance().find(ColGroupName.Wall).Add(Obj); GameObjMananger.getInstance().Add(Obj); //Bottom Wall _colobj = new ColObj(new Rectangle(15, Graph.Viewport.Height - 50, Graph.Viewport.Width - 25, 5), ColObjName.Wall, SpriteName.BBox); Obj = new Wall(GameObjName.Wall, _colobj, new Vector2(15, Graph.Viewport.Height - 50)); ColObjManager.getInstance().Add(_colobj); ColGroupManager.getInstance().find(ColGroupName.Wall).Add(Obj); GameObjMananger.getInstance().Add(Obj); return(Obj); }
public Shield CreateShield() { ColGroup Shields = ColGroupManager.getInstance().find(ColGroupName.Shield); Rectangle inRect = new Rectangle(150, 600, 100, 100); Rectangle inRectparts; //Shield 1 TextureSprite Text = new TextureSprite(inRect, new Vector2(1, 1), 0.0f, 1.0f, SpriteName.Shield); ColObj _colobj = new ColObj(inRect, ColObjName.Shield, SpriteName.BBox); Shield Obj = new Shield(GameObjName.Shield, _colobj, new Vector2(inRect.X, inRect.Y), Text, ColGroupName.Shield); ColObjManager.getInstance().Add(_colobj); // SpriteBatchManager.getInstance().Find(SpriteBatchName.Scene).Add(Text); ColGroupManager.getInstance().find(ColGroupName.Shield).Add(Obj); inRectparts = new Rectangle(inRect.X, inRect.Y, 10, 10); Obj.Create(inRectparts); GameObjMananger.getInstance().Add(Obj); inRect = new Rectangle(350, 600, 100, 100); //Shield 2 Text = new TextureSprite(inRect, new Vector2(1, 1), 0.0f, 1.0f, SpriteName.Shield); _colobj = new ColObj(inRect, ColObjName.Shield, SpriteName.BBox); Obj = new Shield(GameObjName.Shield, _colobj, new Vector2(inRect.X, inRect.Y), Text, ColGroupName.Shield); ColObjManager.getInstance().Add(_colobj); // SpriteBatchManager.getInstance().Find(SpriteBatchName.Scene).Add(Text); ColGroupManager.getInstance().find(ColGroupName.Shield).Add(Obj); inRectparts = new Rectangle(inRect.X, inRect.Y, 10, 10); Obj.Create(inRectparts); GameObjMananger.getInstance().Add(Obj); inRect = new Rectangle(550, 600, 100, 100); //Shield 3 Text = new TextureSprite(inRect, new Vector2(1, 1), 0.0f, 1.0f, SpriteName.Shield); _colobj = new ColObj(inRect, ColObjName.Shield, SpriteName.BBox); Obj = new Shield(GameObjName.Shield, _colobj, new Vector2(inRect.X, inRect.Y), Text, ColGroupName.Shield); ColObjManager.getInstance().Add(_colobj); ColGroupManager.getInstance().find(ColGroupName.Shield).Add(Obj); inRectparts = new Rectangle(inRect.X, inRect.Y, 10, 10); Obj.Create(inRectparts); GameObjMananger.getInstance().Add(Obj); inRect = new Rectangle(750, 600, 100, 100); //Shield 4 Text = new TextureSprite(inRect, new Vector2(1, 1), 0.0f, 1.0f, SpriteName.Shield); _colobj = new ColObj(inRect, ColObjName.Shield, SpriteName.BBox); Obj = new Shield(GameObjName.Shield, _colobj, new Vector2(inRect.X, inRect.Y), Text, ColGroupName.Shield); ColObjManager.getInstance().Add(_colobj); ColGroupManager.getInstance().find(ColGroupName.Shield).Add(Obj); inRectparts = new Rectangle(inRect.X, inRect.Y, 10, 10); Obj.Create(inRectparts); GameObjMananger.getInstance().Add(Obj); return(Obj); }
public ColPair(ColGroup inColGrpA, ColGroup inColGrpB) { CollidingGroupA = inColGrpA; CollidingGroupB = inColGrpB; }